I dislike this mission. But, it's what's coming up next for our group. You need a LOT orders to get anything done. You need to get to the console, get a ticket, give the ticket to someone else, get to the launch tower, put your ticket in the identifier to then leave the board. 5-6 orders for one troop! Meanwhile, fight the opponent, and do 3 classified objectives. Yeah, no problem. At most, you can cut out the giving it to another troop. So, what am I to do. I’ve placed the challenge on myself of always taking a TAG. So whatever flavor YJ I take, I must have one. This isn’t too bad if they are the one I evacuate though. 70+ points is pretty good. The problem is, once he’s gone there’s not much left! For vYJ I was thinking I can make a duo with a Pheasant, giving him Strategic Deployment and a specialist to do the console. If it's the one with Madtraps, I can throw them around too. Another would be a Hulang with Discoballer. But only the Guijia and Blue Wolf can duo. For IS only choice is the Long Wang. It can duo with a Shenji. I like the one with Deployable Cover because you never know what kind of terrain there will be. Have an ENG duo with is is always good. White Banner is tough for me. Only the BW can duo, which is not bad, but there’s not much that can go with it. Tian Gou FTO no longer has a specialist, the rest are almost as expensive as it. Sure, I could do it without a duo too. I think it’s a NO GO for IA and TAGs.
Yes but my challenge to myself is it use a TAG for the rest of the year no matter what I play. Unfortunately as of now, my game store is canceling our tables due to another game taking the whole room. Here's what I've come up with so far for vYJ and now adding a Sacha because why not? Blue Wolf+Hulang FTO Disco Duo. This will give the BW some sight control. Bixie+Hwarang duo. I think this is a great duo that can only be done in Vanilla. In WB you need at least one Jujak for a fireteam. No need in Vanilla. Shaolin and Gudan are for clearing and taking the Launch area. Last Launch 2 ────────────────────────────────────────────────── GROUP 1 7 3 2 2 BLUE WOLF AP Spitfire, Heavy Flamethrower, Panzerfaust / DA CC Weapon(PS=5). (1.5 | 70) SHÀNGDIÀO . (- | 2) HÚLÁNG FTO Submachine Gun(+1B), E/Mitter, D-Charges, Disco Baller / Pistol, Monofilament CC Weapon. (0 | 31) BÌXIÉ MULTI Rifle, Zapper, Flash Pulse / Pistol, E/M CC Weapon(PS=6). (0 | 41) HWARANG (Deactivator) Light Shotgun, Panzerfaust, Disco Baller ( ) / Pistol, EXP CC Weapon(PS=5). (0 | 20) WÈIBĪNG Yaókòng (Tactical Awareness) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 17) GŪDǍN (Camouflage [1 Use], Forward Deployment [+4"]) Light Shotgun, Heavy Flamethrower, Shock Mine / Pistol, CC Weapon. (0 | 13) DĀOYĪNG (Lieutenant [+1 Order], Hacker, Hacking Device) Boarding Shotgun ( ) / Breaker Pistol, CC Weapon. (0.5 | 28) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon(PS=5). (0 | 6) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon(PS=5). (0 | 6) SĀCHĀ Flash Pulse, E/M Grenades(+1B) / Stun Pistol(+1B), CC Weapon. (0 | 6) GROUP 2 4 SULSA WARRIOR (Forward Observer) Submachine Gun, Shock Mine, Flash Pulse / Pistol, DA CC Weapon(PS=6). (0 | 29) CHAĪYÌ Yaókòng Flash Pulse / PARA CC Weapon(-3). (0 | 7) LONGWANG PILOT (CC Attack [+3]) Adhesive Launcher Rifle ( | GizmoKit) / Assault Pistol, PARA CC Weapon(-6). (0 | 10) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) 2.5 SWC | 298 Points Open in Infinity Army
Like the list, but just remember that the pilot's TAGCOM doesn't work unless it is the same Combat Group.