1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

iterations on a theme - give me your thoughts

Discussion in 'Japanese Secessionist Army' started by clever handle, Jan 29, 2019.

  1. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    207
    Likes Received:
    227
    Gents, I've ran both of these army lists a few times. They're generally based around the same theme of stacking a bunch of defensive -6 to hit models into suppression fire as roadblocks and using squishy bits behind them to push buttons (Saito does double duty...). I'd like to get some feedback and see what the hivemind thinks of both versions in general (so look at the strengths and weaknesses for missions as varied as decap to antenna field, and matchups from lean and mean imperial army to TAK cammo spam)

    I have some general thoughts as to what I attempted to do differently between the lists (most of the lists are the same, with a few key changes), I'd like your feedback as to what you identify as strengths and weaknesses of both versions

    version a:
    Midfield Mods
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
    KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
    YURIKO ODA Combi Rifle + E/Mitter, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 23)
    SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
    GROUP 2[​IMG] [​IMG] [​IMG]5
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
    TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
    WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    ONIWABAN Submachine Gun, Nanopulser / Pistol, Monofilament CCW. (0 | 37)
    6 SWC | 300 Points
    Open in Infinity Army

    version b:
    Midfield Mods modified test 1
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]7
    KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    YURIKO ODA Combi Rifle + E/Mitter, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 23)
    ONIWABAN Submachine Gun, Nanopulser / Pistol, Monofilament CCW. (0 | 37)
    GROUP 2[​IMG] [​IMG] [​IMG]7
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
    TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
    YÁOZĂO Electric Pulse. (0 | 3)
    WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
  2. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
    Not sure, if you need CoC Kempei. I would swap her for a Keisotsu medic to keep the guys up and fighting. And spend the points on more cheerleaders. Would fit a secound MSV2 trooper (obviously a Kempei) in the first list because I like redundancy and abusing smoke+MSV2 is always fun. (Hey, you do want a -6 MOD list, in the first place!) But you need to find the SWC...
    I am a big fan of the KHD Ninja. Along with Keisotsu Hacker's Blackout they prowide a nice one-two punch against enemy hackers.
    I'm also a huge fan of Yojimbo. More smoke and mirrors. Never leave home without him!
     
  3. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    I'm not sure I see the point of the Chain of Command (except for a specialist in your link team). You're not exactly going to be sticking your Keisotsu LT into harm's way, are you?
     
    meikyoushisui likes this.
  4. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Joined:
    Nov 28, 2017
    Messages:
    1,803
    Likes Received:
    2,804
    I think you can make your combat groups more effective in list two. I think the best group 2s in JSA are a couple of orders, a specialist and a backup attack piece. I'd also go up to the Oniwaban BSG lt over the Keisotsu, so you can take advantage of that cheap CoC.
     
  5. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    207
    Likes Received:
    227
    @meikyoushisui & @Section9 two interesting & obviously divergent suggestions... making the Oniwaban my LT pretty much forces me to deploy him as a marker & start using him right away - he would benefit from at least one bonus order on his first active turn. However dropping the kempei gives me two extra decoy LT's and a warcor - I'd probably take the later as it ultimately results in an extra order for the oniwaban, doesn't rely upon using him first turn, and keeps my LT under wraps potentially a bit better.

    I think I prefer the first iteration in general, having the MSV attack piece separate from the 5-man link adds a bit of diversity of attack vectors once the midfield pieces do their work.
     
  6. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    And that's totally reasonable. Just wanted to make sure you'd thought about why you were taking a Kempeitai instead of it merely being an auto-include.

    Section9's 5th Rule of Thumb for listbuilding is having a plan.
     
  7. daszul

    daszul Well-Known Member

    Joined:
    Oct 11, 2018
    Messages:
    732
    Likes Received:
    876
    I think Smoke+MSV2 is a really good way to stack mods,
    as well as negating your opponent's chance to do so too easily with you.
    Saito has smoke, but you might not want to use him during your first turn.
    Each version has one MSV2,
    but why not both (as backup/to spread out vectors)?
    MSV2 is not only good against smoke, but CH:xy/ODD/... as well.
    Ending up with +6/-6 does not help you too much, now does it?

    Both lists may be very vulnerable to AD troops that kill your cheerleaders/link/Lt
    and then advance to the mid from behind you.

    Yojimbo is good against both:
    Smoke to advance and CrazyKoalas to secure your DZ.
    (With a Pangguling you can leave the first 2 in your DZ and move up with another 2.)

    You might consider the Caiyi Yaokong,
    as it is cheap, fast, has mimitism, and a Flash Pulse is still a nice ARO weapon.

    just as suggestion....
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
    SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
    YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army
     
    Káosz Brigodéros likes this.
  8. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
    Good advice, thanks for sharing!
    I would like however to argue with the one I quoted above.
    The fireteam members are relatively safe against AD troopers thanks to Sixth Sense lvl 2 granted by fireteam membership and the mine laid by Yuriko. (OK not perfectly safe, but relatively safe.)
    Regarding your list I would definitely put the third Ryuken in the same combat group with the other two, because you can put all three Ryukens in Suppressive Fire mode with one co-ordinated order. I would swap Chaiyi and Pangguling with Ryuken and Rui Shi.
     
  9. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
    Patton's rule for planning: Always have a plan and never rely on them. :-)
     
  10. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    207
    Likes Received:
    227
    I have been running that first list since May and generally I’ve found it to do quite well. The biggest problems have come facing Invincible Army (linked Haidao) and OSS (Asura)

    I haven’t found AD to be a real issue. My regular opponents run QK with bashi and various flavours of Ariadna with either Van Zant (or worse, the threat of Van Zant) or Margot and Duroc. Lui Xing have been a bit of an issue but I haven’t lost anyone to explode Lx yet. The purpose of the Kempei, aside from CoC, was to provide that BS15 boarding shotgun up close as a deterrent to aggressive AD. With four mine layers it’s relatively easy to protect potential drop zones, and that link team’s job is to hide until late game, enabling the -6 mod attack pieces to establish board control.

    I think with these lists my biggest threat is a linked MSV2 sniper like a Kamau or Haidao who are able to strike at range and deny my army’s #1 trick - while I haven’t came up against the Kamau yet, the Haidao has been able to tear me apart in pretty much every rangeband - best odds to kill it seem to be a ryuken9 in suppression fire between 8-16”, and even that is about a 30/30/40 exchange to put one wound either way...
     
    Káosz Brigodéros likes this.
  11. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    It's tricky, but I don't view Yojimbo as optional. I think his ability to toss smoke, run up as a melee missile, and provide some area denial with Koalas are all incredibly valuable. Smoke, for a faction like JSA, is a really big deal. You either need that smoke to safely initiate CC, make use of MSV2 smoke + shoot, or just redeploy your short-range Ryuken-9.

    Some folks rely on Saito for smoke, but when you break it down, having Saito throw smoke is incredibly costly. You need Saito to reveal from hidden Deployment before he's ready (ouch,) rely on the short range of his thrown grenades, have him break out of the Camo State, get him back someplace safe once he's done, recamo, then potentially cover him once he's back in the camo state. That could easily result in 3-4 Orders just to have Saito safely drop smoke. If you skip any steps in that process, you risk losing a 40-point model unnecessarily too.
     
    Káosz Brigodéros likes this.
  12. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
     
  13. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    207
    Likes Received:
    227
    High burst weaponry is limited to a keisotsu who is awful, the tag (I don't like tags and never have any success with them - usually spending at least one of my own turns killing my own tag because manned tags are awful, either failing to complete field repairs or fending off a possessed beast after my opponent shoots a picture towards my lines and takes me out through it) or the domaru spitfire. The keisotsu's 5 dice on 13s always seems to go down to the 2 dice on 16s and even if he's only knocked unconscious, without a cube he is as good as dead. Getting the linked spitfire into range is also usually problematic.

    Using an oniwaban or shinobu to assault the link is occasionally doable but very terrain dependent. Discovering on 16s or better is brutal and can cause an entire turn of orders just to neutralize a single model - that can fire his breaker pistol into you with 2 dice on 16s to the oniwaban's 1 dice on 27 (or two dice on 19s against the oniwaban's 2 dice on 24s depending which martial arts you use), not to mention any other shots coming in from the remainder of the mutually supporting HI link.

    I've found the best chance is to attempt a coordinated order to take out those high powered linked snipers - with this list I would consider using the missile, yuriko's panzerfaust and two mooks with combis hoping to get 2 wounds through... of course now I'm banking on the keisotsu's 50/50 odds and risking a valuable specialist

    @barakiel - see I prefer saito for a variety of reasons. Yojimbo seems to die too quickly for me. He's great for his koalas but i could leave the rest of his kit behind. He can't shoot and never lives up to his potential in melee.

    I find Saito to be a triple threat - smoke supports the rest of the army, he fights better than yojimbo with his EXP ccw, shoots better with his combi (can suppress for excellent area denial) and is a specialist for when that matters. In my opinion Saito is well worth 11points over everyone's favourite ninja KHD. Saito is absolutely the workhorse of my "midfield mods" list - the biggest change I've made in 9 months is to rotate which group he and the oniwaban are in. For direct action lists, saito moves to group two, allowing him to support the oniwaban with smoke; in missions that require pushing multiple buttons, saito take a his place in group one to maximise his access to orders.

    Prior to the uprising i would have agrees that Yojimbo was a better pick, but with Saito gai ing specialist status and with the addition of the Ryuken9 profile... Dropping 5 models into suppression fire in the midfield on the defensive end of a minefield, imposing -12 mods is just devilish unless my opponent has invested in a strong visor presence.

    As a Kurosawa fan I wish I could do mr. Mifune proud but it just doesn't work for me (I think it's the base size, or that I just embrace the extreme impetuous nature and toss him into the meat grinder un supported too early)

    I also am one of the few who seems to actually really like the Saito Togan model...
     
    #13 clever handle, Feb 8, 2019
    Last edited: Feb 8, 2019
    Káosz Brigodéros likes this.
  14. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    That is a major challenge with all the bikes. I recommend a lot of games with the Bosozoku army list (2x Aragoto hackers, 2x Aragoto spitfires, Celty, and Yojimbo, plus whatever else you care to throw in, since all the bikes are 159+-3pts)


    I don't find the model terrible, but I do tend to replace it with the Nakadai model from the Outrage set these days.
     
    Káosz Brigodéros likes this.
  15. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    207
    Likes Received:
    227
    pre uprising I made a lot of use of Aragoto - they would either die on their first order or single handedly win me games... I think I've just become enamoured with the Ryuken9 as they're everything I felt JSA were truly lacking (I don't mind limited BS options as I love the flavor). I'm waiting for the right moment to put my armored vanguard back on the table with 6 bikers and the TAG... but frankly the opportunity hasn't presented itself. I honestly haven't fielded Kuroshi at all...
     
    Káosz Brigodéros likes this.
  16. LZ35SRX

    LZ35SRX Well-Known Member

    Joined:
    Oct 14, 2018
    Messages:
    179
    Likes Received:
    222
    So basically something like this?

    Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]1 [​IMG]6
    ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
    ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
    ARAGOTO (Killer Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
    ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 28)
    KUROSHI RIDER Lieutenant Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    O-YOROI AP HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 86)
    KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
    YURIKO ODA Combi Rifle + E/Mitter, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 23)
    KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)

    4.5 SWC | 299 Points

    Open in Infinity Army
     
    Xeurian likes this.
  17. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    You got it!
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation