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Is Mendoza plus the Knight of Holy Sepulcre too much in one list?

Discussion in 'PanOceania' started by Cranky Old Man, Oct 10, 2022.

  1. Cranky Old Man

    Cranky Old Man Well-Known Member

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    Greetings,
    I love both of these guys but i have found the Sepulcre knight to be the better performing. Thing is I love to idea of Mendoza, I just haven't found the best way play him. Given that these are over a third of the army points do you think it should be one or the other?

    cheers
     
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  2. Cdp1492

    Cdp1492 Well-Known Member

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    Yeah I'd say pick one and build out from there. If I had to pick one of the two I'd choose the sepulcher. The reason being the sepulcher has alot to offset his weaknesses. Hacking? Veteran, stealth and high bts. Melee? Natural born Warrior and good cc stats. Shooting? One of our best ways baring a tag to get out of deployment and a good place to funnel LT orders. Mendoza is amazing don't get me wrong. Starts up in the midfield and loves it. He's is armed to the teeth and absolutely lethal when he hits with continuous damage but without stealth he can be shut down by a single hacker.
     
  3. Quehacesfede

    Quehacesfede You must obey the Knight Commander

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    I used this list just for fun against Imperial Service:

    Mendozaaa + KoTHS
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]3
    KNIGHT COMMANDER (Lieutenant [+1 Order]) Combi Rifle, Light Shotgun / Pistol, Shock CC Weapon. (0 | 28)
    BLACK FRIAR FTO (Sixth Sense) Heavy Rocket Launcher, Nanopulser / MULTI Pistol, CC Weapon. (1.5 | 25)
    CROSIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 13)
    CROSIER Combi Rifle / Pistol, CC Weapon. (0 | 11)
    CROSIER Combi Rifle / Pistol, CC Weapon. (0 | 11)
    TEUTONIC KNIGHT (NCO) Spitfire / Pistol, DA CC Weapon. (1.5 | 31)
    TEUTONIC KNIGHT (Specialist Operative) Submachine Gun, Panzerfaust / Pistol, DA CC Weapon. (0 | 21)
    TEUTONIC KNIGHT Light Shotgun, Panzerfaust / Pistol, DA CC Weapon. (0 | 19)
    KNIGHT OF THE HOLY SEPULCHRE (NCO) AP Heavy Machine Gun / Heavy Pistol, Shock CC Weapon. (1 | 56)
    MENDOZA (Forward Deployment [+8"]) MULTI Rifle(+1 Dam), Grenades / Pistol, DA CC Weapon. (0 | 57)

    GROUP 2[​IMG] [​IMG] [​IMG]2
    MULEBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    RAVENEYE Submachine Gun, E/Marat, Flash Pulse, E/M Mines / Pistol, CC Weapon. (0 | 12)

    4.5 SWC | 299 Points

    Open in Infinity Army

    I went first and the game was over before I finished the first turn. Mendoza ant the KoTHS killed everything in their paths so violently that I almost felt bad for the other guy. Who, by the way, was an experienced player.
    The TK Haris dealt with was left from the carnage.

    BTW, the mission was supremacy..
     
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  4. Cranky Old Man

    Cranky Old Man Well-Known Member

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    Sounds fun.....in my meta there are too many hackers for me to go without at least one killer hacker. Other wise I would give that a go.
     
  5. Quehacesfede

    Quehacesfede You must obey the Knight Commander

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    With fairydust the KoTHS can reliably tank most hacking attempts. Mendoza can tank decently with fairydust and his BTS 6, though not as solidly as the KoTHS.
    MO suffers a bit in the KHD department, good but expensive.

    I used this list because I knew I was going against Imperial Service, what I didn't know was that he was going to include 2 hackers in his list, a Kanren and a Pheasant. Anyway, I think that against Nomads or Aleph I would have taken a more subtle approach.
     
  6. Tcional

    Tcional Nomad Taskmaster
    Warcor

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    A week ago I played against this on a local tourney for 13 people.


    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]3
    CURATOR Combi Rifle, D-Charges, AP Mines ( | GizmoKit) / Pistol, CC Weapon. (0 | 17)
    CROSIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 13)
    TEUTONIC KNIGHT (Lieutenant) Light Shotgun, Panzerfaust / Pistol, DA CC Weapon. (0 | 19)
    TEUTONIC KNIGHT Light Shotgun, Panzerfaust / Pistol, DA CC Weapon. (0 | 19)
    TEUTONIC KNIGHT Light Shotgun, Panzerfaust / Pistol, DA CC Weapon. (0 | 19)
    KNIGHT OF THE HOLY SEPULCHRE (Chain of Command) MULTI Marksman Rifle(+1B) / Heavy Pistol, Shock CC Weapon. (0 | 53)
    KNIGHT OF THE HOLY SEPULCHRE (Chain of Command) MULTI Marksman Rifle(+1B) / Heavy Pistol, Shock CC Weapon. (0 | 53)
    TRINITARIAN (Minelayer, Forward Observer) Boarding Shotgun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (1 | 28)
    TRINITARIAN (Minelayer, Forward Observer) Boarding Shotgun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (1 | 28)
    TRINITARIAN (Minelayer, Forward Observer) Boarding Shotgun, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (1 | 28)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]2
    MULEBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5)

    3.5 SWC | 300 Points

    Open in Infinity Army


    Missions were:
    1 custom local mission that was about shooting down 3 enemy HVTs, that you had to discover with a console (or hide yours after being discovered) and pull some weapons from the same consoles
    2 Neural Net by VaulSC
    3 Aqcuisition without the Bashi

    I met this list in the first round and I think he played it again in the 3rd round to finish 3rd in the whole tournament.
    I can totally see doing minor tweaks to this list to fit in a Mendoza instead of one of the Sepulchre Knights.

    Teuton Fireteam was scary to approach (but was located so that my Zero Hacker had easy access to lock them down in place) while Sepulchres and Trinitarians did the dirty work. EVO Hacker's sole purpose was to keep the Fairy Dust running.

    The whole list seems fun and I'd run it in variations with Mendoza/single AP HMG Sepulchre that would be swapped for one of the Sepulchres myself
     
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  7. yoink101

    yoink101 Chandra SpecOps Complaint Department

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    Something like:

    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    MENDOZA (Forward Deployment [+8"]) MULTI Rifle(+1 Dam), Grenades / Pistol, DA CC Weapon. (0 | 57)
    KNIGHT COMMANDER (Lieutenant [+1 Order]) Combi Rifle, Light Shotgun / Pistol, Shock CC Weapon. (0 | 28)
    BLACK FRIAR FTO (Sixth Sense) Heavy Rocket Launcher, Nanopulser / MULTI Pistol, CC Weapon. (1.5 | 25)
    ORDER SERGEANT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 18)
    CROSIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 13)
    CROSIER Combi Rifle, Blitzen, E/M Mines / Pistol, CC Weapon. (0 | 13)
    CURATOR Combi Rifle, D-Charges, AP Mines ( | GizmoKit) / Pistol, CC Weapon. (0 | 17)
    PALBOT PARA CC Weapon(-3). (0 | 3)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MULEBOT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    KNIGHT OF THE HOLY SEPULCHRE (NCO) AP Heavy Machine Gun / Heavy Pistol, Shock CC Weapon. (1 | 56)
    PATHFINDER DRONBOT Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 15)
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    MULEBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)

    3.5 SWC | 298 Points

    Open in Infinity Army
     
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  8. LeGweg

    LeGweg Lucky dice roller

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    I accepted that suboptimal but thematic lists generate an overall funnier and healthier meta than cheese and performance chasing.

    Thus, I'm a fervent advocate of your idea of having fire dude and big metal knight in the same army list. Next, include whatever increase your confidence in the game and do not hesitate to have an audacious strategy.

    -> I'd suggest to go all-in with one group and go elite in your army by bringing De Fersen, Tech-Bee, Curator, a Commander and a Haris dedicated to ARO duty. If the gaming group is hack intensive, consider EVO.
    My personal experience with these list (Limited insertion / beefy 10 orders) is that they feel underperforming turn 1 but keep a better pace during turn 2-3 thanks to ablative wounds in the army.

    Have fun and do not fear the rule of cool
     
  9. Cranky Old Man

    Cranky Old Man Well-Known Member

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    I like the idea of going themey and taking your lumps. Lose the game but win the narrative. That used to be my main method back in the dark ages of Warhammer 3rd edition when i played dwarfs because they were my favourite but they were way behind the favoured armies like chaos. If Gotrek did something heroic that made my game for me.
    I struggle with limited insertion style cause i feel like I can never do enough. I am happy to give it a crack.
     
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  10. anubis

    anubis sarcastic exaggerator

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    keep in mind, that NCO and Leutnant have to be in the same Combat group for using his orders
     
  11. Amusedbymuse

    Amusedbymuse Well-Known Member

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    No, they don't have to be. NCO rules:
     
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  12. anubis

    anubis sarcastic exaggerator

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    damn, did overread the "not". "How to limit yourself by not reading the rules properly": a short guide by Anubis. :sweat_smile:
     
  13. Tcional

    Tcional Nomad Taskmaster
    Warcor

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    I've definitely pulled up a wiki a few times for that. First because someone was telling me they have to be and later because I claimed the very same thing :face_with_rolling_eyes:

    I for one struggle to make any 300p list for MO. It's very hard for me to push to 15 orders with toys that I want to include, and I feel I would be very uncomfortable with 11-13 orders as I am coming from Nomads. And on top of that it's awkward to finish an MO list to 10 Orders for me :see_no_evil:
     
  14. anubis

    anubis sarcastic exaggerator

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    I was sure as hell with them having to be in the same Group, cause i played it in different before and someone told me i was wrong. But anyways.

    Same here. I realy want to run the Combat Jump Santiago, but it always feels weird to lack 40 Points on the field when everything else funny u can field is roughly the same price.
    I did not mind playing single combat group armies, and i did it multiple times in N3; It was fun to play elites and just grind through units worth 25 orders. But the removing of the Limited insertion rule to beeing imun to lose 2 Orders in your first turn and not a single option to counterintelligence makes playing single Combat groups pretty useless. Lacking 2 Orders in an army that wants to first-strike hurts quite a lot, even with Leutnant +1 and NCO.
     
  15. Tcional

    Tcional Nomad Taskmaster
    Warcor

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    I love playing single combat group games in N3 and proposed to go LI in all games where format could have been chosen and I absolutely hate this change between editions that protected LI lists from being gimped by 2 Orders. Especially when so many good LI armies just lack TA/NCO options (take Tunguska and Bakunin for one)
     
  16. yoink101

    yoink101 Chandra SpecOps Complaint Department

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    MO is definitely not in the same place as something like IA. But, 10 orders to strike first is very significant. It does mean that lists are kind of pushed in a specific direction by CB. The Knight Commander along with a Teuton or Sepulcher is almost required. Obviously, the mobility and tactical awareness of the Tikbalang can be a viable alternative.

    That said, I think there's a lot to be said for the AD options for MO. The Crusader Brethren is a very good striker. The Montesa can move fast enough that it can do damage with 8 orders. The Santiago KHD, while it requires a roll and an EVO hacker is a strong recommendation, can turn a game in your favor very quickly if it lands.
     
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