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ITS 10 and Marauder core links

Discussion in 'Ariadna' started by Triumph, Sep 3, 2018.

  1. Triumph

    Triumph Well-Known Member

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    Jesus christ. TO's worst goddamn nightmare setting up the table.

    Also, probably completely overpowered.
     
  2. thirteenpixels

    thirteenpixels Well-Known Member
    Aristeia! Warcor

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    Don't sleep on Mavericks starting at 16 and getting to the centerline in one short skill either.
     
  3. Cry of the Wind

    Cry of the Wind Well-Known Member

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    This is gonna be fun haha. Having Grunts and Mavericks getting an extra 4" to play with is nice enough. Toss in Rosie and Marauders getting 8" up there and it looks like its time to break out the Molotoks!
     
  4. Yvain

    Yvain Well-Known Member

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    Grunts and Rosie too.

    RIP Minutemen lol
     
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  5. Iro

    Iro Unidron, Dron, Dron, saca los cuernos al Sol~~

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    Grunt link at 40cm Rosie at 50cm...
    #MakeUsariadnaGreatAgain U know..
     
  6. Cry of the Wind

    Cry of the Wind Well-Known Member

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    Looking at the new classifieds it seems like Marauders will be auto include for a lot of missions. You get the FD2, Veteran Troops, MI that are needed for some, MSV for others plus a paramedic. Toss in Rosie and a Foxtrot FO or 2 to move up with the link and you have most things covered.
     
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  7. Yvain

    Yvain Well-Known Member

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    Bringing two rockets will effectively let you start in the ideal range band with MSV1 and likely in cover. With LOS to most of their board edge. That is scary.
     
  8. Cthulhu Fhtagn!

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    Well, that means my BBQ-Squad will get Banned form play my gamimg club... :D

    [​IMG] BBQ Squad──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1[​IMG]
    DEVIL DOG Heavy Shotgun, Smoke Grenades + 1 K-9 Antipode / AP CCW. (0 | 39) [​IMG]
    [​IMG] K-9 ANTIPODE AP CCW. (7)
    [​IMG] GRUNT Rifle / Pistol, Knife. (0 | 10)
    [​IMG] GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
    [​IMG] MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
    [​IMG] MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26)
    [​IMG] MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
    [​IMG] MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
    [​IMG] ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    [​IMG] MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    5 SWC | 300 Points

    Open in Infinity Army
     
    #8 Cthulhu Fhtagn!, Sep 3, 2018
    Last edited: Sep 3, 2018
  9. cazboab

    cazboab O12 prisoner 627

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    Yeah, normally I'm the only one who'll point out the strengths of the Minutemen x visors, light flame etc...

    I got nothin' for this.
    I'm buying more Marauders.
     
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  10. MATRAKA14

    MATRAKA14 Well-Known Member

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    Minutemen don't deserve this.
     
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  11. faultie

    faultie New Member

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    I just bought the Minuteman box. I shouldn’t have.
     
    #11 faultie, Sep 3, 2018
    Last edited: Sep 3, 2018
  12. Solar

    Solar Well-Known Member

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    Minutemen have still got some advantages. They do long range firepower better than Marauders and with HMGs and Missile Launchers you don't want to be getting closer! But yes Marauders definitely seem very appealing now.
     
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  13. eciu

    eciu Easter worshiper

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    Suddenly having a TO MSR with Infilatration to almost depoy in USARF DZ (as close as possible) seems like valid-counter strategy xD
     
  14. Arkhos94

    Arkhos94 Well-Known Member

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    Regarding harris, which one will you go for now ? Harris with molotol to enjoy starting in your good range or still harris with HRL for defense ?
     
  15. Yvain

    Yvain Well-Known Member

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    You know I really can't see it at all now. If you are thinking of bring the HMG you should just take the blackjack. He is only useful now as a last ditch LT, but you really only want that with Capt America. I can't really justify the ML profile without taking a link and Grunt and Marauder core is too good now to pass up.

    The only profile still worth it is the AP rifle suppressive fire. But you can kinda of do that better with cheap o desperado SMG.

    I def like, the Molotok shotgun, flamer now. But this is because I can get 2 LRL from Rosier or a Maverick upclose right away as well.
     
  16. Beodren

    Beodren Well-Known Member

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    So... people in TAK speculation mentioned that USARF has nothing going for them right now. Talk about a pleasant surprise.
     
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  17. Cthulhu Fhtagn!

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    Well, i was more of a HRL person but now i want to give the Molotok Harris a spin... starting in good Range could be too good to pass.
     
  18. devil.advocates

    devil.advocates Well-Known Member

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    Damn, time to convert them into more Marauders.

    Or Djanbazan, i'll need more recruit for QK and i hate those new models with passion.
     
    faultie likes this.
  19. Alkasyn

    Alkasyn Well-Known Member

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    As long as Inferior Infiltration Grunts exist, USARF will always have a spot.
     
  20. Cabaray

    Cabaray Well-Known Member
    Warcor

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    usarf just turned into a all infiltrator army overnight. Murica !

    I already loved marauders before they were cool. Now...oh BOY!

    Verstuurd vanaf mijn SM-G930F met Tapatalk
     
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