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LOOTING AND SABOTAGING AC2 ADS Attacker's CC Attribute

Discussion in 'Rules' started by Methuselah, Sep 26, 2022.

  1. Methuselah

    Methuselah Well-Known Member

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    Looking at L&S, I am wondering what counts as a Mod to an attacker's CC Attribute. Is it just the target's Success Value or does it also include Mods to things like Burse and Damage? Based on what I see here, I think it's just the success value, but I'd like to hear what others think.

    Relevant rules:

    From ITS14 mission pack:
    Picture1.png

    From the rules wiki:
    Picture2.png

    Picture3.png
     
    #1 Methuselah, Sep 26, 2022
    Last edited: Sep 27, 2022
    Savnock likes this.
  2. archon

    archon Well-Known Member

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    Yes I read this the same way. A trooper attacks with CC21 and MA Lx this means its success value is 21 because the mod from MA will not be applied. But the damage is +X because its a mod on PH. Burst +1 is a mod on burst. While CC (+3) will not work.
     
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  3. Mahtamori

    Mahtamori Well-Known Member

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    Aha! The made this rule be even more neutral. That's cool.

    The rules are very bad at using Success Value as a concept and it's not really been relevant since N2 stopped being supported. I'd assume that what they mean is anything that alters your Success Value or, as I think more people would put it, your "target CC score". E.g. if a unit had a DA CCW (+3) on it it would be affected the same way as CC Attack (+3) would be is my assumption.
    Naturally CC Attack (+1B) and CC Attack (AP) are not MODs to CC Attribute.
     
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