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Kuroshi Rider Lt.

Discussion in 'Japanese Secessionist Army' started by Tom McTrouble, Jul 6, 2018.

  1. Tom McTrouble

    Tom McTrouble Well-Known Member

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    Was wondering ifnthose with more experience could give me some advice. I was wondering if anyone of you regularly use the Kuroshi Lt, and if so how. If you really don't like it, why? I am a relative newcomer to JSA and was thinking of trying it in the following list:

    [​IMG] Sick JSA Links
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] DAIYŌKAI Red Fury, Panzerfaust / Pistol, DA CC Weapon, AP CC Weapon. (1 | 49)
    [​IMG] DOMARU (Fireteam: Haris) Chain Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0.5 | 27)
    [​IMG] DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0 | 26)
    [​IMG] KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    [​IMG] KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    [​IMG] KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
    [​IMG] DOMARU Spitfire / Pistol, E/M CCW, Shock CC Weapon. (2 | 39)
    [​IMG] SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
    [​IMG] TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    [​IMG] KUROSHI RIDER Lieutenant Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)
    [​IMG] CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    4 SWC | 300 Points

    Open in Infinity Army

    It seems so cool that it basically gets 3 orders all to itself, but doesn't really pack the punch some of the other units do.
     
  2. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    I've played it a lot for Comms Center in the past few days and she's fantastic for it. Unhackable dogged WIP14 8-6 specialist is pretty much as good as it gets for missions with lots of objectives.

    But I would say lieutenant choices for JSA are very mission-specific. What mission is this list for?
     
  3. paraelix

    paraelix Seed Embryo Scholar

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    Kuroshi is ok. Wip 14, specialist and Dogged is good. But I feel she is cost-bloated for CC that never gets used.

    Because she's a specialist - she will stay mid-board most the time, rather than going diving into your opponent's DZ. Similarly, her combi + speed + mimetism makes her want to be a deployable ARO piece (like all Aragotos) and sit in Suppression mid-board.

    If you need the CC threat - Jimbo is the piece to take. If you need the fast/specialist/suppression platform, I still think KHD 'Gotos are going to be my choice - yes, they're hackable, but they can also complete Classifieds ;)
     
  4. paraelix

    paraelix Seed Embryo Scholar

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    Would be interested to hear if you get much work done with the Daiyokai Link - haven't considered running it.
     
  5. Section9

    Section9 Well-Known Member

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    Yeah, she's OK to use as long as you have a Kempeitai.

    But since I've refused to use a bunch of Class A War Criminals (during/after Uprising the Infinity Kempeitai went straight to the 1930s Kempeitai playbook, and fuck that noise), I prefer a LT that is more survivable. Domaru, for example.
     
  6. Tom McTrouble

    Tom McTrouble Well-Known Member

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    I was just brainstorming with no real mission mind but I would think something like safe area?

    So you found their fluff treatment insensitive?

    I've had inconsistent success with it so far. It's definitely a bully unit and has cleaned up in a few games. I find myself breaking the link up a lot to put him in suppressive fire and reform it the next turn. The last game I played though I got dropped in on by a Hellcat AHD and that screwed the whole link up. I think he suffers from only having one round of shootings from a weapon that goes out to 32 inches. You have to find ways to get him up the board, but luckily he is survivable.
     
  7. geo67

    geo67 Well-Known Member

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    .LOL. Isn't one man's war criminal, another man's hero? Just depends on who wins the war right?

    If I run her, I run her with a Kempetai Chain of Command to pick up the torch, not if she dies, but when she dies. Don't hesitate to spend an order to take her off impetuous if it will save her life (another thing I've learned thanks to these forums, and playing her).

    One thing you should consider, which has happened to me, if you have her in your second group, and you go first, your opponent can reduce you by two orders, which will basically make her first turn somewhat blah. As for level of fun playing her, yes, she's a total blast to play, and looks awesome moving up the board.
     
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  8. geo67

    geo67 Well-Known Member

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    I've played that link several times, I usually squeeze Neko in there, because I love that model. I find Neko doesn't get as much done as I'd like (but i'm a new player, and forget a ton of stuff), and the Daiyokai is fantastic. Shrugs of damage, deals out death from downtown or up close. I have not tried him in the Core Team, just the Duo.
     
  9. DrDevice

    DrDevice Member

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    Just wanted to point out that Kuroshi Rider is only regular impetuous (not Extremely) so you don't need to spend a regular order to cancel the Impetuous order, you can just decline to use it!

    The only time I've used Kuroshi was for the Supplies mission, but she was an all-star there. Being able to make a mad dash to pick up a box and run back to your deployment zone (and having the option to take a wound along the way) is huge.
     
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  10. ambisinister

    ambisinister Broken Zoetrope

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    I ran Asuka as an Lt all the time in the pre uprising days, and while I don't like Kuroshi quite as much, she does bring some nice features to the table. As everyone else has been suggesting and as you've rightly intuited in your own list, CoC is practically a requirement if you're going to get the most out of her. My ideal situations for her are when you need a fast, slightly more resilient specialist to alpha objectives; or when I need a fast kill with a data tracker who doesn't necessarily need to survive after they've complete their mission.

    She's one of three sources of fire in the whole army, so if I need to burn some pesky tech off of something she's a great option for that. Finally, if she's alive after her initial run, that Lt order is always well spent putting her into suppression.
     
  11. Fire@Will

    Fire@Will Well-Known Member

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    I keep her back for a late game objective-grabbing charge, whilst the rest of my force trades pieces. Sometimes the threat of a last turn, 8-4, impetuous dogged specialist Lieutenant, with effectively 2 free orders, is enough to force a more aggressive stance from your opponent, which is exactly what you want to meet with samurai and ninjas...
     
  12. colbrook

    colbrook Grenade Delivery Specialist

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    Even better, she's 8-6 Move as she has a proper bike not one of those antiqued USAriadnan jobbies!
     
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  13. TanakoSkyler22

    TanakoSkyler22 Varunan Diplomat

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    I like using her, and tend to use her 95% percent of the time since she is so versatile with getting up in the opponent's back line or object grabbing with her wip 14. That said, I am trying to be better about keeping her back and save her for last-turn objective grabbing.
     
  14. Section9

    Section9 Well-Known Member

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    I'm not sure the word is insensitive. But I don't know what word works better, other than extremely disturbing.

    Before the Uprising, the Kempeitai's open persona was the people who protect the ethnic-Japanese troops from getting killed for no good reason by non-Japanese officers, wasted away in attacks that will see a lot of troops dead when doing things a different way would keep those troops alive. And remember, Keisotsu don't have Cubes, so they only have one life to give for their country. (Patton had it right, a soldier's job is to make the other guy die for his country) I don't have a problem with fragging officers that endanger their troops. Hell, I trained officers that they had damn well better make sure their guys liked them enough that their troops would prevent a random disgruntled psychotic from rolling a frag grenade into their tent at night.

    But now, all those high-casualty attacks were the results of ethnic-Japanese officers, and not the officers the Kempeitai killed, plus the Kempeitai kill civilians now.

    The only word for troops that deliberately kill civilians, noncombatants, is murderers. War Criminals, if it's more than one dead civilian.

    So fuck no, I will not use war criminals in my armies. I particularly object to troops that are originally introduced as normal, if dark gray, and then have them turned into fucking civilian-killing war criminals.


    I dunno, does killing your own people even though you won the war not make you a criminal? Even the Soviets hanged troops for that.
     
  15. REND

    REND Well-Known Member

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    @Section9 The worst thing about reading up on detailed history is how awful some parts of it are. I am not happy with what has happened in the background fiction for either JSA or Yu Jing with I'm not going to let it affect what models I use on the table. In response to your last point. There are many instances where people kill each other over the most spurious of reasons and the murders are not punished (even if they are brought to trial). However, this type of discussion will almost always spiral out of control and I don't wish that to happen.

    Back to the original topic however...

    I like the Kuroshi rider but only have the 1 game using her with the new profile and JSA list. Being a super fast specialist with dogged and a versatile suite of combat options just makes her all the more useful. If you want to use her as an early aggressive piece then a kempeitai is a must, loss of Lt may not be as crippling as it once was but it still hurts and the kempeitai's chain of command is a relatively cheap and easy to slot in way to mitigate that risk.

    I would not say that it's essential though, whilst her speed and specialist status make her a good early game piece she is arguably better as a late game mop-up piece. Place her on a flank in total cover, put her in suppressive fire and let her defend a flank till turn 2 or 3. With her speed it's possible to do a lot with only a few orders and by this time you will hopefully have dealt with the worst of the enemy long range guns. With (in effect) 3 orders just from herself as the Lt she can move across the table before you even have to tap into the rest of the order pool. That gives you a lot of scope to turns things around so long as the game hasn't been too one-sided.
     
  16. geo67

    geo67 Well-Known Member

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    I see your point, I have't read the fluff. I meant it in nothing but the most casual levity.

    As an old Vet, I knew a ton of Officers that I would have liked to beat the tar out of, but fragging, nah. Those guys werer still my brothers.
     
  17. paraelix

    paraelix Seed Embryo Scholar

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    This was kinda my logical problem with it. If you're running the multi version, the link benefit is pretty good... But I feel less so on the Red Fury. The advantage of the link would then be more for the sake of maneuverability - but it can already Duo with a Domaru anyway. Just feels like sinking points needlessly into an already expensive model. I think I might try running the RF solo a bit before I try tinkering with other setups.
     
  18. Yasashii Fuyu

    Yasashii Fuyu Well-Known Member

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    I haven't played that many games with JSA yet (about 8 or so?) but so far whenever I used her she did gloriously for me. I'm not sure if a Khd Aragato would have done the same, maybe he would, but I love spending my Lieutenant order on her first turn and seeing my opponents face as they can do nothing about it anyways :-P

    And obviously she just looks cool.

    So yeah, she works for me in objective missions, especially in stuff like Supplies or Unmasking.
     
  19. Tom McTrouble

    Tom McTrouble Well-Known Member

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    In most situations the link seems to bring the success rate of the marksman rifle from around 60% to 66%, and the success rate of the red fury from about 66% to 70%. I think the biggest advantage of the link is the burst 2 panzerfaust, so if you don't need that running him solo witha red fury is totally viable. I still find that 5 ARM and NWI is enough to survive multiple enemy contacts, which helps his viability. I am gonna still play with him, I like it.

    I tried the Rider Lt in a game of Comms Center and she did really well. I mostly used her to race to objectives and get 2 antennas.
     
  20. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    Where did you pull these numbers from?
     
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