I believe that the intent of the rule in N4, with the new addition of immunity to Comms Attacks, is that a Symbiomate grants Immunity to things like Jammers. This works fine, since the Jammer has a Trait that causes a state (in this case, STATE:ISOLATED), hitting one activation condition of Immunity (Total). Things get a little hazier with Hacking Programs though, which is the main question of my post. Is the intent of the new Symbiomate rule to grant Immunity (Total) against Hacking Programs? Everything below this line is just analysis of the wording of the rules. I did my best to organize it, but it's all peripheral information to the question. ==================================================== Symbiomates now apply to Comms Attacks. The wording of the rest of the rule has not changed significantly in N4 except for that aspect. In N3, it was ruled that the Symbiomate grants Total Immunity until something forces it to make a save that it would still have to make with TI. (For example, a trooper with a post-rework Symbiomate in N3 could walk through a Flash Pulse without losing the Symbiomate because a Flash Pulse did not trigger an ARM/BTS roll against a Trooper with TI). Key Question: What are hacking programs? The remember box on Page 43 lists them separately from Special Skills and Equipment: Certain types of Ammunition, Attacks, Equipment, Hacking Programs, etc. force the target to make more than one Saving Roll for each success in the Attack Roll The Comms Attack trait says that: The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that cannot be avoided with the Dodge Special Short Skill, but instead with the Reset Short Skill. Partial Cover has no effect on Weapons, Special Skills or pieces of Equipment possessing this Trait The Impersonation rule distinguishes between Special Skills and Hacking Programs, and the Isolated State differentiates Hacking Programs from Skills and Equipment with the Comms Attack / Comms Equipment traits (though the latter may be because not all Hacking Programs are Comms Attacks.) What are the implications of this? If we are to reason deductively based only on what is written (which we absolutely SHOULD NOT do, I am just explaining the line of reasoning), this means that Hacking Attacks are weapons, because they're not Skills, and they're not Equipment, and anything with the Comms Attack trait is one of those three things. This would mean since non-lethal hacking programs are Weapons with the Non-Lethal trait, they hit an activation condition of Immunity (Total). I don't think this is true though, since the rules don't explicitly call out Hacking Programs as weapons, only doing so implicitly. And they also implicitly categorize them as not weapons, since obviously hacking programs don't show up on Weapons charts. Here's why this is important: If Hacking Programs are weapons, then Immunity (Total) granted by a Symbiomate applies against non-lethal hacking programs, such as Oblivion. If they are not weapons, then the Comms Attack rule should be updated to show that "weapon, Special Skill, or piece of Equipment" isn't an exhaustive list. If the Symbiomate is intended to give immunity to Hacking Programs and Hacking Programs are meant to be Comms Attack, then both rules need to be fixed, with Symbiomate giving an explicit call-out to Non-Lethal Hacking Programs and the Comms Attack wording regarded what things are Comms Attacks being updated. ==================================================== PS: Along the way, I found out that there currently isn't anything preventing a Trooper who has been assigned Equipment with the Assignable trait from entering a Marker form. The only check occurs at deployment. I don't know if this is intended or not, but I am assuming not.