Okay, so new JSA has some really memey stuff you can do with swapping links on the fly. Japanese Secessionist Army ────────────────────────────────────────────────── 6 3 TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32) TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32) TANKŌ Whatever other Tanko you want (0 | 23) DAIYŌKAI Red Fury, Panzerfaust / Pistol, DA CC Weapon, AP CC Weapon. (1 | 49) DOMARU (Fireteam: Haris) Chain Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0.5 | 27) DOMARU (Forward Observer) Combi Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0 | 36) 4.5 SWC | 199 Points Open in Infinity Army If you go second, you can start with a 5 man Tanko missile link, and then reform it as a Daiyokai Haris on your first turn. There's this kind of flexibility all through the faction now though -- you could add Musashi to this list and then pick your Haris on the first turn to suit the table and what you want to do. Hell, you could swap to the Daiyokai Haris and then reform it as a Duo once you lose one, and then build your Musashi Haris (probably not viable with the number of command tokens it takes, but still pretty flexible, and you're getting a regular order on Musashi for just an extra 4/0.5 which is a pretty small cost relatively. Alternatively you could go to a Daiyokai duo and reform the missiles as a Haris so they still get the burst bonus. As a side note to this, I'm glad the Domaru feel much more like a centerpiece of the reworks in JSA, since they can join almost any type of link in the faction (Keisotsu+Kempei, Karakuri, 5 man missile link, Domaru core for the three people who play that, Domaru Haris, Domaru+Daiyokai) etc. instead of just being a necessary evil in a Domaru/Haramaki link.