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Learning Hassassins: A Mini Blog

Discussion in 'Haqqislam' started by yoink101, Apr 26, 2019.

  1. yoink101

    yoink101 Well-Known Member

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    Historically, I’ve played a lot of PanO (NCA, ASA, and some VIRD, with an occasion dabble into MO), quite a bit of Steel Phalanx, some ALEPH, a couple of months of ISS, a little Nomads, and a brief flirtation with JSA. Right now, Hassassins has caught my eye.

    So I’ve ordered more models than seems reasonable and begun assembling them.

    I just want to chronicle my trials and tribulations and the lessons I take away.

    Without further ado, here is the beginning of my list building adventures.

    Hassassins +3
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]7
    GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
    GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    FARZAN (Marksmanship L1, Forward Observer) Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 24)
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]7 [​IMG]4
    FARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26)
    BARID Hacker (Hacking Device) Lieutenant Rifle + Pitcher / Pistol, Knife. (1 | 21)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)

    3.5 SWC | 219 Points

    Open in Infinity Army

    You may look at this and ask, “Why are you 81 points short?”

    To which I would responde, “How very astute an observer you are.”

    This much of the list is my baseline for figuring out all of the tools that I want to experiment with in Hassassins. The models that I want to try out that are not present consists of:
    What Toys Should I Bring?
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]11
    GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29)
    LASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
    LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
    RAGIK Spitfire / Pistol, CCW. (1.5 | 32)
    RAGIK Hacker (Assault Hacking Device) Rifle + Light Shotgun / Pistol, CCW. (0.5 | 32)
    RAGIK Rifle + Light Shotgun / Pistol, CCW. (0 | 26)
    ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 43)
    FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
    AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
    RAFIQ REMOTE FTO (Fireteam: Duo) Red Fury, Sniffer / Electric Pulse. (0.5 | 22)
    ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39)

    GROUP 2[​IMG] [​IMG] [​IMG]3
    ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44)
    MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
    MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Antipersonnel Mines, E/Mauler / Pistol, Knife. (0 | 24)

    GROUP 3[​IMG] [​IMG] [​IMG]3
    LASIQ (Fireteam: Haris) Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 26)
    LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
    HASSASSIN HUSAM YASBIR (Holoprojector L1) Rifle + Light Shotgun, Nanopulser / Pistol, Viral CCW, Knife. (0 | 27)

    11 SWC | 512 Points

    Open in Infinity Army

    Now, I cannot fit all of these into a list, but with 81 points and 2.5 SWC, I can try three of them out at once and still have what I feel is a solid list. I can drop a Daylami or change the Barid into a forward observer (doing both brings me up to 96 points to mess around with) if I wanted to, say, play with two Fidays and Al-Djabel.

    The idea here was to create an all comers list that would do fine in a variety of missions while also having the flexibility to give me room to try out the cool things that Hassassins has to offer.

    My thoughts behind what I’ve assembled are as follows:

    Ghulam fireteam plus Leila plays into familiar territory for me. I love line infantry in defensive core teams. I don’t love that ghulams are only ava 4, but I can work with it. After all, I played a lot of NCA when there were only 5 fusiliers and Bipandra was not an option to bring along. The sniper rifles intrigue me because I like the idea of a cheap, damage 15 ARO that doesn’t cost 1.5 SWC and leaves me room for heavy weapons elsewhere. I know that I’m missing out on DA ammo, but I’m at peace with it. Especially for 16 points.

    Farzans seem amazing. What’s not to like about BS12 camo infiltrators? Especially at their price point! I wish that mines came standard on all of the profiles, but I definitely can’t complain about chain of command on a camo troop that I can hide anywhere on my table half. These guys seem like great work horses and the forward observer is no slouch at winning gunfights and accomplishing objectives.

    I like the Barid as a lieutenant because I have chain of command hiding out as a camo token, so as long as the mission doesn’t score points for killing LTs, he offers some utility. I like having a hacker as opposed to the FO because he can threaten TAGs and Heavy infantry. The LT order can be used to advance my specialist, shoot a repeater for himself or Leila, or draw my opponent away for other valuable pieces. At BS 12, he’s even decent at attacking the midfield late game.

    The second combat group is full of my Daylami and Mutts which will mostly serve as speed bumps and nuisances. If I have an opportunity to coordinated fire with panzerfausts against a linked MVS sniper, I’m taking it. If they don’t, well, they’re super cheap and can still be speed bumps or guard flanks against AD.
     
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  2. yoink101

    yoink101 Well-Known Member

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    Lessons and Takeaways
     
    #2 yoink101, Apr 26, 2019
    Last edited: May 3, 2019
  3. yoink101

    yoink101 Well-Known Member

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    My Favorite Things
     
    #3 yoink101, Apr 26, 2019
    Last edited: May 3, 2019
  4. QueensGambit

    QueensGambit Active Member

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    This looks a lot like the lists I usually play. Also the ones discussed by @theGricks here: https://forum.corvusbelli.com/threa...e-lists-and-how-i-asymmetrically-trade.24974/

    I'm curious why you (and most others who post this type of list) settled on three daylamis. I always take the full five, since the ones who fail their rolls become one of our best long-range ARO options. Any thoughts?

    I'm not a fan of the hacker Barid. I've found the Mutts to be enough to stop rambo HI and TAGS, and I never seem to have the points for the Barid. In button-heavy missions, I've been known to take the FO LT (backed up by the Farzan CoC) for cheap, order-efficient button-poking.

    I'd love to see more discussion of these sorts of lists. For me, they typify what's unique about HB. HB can also do a standard shooty list, and we can now do an offensive mixed fireteam list like everyone else these days, but board control is where we shine.
     
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  5. theGricks

    theGricks Well-Known Member

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    I take three as that is what fits neatly in. Since %95 of the time I am fitting in a Rafiq+Fanous combo as well, those 8 points get used.
     
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  6. yoink101

    yoink101 Well-Known Member

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    Like @theGricks said, it’s just what fit. My goal was to get the full first combat group in order to try out as many new tools as possible. Your point about ava 5 daylami is well taken. I think the closest analog they have is Helots in Varuna, and I typically try to fit three of those in. It would be pretty easy get the points by taking the Barid as an FO and grabbing a sensor bot for one of the empty slots in group one.

    I like the Barid for the same reason. I’m curious about what you say about Mutts though. Seeing them across the table, I’ve found them to be super annoying, but definitely manageable for the most part. That e/marat is brutal though. If I take the Barid FO instead and I don’t go for a full compliment of Daylami, I think I can squeeze in a Fiday, Ragik, and
     
  7. Ankaa

    Ankaa Well-Known Member

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    I've been playing Hassassins as my main army for approaching a year and a half. I'm certainly not the authority on it but it's where I have the most experience and comfort. The following is my all comers list:

    Hassassin Bahram
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 43)
    MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
    MUYIB Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 23)
    MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FARZAN (Marksmanship L1, Forward Observer) Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 24)
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 30)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]5 [​IMG]4
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army


    I've never been a huge fan of defensive Core teams in HB, they are good but ultimately they aren't a necessity. Between the Daylami, Fidays, Ghazi and cheap Infiltrators/Mines we have access to, that is an awful lot to deal with on the first turn before your opponent can consider scoring objectives. My personal HB success playbook comes from pro-actively playing to the objective as much as possible while slowing down and disrupting my opponent from doing the same.

    I'm a huge proponent of the Muyibs because they get the job done no matter what it is. They bring specialists, short and long range firepower, D-Charges, smoke, spec-fire, templates (albeit indirect ones) and as of the DF update, a ridiculous gun platform in the form of the Asawira. Dogged and Number 2 means they are hard to slow down and also a huge pain in the reactive.

    That being said pretty much everything in our sectorial is worth fielding with the possible exception of the Ayyar. Your list thus far can do some good work for sure but if you can squeeze in a Muyib/Asawira Haris I would try. The Farzans are solid but they are a little frail. You might want something deadly and sticky that can play up the midfield and dig out problem models such as an opposing defensive Core.
     
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  8. yoink101

    yoink101 Well-Known Member

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    I like your point about defensive fireteams. Between Mutts and Daylami HB seems really good at controlling zones. I really like defensive fireteams to cover my deployment zone and to provide a few orders that are difficult to gut.

    Clearing mine out could make room for an aggressive Muyib haris. Normally I don't like haris teams, but Muyibs has those awesome minelayers and so many shotguns that I think they could work.
     
  9. Solar

    Solar Well-Known Member

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    I take four Daylami as that's the maximum amount I can coordinated order at once.

    And they never disappoint, to be honest. Fantastic troop. Four Daylami and four Mutts makes me feel like a bad person haha
     
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  10. QueensGambit

    QueensGambit Active Member

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    I may just not have faced enough dedicated rambos to have a good feel yet. But for what it's worth, what I meant was that the Mutts serve the same purpose as a hacker, i.e. a rambo can't approach my DZ without getting stopped by an ARO from outside LoF. As a bonus, if the rambo makes it around the corner it gets hit with the e/marat. I'm not saying Mutts are invincible, just that they can do roughly the same job as hackers. Because of Mutts, I almost never play the hacking game, so I might be missing something the Barid has to offer.

    Agreed. I take a Ghulam core as an order battery (and sometime HMG platform), but I haven't been putting any snipers in there. I constantly toy with putting one in (they're so cheap!), but I don't like losing orders from group one when my AROs go down, and as you say, we have so many other board control options. I'll be interested to hear how @yoink101 's snipers work out.

    A Muyib core is no doubt great, and I like that HB can run it, but it's a very different kind of list from the one proposed by the OP. Personally, if I wanted to run an aggressive toolbox core, I'd be playing Ramah. But then of course you don't get Daylamis and Mutts.

    That's a great point. I need to remember to coordinate them more often.
     
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  11. yoink101

    yoink101 Well-Known Member

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    That’s a fair point. It’s definitely a little bit of an unknown for me right now. I don’t love lonely hacking devices outside of a Fireteam or without a token state. Ava 4 Ghulams though...
    I find that when I use a Fireteam, it’s about projecting threat to different parts of the table. Typically, for the first turn, my core team watches my deployment zone and maybe a couple of my forward deployed units or objectives.

    I rarely spend orders on them, unless my opponent messes up and leaves a juicy target out or I’m repositioning them for the end of the game. In turn three, when most of the big attack pieces are gone, a bs 11 or 14 sniper at burst 2 can really hold down a lane.

    The principle is the same as when I use a celestial guard team in ISS or a fusilier team in NCA. Lots of cheap orders, sacrificial attack piece of opportunity, or late game castle. Also, the hacker in there nullifies stealth, which is still good, but less applicable with Leila.
     
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  12. Ankaa

    Ankaa Well-Known Member

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    I am of the exact same mind with respect to this. HB is in an interesting position where we can sort of "opt out" of the infowar sub-game. We only have two HI to begin with and the one we are most inclined to bring is pretty resilient at WIP 14 and BTS 9. And as @QueensGambit said, Ghazi let us present deadly threats to REMS and HI without even having to expose any hackers of our own.

    That's not to say you shouldn't bring Leila, she is a fantastic model for her cost and is of course needed for the full Ghulam core. But I might replace the Barid with something else. If you plan on bringing a total reaction remote that's a whole other kettle of fish but otherwise I'm not sure how much use you'll get out of the regular hacking device.

    @yoink101 I'd say you have almost all the ingredients for a really good HB list with that base. You've got your orders, ARO's, speedbumps and infiltrating specialists. I'd just throw in a couple of attack pieces to clear a path for the Farzans. Asawira, Govads, Muyibs and Lasiqs are all defensible picks and all have Haris options to boot. Mostly depends on what you are most excited to field and what you expect to play against. I also can't recommend Fidays highly enough, they just solve so many problems. Even an opponent that expects one will have to rethink their entire deployment plan just to compensate for it out of respect that you might have it.
     
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  13. Space Ghost

    Space Ghost Well-Known Member

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    I think it's interesting that the subject of the optimal number of Daylami for HB has come up in this thread. FWIW, here are the probabilities for making their Inferior Infiltration rolls, rounded to the nearest tenth:

    0 1 2 3 4 5

    One: 65, 35

    Two 42.3, 45.6, 12.3

    Three: 27.5, 44.4, 24.0, 4.3

    Four: 17.9, 38.5, 31.1, 11.2, 1.5

    Five: 11.6, 31.3, 33.7, 18.2, 4.9, 0.5

    For me at least, this means that anything under three is too risky, while five starts becoming a case of diminishing returns. Four is obviously better than three (especially if you're trying to avoid 0 successful rolls,) but I don't always have the extra .5 SWC, and can still use the fourth slot of a Coordinated Order for a Mutt. But YMMV.

    Note: I've tried to edit this data to make it more user friendly a few times now, and am calling it quits trying to fight with the post editor. The percentages show the number of successes based on the number of Daylami taken, and go from 0 to the maximum possible.
     
    #13 Space Ghost, May 1, 2019
    Last edited: May 1, 2019
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  14. Solar

    Solar Well-Known Member

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    Seriously, it's so useful. Opponent got a horrible linked Missile Launcher or Kamau Sniper that can ARO any of your guys comfortably? Coordinated Panzerfaust, shoot one and three are unopposed or make a dodge your link bonuses won't help with at all. One hit and anything not a HI is probably toast, HI are likely to go down too half the time. Same with reaction bots. Very useful.
     
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  15. theGricks

    theGricks Well-Known Member

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    Daylami, Coordinated Panzerfausting is brutal. I have done it a number of times to S5 HI and tag's. It works. It works really well.

    I am of the mind though that I either take 3 or none. 2 is almost not worth it, and 1 is never worth it.

    As for the Infowar game, they are very good at it. Leila, Barids, Mutt,s and EVO hacker along with a Ragik AHD. Its very easy to control the flow of the game against Hitech armies.
     
  16. yoink101

    yoink101 Well-Known Member

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    I was talking with a friend about his Kamau sniper, as he plays VIRD. He's been surprised at how few of his opponents actually use a coordinated order to take it out. It's a really useful tool and daylami really do make it a better option than most other models.
    I guess in my mind is the fact that Jammer is only damage 13. It is really good and the ability to use it out of LoF is absurd. I don't always keep in mind that Mutts also have E/Marats. Which I really do need to keep in mind because halving BTS and hitting multiple targets does make it a solid option. Especially when being dogged lets you try again.

    The Barid hacker gives me the option to effectively counter a Tag. Not as effective as an assault hacker, but that's not an LT option. I suppose I could potentially fit an extra Daylami if I were to swap the Barid to be an FO. And really, how many Tags are going to survive coordinated panzerfausts to the face?
     
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  17. yoink101

    yoink101 Well-Known Member

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    I got my first Hassassins game in last night, although I forgot to take pictures. Not that they would have been great as I’ve just barely got everything assembled, based, and primed.

    Anyway, we played Safe Area as a randomly chosen mission. I’ll reformat the lists when I’m at a computer instead of on my phone.

    Here’s my list:

    Hassassins Game One Safe Area

    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
    GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    FARZAN (Marksmanship L1, Forward Observer) Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 24)
    FARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26)
    RAGIK Spitfire / Pistol, CCW. (1.5 | 32)
    LASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
    FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]7 [​IMG]4
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    BARID (Forward Observer) Lieutenant Rifle + Pitcher / Pistol, Knife. (0 | 14)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)

    4 SWC | 300 Points

    Open in Infinity Army

    Here’s his, I think,

    Forco Safe Area
    ──────────────────────────────────────────────────
    [​IMG]10
    KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    HANNIBAL Lieutenant (Strategic Deployment, Strategos L1) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0.5 | 41)
    VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35)
    SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26)
    BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 22)
    BOLT Spitfire / Pistol, Knife. (1.5 | 23)
    AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
    ZONDBOT Electric Pulse. (0 | 3)
    ZONDBOT Electric Pulse. (0 | 3)
    MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)

    5.5 SWC | 300 Points

    Open in Infinity Army

    He won the initiative roll and opted to got first. I think he was hoping that 11 orders on his Kriza would strip my order pool enough that I wouldn’t be able to hit back.

    I opted for the side that allowed me to cover the advances into my deployment zone with Ghazis.

    I tried to infiltrate my daylami to be watching the fireteam out of LoF of of his TR bot, but I only succeeded with one. I went for the spot where I could see. Hannibal, because I thought he would be the LT, but I failed the infiltration rolls.

    I placed my Fiday, slightly out of the way but well covered so that I could either move him into a useful position later or just leave him to take a zone at the end of the game.

    I also placed my Ghulam team so that one of the snipers could see his TR bot at what I thought was over 32 inches, it turned out to be 37 or 38. It meant that I’d be engaging him with 2 dice on 14s and he’d be shooting back on 8s if he activated supportware.

    My Mutts were spread out across my deployment zone to cover everything.

    Turn 1

    My opponent moved aggressively with his Kriza and managed to take out the two Daylami that had failed their infiltration rolls and my sniper on overwatch. He had to advance pretty far up the table, which meant I could engage him on my turn with a mutt. Hi TR bot failed its discover roll against my Daylami, which kept his fireteam stationary as he was running out of orders.

    I managed to knock the Kriza out of suppression fire with a Jammer that he reset to. Then I ran up and dropped an E/M template and isolate and immobilize it. Then my Lasiq gunned it down to remove any points from the quadrant. Then I stood up with the other sniper and caught his TR bot outside of 32 inches.

    Turn 2

    He’d only lost two orders, but his fireteam was pinned down and he didn’t have as many options. I had a Lasiq in cover and suppressive fire to watch the approaches and a minlaying Farzan in front of it. He ran his pathfinder to catch my Lasiq out of cover, but I won the roll. Then he activated his fireteam and killed my daylami, but by shotgun blast knocked a Bolt unconscious. He ran a palbot up, which died to the Lasiq but managed to revive the Bolt and brought his spitfire to bear against my Lasiq. To engage outside of 8 inches, he had to leave cover which meant I was hitting on 12s and he was on 10s. I managed to win the roll and knock the bolt unconscious leaving me in a great place to counter attack.

    I had my two zones and one of his with the Fiday and went hunting with the Lasiq and FO Farzan. First, I spent a couple of orders getting a mine on Hannibal with the Minelayer Farzan.

    The Lasiq managed to clean up and I got specialists on a couple of the objectives.

    The only other thing I did was advance the Barid who had the xenotech attached and put down the xenomcguffin.

    All in all, it was a stunning victory for the Hassassins.

    I really enjoyed the defensive capabilities of Hassassins. Between Daylami to get in the way and Mutts to threaten with Jammers and templates I feel like I can very comfortable go second and slow my opponent’s attempts to Alpha strike my deployment zone. In addition, the sniper is a great ARO against most targets besides Tags and elite HI that can stack modifiers (looking at you Swiss HMG). Even the area just in front of my deployment zone was pretty solidly castled. I had four camo tokens and a Lasiq, much of which was in the Jammer area of a Mutt. While not impenetrable, it is definitely a costly endeavor to remove a couple of 25 point models.

    By the same token, on my active turn, I had a ton of options. Mines, including a Fiday with mines on my opponent’s table half. With the Ragik and Fiday, I have no reservations about going first. And even then, if my opponent castles, moving a bunch of Mutts to the middle of the table and dropping some mines is a great way to lock things down.
     
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  18. Solar

    Solar Well-Known Member

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    Hassassin defensive capabilities with their disposable but hard-hitting AROs guys (Daylami and Mutts especially) are definitely not to be underestimated. Your opponent can spend all turn trying to deal with the Fiday and Daylami and getting stuck into the jammer screen and get nowhere.
     
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  19. Barrogh

    Barrogh Well-Known Member

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    The better question is, who parks his TAG within 1 order reach of DZ Daylamis, or how often Infiltrating Daylamis will land within said 1 order reach in numbers enough for a Coordinated Order to become reliable enough?
     
  20. Solar

    Solar Well-Known Member

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    Not many, but that the opposing player is being forced to consider this by four 8pt minis is definitely a tactical advantage. And once that TAG is being forced to hide from potential Daylamifaust attacks, stuff like Mutts can get closer to try template attacks etc. Dealing with TAGs isn't actually that hard in Infinity (using them well is probably more of a challenge) but Daylami are definitely a solid potential weapon against them.
     
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