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Irregulars

Discussion in 'Ariadna' started by Paladin, Nov 26, 2018.

  1. Paladin

    Paladin Well-Known Member

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    I wondered how many Irregular Orders other Gamers take usualy.
     
  2. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    Normally one for each Irmie, that makes it two (2).
     
  3. Ben Kenobi

    Ben Kenobi Well-Known Member

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    2-5

    2-3 Irmandinho
    0-1 Hardcase
    0-1 Antipode Assault Pack
     
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  4. LankyOgreBP

    LankyOgreBP Well-Known Member

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    I frequently take 3-5 irregular orders. Though if I’m playing USAriadna I may take more. It kind of depends what I’m trying to accomplish with the list and how many regular orders I can get in. In general, I try to have 2/3 of my orders as regular orders on the table first turn.
    Irmandhinos and antipodes are good, relatively cheap irregular orders that are extremely flexible. Hardcases and Desperadoes can also be roadblocks or throwaway pretty quick.
    More than a specific number, you want to look at your main attack pieces and make sure that you have ~5 orders you can reliably dump into one model if necessary and still accomplish the scenario.
     
  5. Captain927

    Captain927 Shotguns and Scotch Runs.

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    With Wallace as Lt, as many as I want.
     
  6. Randomcallsign

    Randomcallsign Well-Known Member

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    I normally have four to five in US.
    One desperado in each pool
    A hardcase, sometimes two.
    warcor slips his way in there pretty often
    Devil Dog when I need a big beat stick.
     
  7. RogueJello

    RogueJello Well-Known Member

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    So 39 then! :)
     
  8. mightymuffin

    mightymuffin Well-Known Member

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    In that case, I think you might be playing him wrong, as you shouldn't have any Irregular Orders. ;-)
     
  9. Abydog

    Abydog Well-Known Member

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    I usually use Irmandinhos and 45th Highlanders, usually paired up for giving smoke cover
     
  10. Paladin

    Paladin Well-Known Member

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    So around 20% of Orders as irregular seems to be a good start.
     
  11. Cabaray

    Cabaray Well-Known Member
    Warcor

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    To my mind the Irregulars in Ariadna never burden the list like they do in other factions.

    For one, we can get a lot of cheap regular orders, so if you compose your list well, you will not strugle finding enough orders to spend.

    Second: The irregulars that we have are very good on their own and dirt cheap. I always max out on Irmandinhos. Cause 8 point specialists with smoke grenades is a steal, and they can harass your opponent all on their own with essentially 2 orders a piece. I tend to get the Cateran T2 sniper who is mostly on ARO duty, so the order it generates isn't much of a big deal. And the Warcor is just pure magic with 3 points and a flash pulse. It has won and lost me battles simply blinding a essential unit or taking away precious orders from your opponent dealing with a journalist.

    Although there are a few irregulars which I always make sure that they have proficient regular orders to their disposal, so that they can really shine. The Dog Warrior and Antipodes come to mind. Since you want those puppies to get to the enemy as soon and fast as possible. The Antipodes to pick a nasty unit, like a TAG to just go and eat, while the Dog Warrior needs to rip up as many units as it can find, draining the opponents order pool.

    So I end up with around 5-6 irregular orders. Putting the Dog Warrior and/or Antipodes in the main 10 order group and putting the Irmandinhos, Warcor and Cateran in the second group.
     
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  12. Captain927

    Captain927 Shotguns and Scotch Runs.

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    "Irregulars" :)
     
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  13. mightymuffin

    mightymuffin Well-Known Member

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  14. InventorofSoup

    InventorofSoup Well-Known Member

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    I have been sticking with Caledonia lately and I have to run atleast 2 45ths when I do. then the Cateran T2 is a must. after that it varies on how I want to proceed but I will say minimum 3 for almost every list I build.
     
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