So O-12 has been out for a good bit now – I know some people are still waiting on their minis but for those who haven't been. How are you finding it? My gut reaction to O-12 was a good one and they haven't disappointed me yet. I find their play style a little mix of PanO and a little Nomads. A typical list for me usually looks something like this: O-12 ────────────────────────────────────────────────── GROUP 1 10 4 VARANGIAN Light Shotgun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12) VARANGIAN Light Shotgun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12) VARANGIAN Light Shotgun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12) VARANGIAN Light Shotgun, Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 12) GANGBUSTER Hacker (Killer Hacking Device) Submachine Gun, MadTrap / Pistol, Knife. (0 | 21) GANGBUSTER Hacker (Killer Hacking Device) Submachine Gun, MadTrap / Pistol, Knife. (0 | 21) BETATROOPER Spitfire, 2 Nanopulser / Pistol, Knife. (2 | 41) EPSILON HMG, Nanopulser / Pistol, Knife. (1.5 | 30) DELTA Doctor (MediKit) Boarding Shotgun + 1 Yudbot-B / Pistol, Knife. (0 | 30) YUDBOT Electric Pulse. (0 | 5) ALPHA Lieutenant (Strategos L2) 2 Light Shotguns, 2 Nanopulsers / Pistol, DA CC Weapon. (0 | 26) GROUP 2 5 LYNX MULTI Sniper, Antipersonnel Mines / Pistol, Knife. (1.5 | 34) KYTTÄ Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KYTTÄ Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KAPPA Hacker (Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 15) OKO Combi Rifle, Sniffer / Electric Pulse. (0 | 17) 5.5 SWC | 299 Points Open in Infinity Army I'm absolutely in love with the Varangian Guard – as most people are. They're the gasoline that makes the army run. They give cover to other units, additional visual mods to your Epsilon, and a really nifty way to deal wounds on tougher targets. I really can't see myself not running at least 3 of these guys every time. When the profiles were announced I saw myself playing the Omega a lot. I've changed my opinion since the tires have hit the pavement though – O-12, much like PanO, suffers from HMG over saturation. Jeez, every unit worthwhile in this faction is given either a B2 weapon or an HMG. Obviously without link teams those B2 weapons see a lot less flexibility in my eyes. They're not necessarily bad but just less useful. While a Feuerbach is scary in ARO, so is a suppressive HMG. I would probably never leave my Epsilon out to ARO either because he is far too valuable. I like team Sirius but for 30 points and only 1 SWC I sometimes have trouble filling all 6 if I take her. Anyway, I really like the Beta! He's quick and agile and climbing+ really lets him use that spitfire to his advantage. and of course, he doesn't wield an HMG. Gangbusters are great! Madtraps really let you have some breathing room in terms of defense. I try and take the combi when I can but sometimes those 4 points are pretty important – and against my usual opponents it isn't a big deal for me. With so many hackers on the table you can kind of own the info war game anyway, Team Sirius and Kyttas help with this too as O-12 has very few repeaters. I used to love taking the Cyberghost HD+ but have recently swapped him out for his cheaper alternative. He's still a strong pick though, imo. Alpha – He's great. I really hope we see what a mini for this guy looks like soon. He's a near perfect LT and a perfect example of what a guard trooper should do. He's an obvious pick but theres a lot of defense in the faction so I'm not too worried when I plop him down. Of course with the Lynx in HD as overwatch in case any super-jumpers or mobility troopers try and make an alpha strike. (LITERALLY!) I really like the fact that we have this reliable alternative to the bog-standard doctor. I almost never take the Lambda when I can take a Delta instead. I see him as having this really great dual purpose which is helpful because realistically theres only a handful of things worth doctoring in this army anyway. Of course as we all know having some type of healing in the mid-field is generally more useful than having it sit in your deployment zone all game. I'm really curious about what you guys think! How have you been building lists? any crazy games? Thoughts on more in-depth strategies? I plan on playing these guys in the upcoming Campaign and I'm going to try and get really into it. I also plan on writing my thoughts on a deeper tactical level sometime in the near future. Maybe even this Memorial Day when I have some time. I'm hyped about O-12, are you?