Hello there, I've always wanted to make a list with a Mirrorball Igao and 1 Kiiutan/Jaan Star, thinking they would make a good team when you get first turn. However I was never really able to make a List with them that I was satisfied with. With the new Fireteams it gets even harder as I first need to get a feeling for Spiral Listbuilding again. Is there anyone out there that once had created such a list? Or is the concept rubbish in itself?
I mean they do different things. Jaan is an Impersonator; he starts in your opponent's face and causes hell until your opponent devotes time and energy to dealing with him. If your opponent doesn't see him coming and deploys poorly he can essentially win the game on turn 1. The Igao is an Infiltrator; he starts in the midfield. He's going to start the game by fighting against midfield skirmishers before he'll be able to make his way into your opponent's juicy backline. He's got a longer range weapon, CC skills, the ability to block LoF, visual mods... There's nothing intrinsically wrong with taking both of them, because they perform different functions. I find Jaan can go into just about any list, whereas the Igao needs a bit more planning; on the flipside, the Igao is much more versatile, able to block firelanes for himself or troops behind him, take out enemies at range with the Combi, or crack hard targets in CC.
Makes sense, thanks. But this planing you mentioned is exactly what I'm interested in. Especially by a real example with a list 1.5 SWC is just a lot in Spiral and many individual pieces make it harder to build some hood Haris teams
I had some success running variants of this type of list. It really comes down to the missions though. Taking Igao and Kiiutan together are complimentary in missions like capture and protect, looting and sabotaging, mindwipe, and rescue. This particular list was used for Looting and Sabotaging and was all about supporting the Igao and the Kiel-Saan. Everything else was there to speed bump the opponent or enable their ability to get into CC Spoiler L&S ────────────────────────────────────────────────── GROUP 1 5 2 KIIUTAN Submachine Gun, E/Mitter, E/M Mines / Viral Pistol, CC Weapon. (1 | 28) TAAGMA (Multispectral Visor L2) VIRAL Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 24) CHAKSA AUXILIAR FTO (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) CHAKSA AUXILIAR FTO (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) KIEL-SAAN Mk12, Panzerfaust / Heavy Pistol, DA CC Weapon. (0 | 46) DIPLOMATIC (CC Attack [-3], Specialist Operative]) Nanopulser, Flash Pulse, Pheroware Tactics: Eraser / Pistol, CC Weapon. (0 | 5) HELOT MILITIAMAN (Camouflage [1 Use]) Shock Marksman Rifle / Pistol, CC Weapon. (0 | 13) GROUP 2 5 2 IGAO Combi Rifle, Nanopulser, Pheroware Tactics: Mirrorball / Pistol, DA CC Weapon. (0.5 | 28) NEEMA Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CC Weapon. (0 | 35) DRAAL (Minelayer) AP Marksman Rifle, D-Charges, Shock Mines / Viral Pistol, CC Weapon. (1 | 40) KRIIGEL Breaker Combi Rifle, Grenade Launcher, Pheroware Tactics: Eraser, Pheroware Tactics: Mirrorball / Viral Pistol, CC Weapon. (0.5 | 22) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse, SymbioBomb ( | SymbioMate) / Pistol, PARA CC Weapon(-3). (0.5 | 21) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) 6 SWC | 300 Points Open in Infinity Army
Wouldn't this list work better with all the regular orders in a single 10 regular order group and then the 4 irregular orders in the second? It would make you a lot more resilient to loss of regular troopers, but you can still split orders on the Igao and Kiel-sann as you see fit. Here is a bat rep of my first N4 game running spiral corps with Jan Staar, a Grief and an Igao as a generic "all comers" list with some slight tailoring to Acquitisions second turn heavy leaning (ie. two Hidden deployment clipsos): https://diceystrategies.com/f/battle-report---n4---its11-acquisition?blogcategory=Spiral+Corp Obviously the fireteam rules have changed since this was posted, but I don't actually think Spiral Corps lists will build very differently. The biggest drawback of this list is that it runs only 1 helot and two of the orders start off board. I don't think there is much over lap with the Igao and Jan Starr tbh. Igao is better at punishing expensive models that come to your mid board.
Just FYI, the taagma and 2 chaksa isn't a legal fireteam anymore. The Chaksa fireteam needs at least one longarm and wildcards can't replace mandatory members.
Yeah; the quick-fix is to put the Kriigel in the 1st group, swap the Helot Marksman to a Reex, and combine those 2 + the Taagma into a Triad. Might also want to swap the Kriigel to the Smoke version for MSV2 shenanigans. Though personally I find having both Neema and the Draal in the same Triad weird, especially without a Tri-Core.
i messed up a bit in building the list to share. Missed including a LT for example... so there were a few small tweaks to be had. Also, the last time I used this list template was pre fireteam changes. I haven't really looked at Spiral since those dropped as I have too many other armies and get too few games as it is. Here's a revised version on the same theme to take into account the loss of the taagma / baggage fireteam. Spoiler ────────────────────────────────────────────────── GROUP 1 6 2 KIEL-SAAN Mk12, Panzerfaust / Heavy Pistol, DA CC Weapon. (0 | 46) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse, SymbioBomb ( | SymbioMate) / Pistol, PARA CC Weapon(-3). (0.5 | 21) CHAKSA AUXILIAR FTO (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) CHAKSA AUXILIAR FTO (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) DIPLOMATIC (CC Attack [-3], Specialist Operative]) Nanopulser, Flash Pulse, Pheroware Tactics: Eraser / Pistol, CC Weapon. (0 | 5) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) KIIUTAN Submachine Gun, E/Mitter, E/M Mines / Viral Pistol, CC Weapon. (1 | 28) KAAURI Sentinel Submachine Gun, Nanopulser(+1B), E/M Mines / Pistol, PARA CC Weapon(-6). (0 | 12) GROUP 2 5 2 NEEMA (Lieutenant [+1 Order]) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CC Weapon. (+1 | 39) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, CC Weapon. (0.5 | 20) KRIIGEL Breaker Combi Rifle, Smoke Grenade Launcher, Pheroware Tactics: Eraser, Pheroware Tactics: Mirrorball / Viral Pistol, CC Weapon. (0.5 | 20) DRAAL (Minelayer) Submachine Gun, Pulzar, D-Charges, Shock Mines / Viral Pistol, CC Weapon. (1 | 34) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) IGAO Combi Rifle, Nanopulser, Pheroware Tactics: Mirrorball / Pistol, DA CC Weapon. (0.5 | 28) 5.5 SWC | 300 Points Open in Infinity Army To your question - no I don't believe doing a 10/4 split is effective in this case. With a 10/4 split, its obvious that your opponent will strip from the active pool if they don't mind the hit to their rate of return through counterintelligence. But then you are limited to 9 regular orders to spend on your attack pieces and you have 4 basically useless irregular orders just dangling there. It is doubtful that you're going to want to spend much more than one order on any of those irregular models. Their purpose is almost exclusively to provide ARO's - baring the diplomat in situations where she can grab an objective for you. The expectation is that the Helots really won't live through the first game turn against an aggressive opponent, so I freely spend command tokens to swap their orders to regular when I can, giving that small boost to whichever piece can make better use of the orders at the time. This way, if I have command tokens available I'm never really wasting those irregular orders. With the revised list I just posted, where I drop groups of 6/2 and 5/2, losing one regular order from one group, still leaves me with potentially 14 regular orders available to split between attack vectors. Though this would admittedly come at a hefty command token cost. In the reactive turn, you're always trying to keep your important regular models hidden behind the screen provided by the helots so I've found that when I do it correctly (and most importantly, find success in the active turn!) I power out of irregular orders well before I run out of command tokens, or run low on regular orders in a pool.