Intuitive Attack + special Ammo

Discussion in '[Archived]: N3 Rules' started by CabalTrainee, Nov 10, 2018.

  1. CabalTrainee

    CabalTrainee Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    495
    Likes Received:
    740
    Does the critical of special ammo trump the intuitive attack rules text?

    • If the user rolls a Critical in his WIP Roll, the target loses one point from his Wounds or STR Attribute directly, bypassing the usual ARM or BTS Roll.
    http://infinitythewiki.com/en/Intuitive_Attack

    E/M Ammo usually isolates etc., Jammer isolates. Do these all suddenly deal damage on a crit instead?

    Sepsitor actually can't crit usually. So does it with intuitive fire deal damage instead of sepsitorized state (or additionally)?

    Fire ammo with a crit on WIP: Do you have to take more ARM saves for fire ammo after taking the first damage or not?
     
  2. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,179
    The intuitive attack text describes a generic situation, the ammunition rules describe the specific situation.

    So, no a Sepsitor that crits an Intuitive Attack does not cause a wound but rather automatically sepsitorises the target.

    http://infinitytheforums.com/forum/topic/31475-solved-critical-effect-faqs/

    Re: Fire damage. Critical hit bypasses the first ARM roll, subsequent ARM rolls are made as per normal.

    "Critical hits with Fire Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the ARM Roll, and to make an additional ARM Roll. The target must keep making ARM Rolls until it reaches the Dead state or passes an ARM Roll"
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation