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Interplanetario 2018 - The Snow Viper Assassination Squad fights in Vigo!

Discussion in 'Battle Reports' started by Jonno, Aug 24, 2018.

  1. Jonno

    Jonno Well-Known Member

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    This was my first Interplanetario and it was great. I am an Australian player currently living in Frankfurt (anyone in the area hit me up!). The three days of the tournament were quite a blur and although I tried to remember the matches as best I could I’m sure I’ve gotten some minor details wrong.

    Before the tournament I got a TO to give me rulings about three things I thought would impact my games, and I think the rulings were all sensible. These aren't official beyond this tournament, they just represented the TO on the day, and you can do with that what you will. The rulings were:
    1. “You cannot shoot people in the back from in front of them when above them.” This was prompted by the FAQ which allowed you to shoot people in the back from inside their 180 arc if their 180 arc couldn’t see you. I think the FAQ made sense, and it stopped one troop guarding both corners of a building when they are right next to it. However, it opened up higher troops always being able to do it against lower troops, even when they are faced towards you. I imagine this is an oversight as it goes against the spirit of Infinity, is unrealistic, and enormously increases the value of Climbing Plus and Super Jump so I doubt would be accepted in many metas.
    2. “You cannot coordinate mines.” This follows from the ruling that you cannot coordinate smoke, which is Targetless, even though minelaying is not “Targetless”.
    3. “You cannot count Characters as Veteran or Elite troops even if their ‘actual’ troop type is that.” Eg Tarik Mansuri the Khawarij Amir does not count as Elite like a normal Khawarij for the purposes of HVT: Kidnapping, even though he is the most elite Khawarij alive. This could be argued as sensible from a balance perspective, which I am all for, but I don’t understand the fluff defence (if there even needs to be one).
    List One:
    [​IMG] Acquisition, Frontline, Firefight
    ──────────────────────────────────────────────────
    [​IMG]7 [​IMG]3 [​IMG]2

    [​IMG] SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)

    [​IMG] TARIK MANSURI Spitfire, Nanopulser, Grenades / Pistol, DA CCW. (1.5 | 55)

    [​IMG] AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)

    [​IMG] FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)

    [​IMG] DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)

    [​IMG] TUAREG Hacker (Assault Hacking Device) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 35)

    [​IMG] TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33)

    [​IMG] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)

    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    3.5 SWC | 300 Points
    Open in Infinity Army

    List Two:
    [​IMG] Highly Classified, Supplies, Supremacy
    ──────────────────────────────────────────────────
    [​IMG]8 [​IMG]2 [​IMG]1

    [​IMG] SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)

    [​IMG] TARIK MANSURI Spitfire, Nanopulser, Grenades / Pistol, DA CCW. (1.5 | 55)

    [​IMG] AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)

    [​IMG] FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)

    [​IMG] DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)

    [​IMG] TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33)

    [​IMG] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    [​IMG] HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

    [​IMG] UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)

    4 SWC | 295 Points
    Open in Infinity Army

    I made them through this simple process:
    1. Are the missions grouped in style?
      Yes – Acquisition, Firefight, and Frontline are all about killing the opponent and holding the mid/farfield. Highly Classified and Supplies are about midfield specialists that can get in and out. Supremacy is midfield control and midfield specialists.
    2. What do I want to play with?
      Tarik and two Fidays because they are really fun. To maximise their effectiveness I also took Saladin, and a Tuareg Doctor, another two fun pieces.
    3. What wins the missions?
      In this tournament it was largely about midfield control and being able to operate in the opponent’s half of the table. For me that means taking infiltrating camo units – so a hacker (Hawwa or Tuareg), and a Hunzakut FO were added.
    4. Removal pieces?
      I already had Tarik (fast midrange striker, crits can kill armour), Fidays (CC removal of select pieces), so I needed at least one long range piece. I took the Djanbazan Sniper as it could delete TR bots through smoke, and could slow down the expected numerous McMurroughs. I didn’t have a long range answer to defensive 4+ links with SSL2, so I’m hoped Tarik or the Fidays could handle those. The Ghazi also works here as a TAG and midfield link removal piece – the E/Marat is extraordinarily good at this.
    5. Defensive pieces?
      Camo defends itself pretty well, and Fidays discourage opponent overextension. I felt a Ghazi was appropriate as it is so powerful at defence and midfield control. Yojimbo with his Crazy Koalas is also great, and will likely be able to stop a turn one lieutenant assassination attempt, especially with a Ghazi nearby.
    6. Anything else cool?
      I added Uhahu for the White Noise, which I don’t normally have access to, which will allow fights against strong MSV2 units.
    Both my lists were very similar, and very similar to what I have been running for a long time so I felt comfortable taking them to a mutli-lingual event where I may have to discuss complex rules interactions.

    Notably I didn’t have any HMGs or drop troops, even though in Limited Insertion I feel drop troops can be game changers. I have played quite a lot with lists like this with limited long-range capabilities and find they work fine.


    Day One:

    Round One – Highly Classified vs Corregidor (silvestre00)
    [​IMG] Jurisdictional Command of Corregidor
    ──────────────────────────────────────────────────
    [​IMG]10

    [​IMG] WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)

    [​IMG] MOBILE BRIGADA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 43)

    [​IMG] INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)

    [​IMG] INTRUDER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (1 | 36)

    [​IMG] INTRUDER Hacker (Hacking Device) Combi Rifle + Light Flamethrower / Pistol, CCW. (0.5 | 43)

    [​IMG] HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)

    [​IMG] HELLCAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 24)

    [​IMG] SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)

    [​IMG] JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13)

    [​IMG] JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)

    6 SWC | 291 Points
    Open in Infinity Army
    1.jpg
    This table’s ice pieces was counted as Mountainous Difficult Terrain, and we played the central building as infinitely tall. All my infiltrators had Multiterrain so I didn't really care. The public classifieds were Sabotage, Experimental Drug, Test Run, and Data Scan. My secret objective was Extreme Prejudice. Neither of us brought remotes so we both just ignored Test Run.

    I find the key to Highly Classified is to generally rush the objectives then turtle and hold your own HVT. If you can, don’t leave any unconscious models near your enemy (Dogged is so good!) so they can’t get easy objectives like Extreme Prejudice. If you have the presence of mind, synch with your own HVT and run it away, (which I forgot to do this mission).

    I took List Two because it had D-Charges, and List One did not. I won the roll off and chose to go first, as I find this is often important in Highly Classified. The only downside is not knowing where their HVT is, but fortunately I didn’t need his HVT this time.

    I set up in a defensive castle in the bottom right. I know I couldn’t see much, but I planned on filling the area with mines and suppressive fire. I held Al-Djabel in reserve along with Tarik to allow a nice alphastrike as appropriate. The Hawwa had to go on the right to Sabotage the little block of ice.

    He set up only 7 units – only one with D-charges that I could see, and only one specialist in the Mobile Brigada Hacker. Corregidor has no TO so I knew there must be some AD units inbound (or Saito as this is Soldiers of Fortune).

    Top of turn one - Haqq

    Big Al started the game in exemplary fashion – light shotgun into the Jaguar link out of cover; my B2 18s against his B2 11s. All three of the link team went unconscious or die. I thought “sweet, now I can leisurely smoke and get Extreme Prejudice as well”, but instead decided to focus on setting up my defence. I pushed the Hawwa forward, who needs two order to put D-charges on the ice due to the overwatching camo piece. The Hunzakut put down some mines, and Saladin and Tarik went into suppressive fire. I recamoed the Hunzakut, Hawwa, and reimpersonated Al-Djabel to finish my turn.

    Bottom of turn one - Corregidor

    First order he put down Controlled Jump, then the Hellcat Paramedic attempted to drop next to his unconscious Deadpool. Uhahu made her scatter, but she ended up in the central building and therefore was allowed to walk in onto the edge of his deployment zone thanks to Superior Combat Jump. Al wasn’t able to see her as she walked all the way over to Deadpool and killed him with her expert paramedical abilities, and she tried again on the Jaguar and racked up a second casualty (Oh the humanity!). The Spitfire Hellcat dropped to the left of the central building with 80s synthwave blaring.

    Top of turn two - Haqq

    My Ghazi ran toward the Hellcat and Jammed him, and took a wound from the Intruder Hacker in the middle at the same time (all according to plan). I let him go unconscious instead of Dogged, and my Tuareg Doctor appeared, walked over and healed him for the Classified. Uhahu started to walk over to try the Data Scan next turn, blowing the D-charges at the same time for Sabotage.

    Bottom of turn two - Corregidor

    His Intruder walked over to try to kill Al, but fails his Discover and nothing happens. His Intruder HMG crawled to the edge of his ice ridge and went into suppressive fire. The Spitfire Hellcat took a potshot at Tarik but not much happens.

    Top of turn three - Haqq

    I forget I have White Noise which would allow safe passage across the Intruder LoF, and instead Cautious Moved Uhahu across the gap to Data Scan the Hellcat Spitfire for my third Classified. Al gunned down the Wildcat for her D-charges, unaware she was the lieutenant. The Fiday put down a mine and reimpersonated to help prevent Secure the HVT.

    Bottom of turn three - Corregidor

    In Loss of Lieutenant, he didn’t have many options left. The best thing he could do is get his Mobile Brigada to my HVT to get his secret classified and deny me Secure the HVT. He ran it across the midfield and failed the WIP roll, but only took one wound from the Fiday, mine and Tuareg AROs, so successfully denied me Secure the HVT.

    Conclusion

    7-1 my way.

    A fun game overall against a nice opponent. I respect his triple Intruder list, that kind of skew can certainly get work done in the right circumstances, especially with the Intruders being able to knock out key ARO pieces which would let his Hellcats go to town. Unfortunately I feel this map and this mission just didn’t fit them very well.

    This game highlighted the importance of taking objectives when you can – I lost my ability to get Coup de Grace with Al-Djabel due to the alive Intruder Hacker. On the other hand, had I risked it with smoke, I would likely have gotten shot by the Intruder which I hadn’t expected. I also didn’t plan well enough against him sending the Mobile Brigada to Secure the HVT, maybe I should have synched it with someone just to move it further back, or pulled the Hawwa slightly closer to provide a hacking speedbump. I had assumed one of the camo markers was an Intruder Lieutenant so gave up trying to hunt it down.

    He was a newish player, and the language barrier slowed the game down so we played right up to time, which meant starting the next game in a rush.

    Things I learnt:
    • Some people do take three Intruders, and Intruders can be hackers.
    • Hellcats can be paramedics.
    • Remember to move your HVT once the game starts.
    Things I could have done better:
    • Remember White Noise!
    • Start the Tuareg as a camo marker for the extra order, the opponent may have thought it a mine anyway.

    Round Two – Acquisition vs Shock Army of Acontecimento (AdaptUK0)
    [​IMG] Shock Army of Acontecimento
    ──────────────────────────────────────────────────
    [​IMG]10

    [​IMG] KNIGHT OF MONTESA Combi Rifle + Light Rocket Launcher, Chain-colt / Breaker Pistol, Shock CCW. (0.5 | 50)

    [​IMG] GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower, D-Charges + AUXBOT_2 / Pistol, Knife. (0 | 49)

    [​IMG] [​IMG] AUXBOT_2 Light Shotgun + Eclipse Light Grenade Launcher / Electric Pulse. (- | 6)

    [​IMG] BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)

    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)

    [​IMG] BAGH-MARI Lieutenant HMG / Pistol, Knife. (1.5 | 26)

    [​IMG] BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)

    [​IMG] NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)

    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)

    [​IMG] SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 1 Devabot Charybdis / Pistol, E/M CC Weapon. (0.5 | 27)

    [​IMG] [​IMG] DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)

    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)

    [​IMG] PALBOT Electric Pulse. (0 | 3)

    4.5 SWC | 300 Points
    Open in Infinity Army
    2.jpg
    This table was in “sandstorm” so counted -3 mod to all skills that required Line of Fire, ignored by MSV. I thought this would be great for my midfield activities, but turned out to be terrible. I lost the roll, and he chose Deployment. I did seriously consider going second as well as it’s so powerful for Acquisition, but decided against it.

    I drew HVT: Inoculation.

    I was expecting a Tikbalang, and held Al-Djabel and Yojimbo in reserve so I could race across the board on the motorbike and blow it up in CC. I did not notice what would turn out to be a game defining sniper spot on the top left building which had clear vision to every objective. I would like to blame this on my being in a rush from last game, but really it just highlights my poor deployment discipline and is something I will work on.

    Top of first turn - Haqq

    I put Al-Djabel put behind his Montesa, who I expected to be Datatracker, and within striking range of Scylla. I’m told she’s able to put Cybermask not only on herself but also her Heavy Flamethrower bot, so I felt I needed to take it out ASAP or it will be able to push Tarik off the objective whenever she likes. I failed to realise his Bagh-Mari sniper is standing, not prone (the model is physically prone) so place Yojimbo too aggressively and he died to the first order of the game. Bagh-Mari are MSV 1 (ignore sandstorm) and Mimetism (-6 to hit due to sandstorm). I will forget twice that they are also Sixth Sense Level 2 in a four man link, as I keep thinking for no good reason think they are a three man link (one model is prone in a building).

    Al-Djabel took out the Montesa in two orders, smoked Scylla and then killed her too before re-impersonating. Not much else happens.

    Bottom of first turn - Acontecimento

    His Guarda moved up and put shots on the Ghazi, who saved. His Naga KHD came around the corner and shot the Ghazi in the back, but he saved again. The Guarda moved and shot him in the back now that he is turned, but he saved for the third time. The Naga tried again and took him down, and saved against the chain rifle hit to my mild disappointment. The Guarda retreated to the left market stall overwatching my left Tuareg AHD, but didn’t have enough orders to go into Suppressive Fire. The Naga hid next to the left building out of camo.

    Top of turn two - Haqq

    My Tuareg was a bit trapped – as soon as he reveals the Naga can hack him, so I walked him over to try and shotgun the pesky Aleph operative. He responded with hacking, which ignores the sandstorm, and managed to Immobilise the Tuareg. I felt pretty trapped, especially as the HVT was on that side and I didn’t have anyone else around I really wanted to save the Tuareg. Tarik then performed a complicated set of orders to get him to the big gate without being seen by the sniper, and gunned down the Guarda with a double crit. The Hunzakut came out of camo to put a mine overlooking the righthand Naga if he stood up, then went into Suppressive Fire on the objective, as did Tarik and Saladin. I revealed the marker for my Tuareg Doctor so I could have the order next turn.

    Bottom of turn two - Acontecimento

    The Naga predictably came around the corner and kills the Tuareg. Then he wandered over to Saladin and tries to Data Scan him but fails. His doctor moved his helperbot some distance towards the Guarda, but couldn’t quite reach him.

    Top of turn three - Haqq

    I was in a pickle. I needed to get someone onto the mid-objective, and keep that troop alive the whole next turn. I walked Al-Djabel into the building and took out the doctor, to drop an order and to prevent the Guarda getting back up. Then Al stood to look at the Bagh-Mari; his boarding shotgun guy shot back, so I think “Well, I may as well take an unopposed shot at the sniper as well”, forgetting completely about SSL2. They both shot back and killed Al-Djabel without any worries. I moved my other Fiday forward and smoked the main objective after two tries. The Djanbazan stepped forward and shot the Bagh-Mari sniper through smoke, but it’s a coin flip because I forgot about SSL2 again! My sniper lost and went down. I didn’t have many orders left, so I just hope and pray that Tarik on the objective out of cover in Suppressive Fire can survive against the odds.

    Bottom of turn three - Acontecimento

    Pretty straightforward from here – Bagh-Mari sniper shot his B3 on 12s (range +3, suppressive fire -3) against Tarik’s B3 on 1s (range -3, cover -3, mimetism -3 and sandstorm -3). In hindsight maybe I should have dodged, but I guess I was greedily hoping for a crit. Tarik survived one order, but went down in the second. That left it a pretty open field so Adam crawled his right hand Naga to secure my HVT, and then gunned his middle Naga to the main objective for the win as he wasn’t sure if I had my secret Classified. My midfield men managed to do their job well however, and took down the Naga on his run in.

    Conclusion

    1-1 draw

    Three unforced errors from me:
    1. Not clarifying the sniper’s position at the start of the game, leading to Yojimbo’s preventable early death. (RIP Motorman)
    2. Forgetting it was a four man link, which provides SSL2, prompting Al to shoot two instead of one Bagh-Mari. (RIP Al-Djabel)
    3. Forgetting it was STILL a four man link, which provides SSL2, prompting me to waste orders putting down smoke. (RIP Djanbazan)
    Things I learnt:
    • Four man links are great with SSL2, which also protects them from White Noise.
    • Bagh-Mari defensive links are very solid, especially if the table is in sandstorm. Considering this, I should have expected a link, and considering the table, that it would be in that building. I should have just put Yojimbo down in my back field somewhere safe and saved the second Fiday to deal with the link in CC.
    • Bagh-Mari HMG can be the lieutenant.
    • Infiltrating Fidays is really fun.
    Things I could have done better:
    • Use the Fidays against the link. I only needed to kill one of them to be able to kill the sniper with the Djanbazan through smoke.
    • Take my time at deployment finding the sniper spots. My list doesn’t have the long range firepower to allow dominate snipers.
    Overall a tight game against an excellent opponent, and Adam was always pleasant and polite. I look forward to the rematch

    Day Two:

    Round Three – Frontline vs Tohaa (Sathuli)
    [​IMG] Tohaa
    ──────────────────────────────────────────────────
    [​IMG]10

    [​IMG] NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48)

    [​IMG] HATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 30)

    [​IMG] KAELTAR (Chain of Command) Combi Rifle, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 26)

    [​IMG] GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)

    [​IMG] SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)

    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

    [​IMG] KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28)

    [​IMG] [​IMG] SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)

    [​IMG] KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)

    [​IMG] CHAKSA SERVANT Electric Pulse. (0 | 3)

    [​IMG] CHAKSA SERVANT Electric Pulse. (0 | 3)

    [​IMG] CLIPSOS Sniper Rifle / Pistol, Knife. (1 | 26)

    [​IMG] CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)

    6 SWC | 298 Points
    Open in Infinity Army
    3.jpg
    So I’m told Interplanterio had said they would print courtesy lists, but then didn’t, so I really struggled to keep knowing what was what, especially considering these were unpainted and Tohaa all look the same to me anyway. My opponent was good about it and tried to be helpful, and I wrote my own list, but it still bogged the game down a bit which was disappointing.

    I drew Experimental Drug, but we both chose Intelecom anyway (and played without HVTs).

    I won the roll off and chose to deploy second, hoping for second turn which I got. I deployed defensively, knowing a Sukeul linked missile launcher or Gao-Rael sniper would likely wipe the Djanbazan sniper on the first order. I was also pretty worried about a Makaul, Chaksa or Symbiobeast reaching my deployment zone first turn and killing Saladin or Tarik so put them both on top of buildings (to my detriment later on).

    After his deployment I placed both Fidays in annoying places that would hopefully slow his advance.

    Top of first turn - Tohaa

    His Neema, Aelis, and Kaeltar triad advanced and vaulted onto the building the Fiday was hiding on via the left container which was a route I hadn’t noticed. I misplayed, and allowed him to surround me with the triad without ARO, and then they Coordinated Discover + Shoot. I forgot they had nanopulsers, and tried to Smoke dodge which went as well as you might think. So much for that speedbump. They then pushed on further to overwatch Tarik’s building.

    Bottom of turn one - Haqq

    Yojimbo and the Ghazi got their smoke off and survived the closest triad. Tarik was in a pickle, so the Tuareg Doctor appeared and gunned the Kaeltar with Surprise Shot (No SSL2 here!), but couldn’t quite reach cover at the end of her move. The Tuareg AHD was able to appear and Lean Out prone to knock down Aelis. Tarik then stood to shoot Neema, which revealed a TO sniper in my opponent’s deployment zone. Tarik copped a wound from the sniper, but went prone and through Lean Outs eventually got Neema unconscious (through cover, 3 wounds and a Symbiomate). Tarik was now trapped; if he jumped forward his vault would take him into vision of the Gao-Rael, and there was now another sniper who was further than 24” (so 1s to hit, instead of 7s inside 24” with TO and cover). I tried to leap forward and dodge, but he took a second wound and goes unconcious. My Tuaregs recamoed with my last order.

    Top of turn two - Tohaa

    Lacking any ARO, his Doctor walked the whole field and revived all three downed triad members. Talk about gross. They managed to discover and kill my Tuareg Doctor. His Symbiobeast jumped up next to Al-Djabel and stood there menacingly.

    Bottom of turn two - Haqq

    For some crazy reason I forgot that I was going second, so I thought this was my last turn. The Hunzakut took some shots at the Kerail Preceptor, but only managed to take off a Symbiomate before he dived prone to safety. Afterwards he puts down a mine and goes back into camo. I think the Tuareg took some shots at the Triad, but not much happened.

    Top of turn three - Tohaa

    Neema made her way downstairs, killing Yojimbo and the Ghazi. He pushed his backfield up into the scoring zone, which means moving the Gao-Rael off the rooftops (finally!).

    Bottom of turn three - Haqq

    He had about 100+ points in my furthest zone, some midfield and some in the my closest. Djan stands and kills the Clipsos sniper, then tries to knock out the Kaeltar again, but doesn’t manage much. The Hunzakut rushed out in blaze of glory to try and kill his units in the far zone but doesn’t. Al-Djabel copies him to no result. Saladin attempts to run forward but can’t reach the scoring zone.

    Conclusion

    In the end he dominated the near and far zones (1 and 4 points), and I had the central zone (2 points), resulting in 5-2 against. Both of us chose Intelecom, but it didn’t matter in the end.

    Things I learnt:
    • Tarik needs a safe way to get forward. Where I had put him was just silly; he was exposed to all building roof AROs due to the vault induced by the lip of the building he was on. He needed somewhere with a ladder so he could get down and travel in safety on the floor.
    • Neema and Aelis have nanopulsers.
    • AROs are great. Otherwise doctors can just undo your whole last turn.
    • Lean Out is awesome. We had a TO rule that when Leaning Out you needed to place the whole of your silhouette adjacent to the building; you couldn’t Lean Out halfway. I’m not sure if that makes sense, but the rules don’t look clear to me.
    Things I could have done better:
    • Deploy Tarik in a spot with two escape plans just in case your opponent for some crazy reason puts a sniper on a roof (I know, it’s unheard of /s)
    • Learn Tohaa better so I can actually see which model is which.

    Round Four – Firefight vs Tohaa (Hiperion)
    [​IMG] Tohaa
    ──────────────────────────────────────────────────
    [​IMG]10 [​IMG]1

    [​IMG] RASAIL Spitfire + 1 Chaksa Peripheral / Pistol, Knife. (2 | 39)

    [​IMG] [​IMG] CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4)

    [​IMG] SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36)

    [​IMG] GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)

    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

    [​IMG] GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)

    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

    [​IMG] KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28)

    [​IMG] [​IMG] SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)

    [​IMG] KOTAIL Combi Rifle, E/M Grenades / Pistol, Knife. (0 | 32)

    [​IMG] NEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46)

    7 SWC | 300 Points
    Open in Infinity Army
    4.jpg
    I drew Telemetry and Data Scan.

    I won the roll and chose to go first. I find with Firefight it can be all about the alpha strike and then hiding. I deployed defensively, concerned about the Tohaa 2W drop troops.

    I held Tarik and Al back as Tarik’s a good alphastriker, and crits kill Symbiomates.

    After his deployment I successfully infiltrated Al prone next to his Sukeul Missile Launcher.

    Top of first turn - Haqq

    Al-Djabel did his thing, killing the Sukeul in a couple orders (3W, 1 symbiomate). Then he stood up and killed the Kaeltar, so he could start taking shots at the Gao-Rael sniper and then going prone. The Djanbazan stood up to ARO for next turn, and shot the Gao-Rael, who then lost the Symbiomate and the armour before dropping prone in safety. My opponent has already put down all 10 units, but I failed to realise this meant I could stop worrying about the drop troops so I kept the Ghazi and Yojimbo defensive to protect Saladin. I was worried about the Symbiobeasts leaping over and intuitive attacking my camo markers, so the Hunzakut put a mine out and recamoed, meaning I didn’t have the orders to reimpersonate Al-Djabel (which is usually an error). Tarik used his special order to go into Suppressive Fire.

    Bottom of turn one - Tohaa

    He used the Gao-Rael linked spitfire to advance and put shots on the Djanzaban, who dropped unconscious after a few orders (ARM 6 in cover is great). He then sent the Rasail Heavy Flamethrower bot up the building and managed to flame Al-Djabel to death.

    Top of turn two - Haqq

    I had no easy targets so I pushed Yojimbo forward to pick up a chain rifle from the Panoply, then abuse the Reloading ability and collected and placed Crazy Koalas three times. I revealed my TO marker for my Tuareg AHD for the order next turn.

    Bottom of turn two - Tohaa

    Oh boy here comes the pain. He marched his Rasail all the way across the board, shooting out the CrazyKoalas as he comes. He swung into my deployment zone and took shots at Tarik and the Hunzakut, eventually getting them both unconscious while losing his Symbiomate and Symbioarmour in the process. Then he moved in and managed to flame Yojimbo in the back, and catch the Tuareg AHD in the template, putting them both down. At least the Ghazi managed to Jammer the Heavy Flamethrower bot, which is nice.

    Top of turn three - Haqq

    Things looked grim. First, the Ghazi charged up and chain rifled the Rasail, but doesn’t score and goes dogged for his troubles. The Doctor then revealed and finished off the Rasail before healing Tarik. I used my last remaining orders to run back and make a game critical decision – hide or defend. I chose defend as I thought my opponent had already got way more points of damage on me and his only remaining points to score would be getting Tarik and Saladin. So I put the Doctor and the Fiday into Suppressive Fire instead of just hiding them prone where they couldn’t be reached in the number of orders my opponent had left.

    Bottom of turn three - Tohaa

    He ran his Gao-Rael triad up the field and loots the boxes twice. A Crazy Koala kills the Kaeltar, but the other doesn’t hurt anyone. He then managed to just get in range and kills both the Doctor and the Fiday.

    Conclusion

    In the end those last two made all the difference between us killing more than the enemy, so he wins it 1-6.

    Things I learnt:
    • Rasail Boarding Teams are mighty fine units. 3W and a Symbiomate, on a 4-4 Spitfire who always has Partial Cover, WITH a Heavy Flamethrower bot, both of whom are not hackable and can both go prone.
    • CrazyKoalas + Panoplies = A bad time.
    Things I could do better:
    • Learn Tohaa better so I can calculate the points gap.
    • Don’t put camo markers next to revealed troops (for flamer reasons).
    • Realise that 10 orders means no drop troops, you can move those defences forwards if you like.
    • Always reimpersonate your Fidays!
    Another tight game against a nice opponent.

    Round Five – Supplies vs JSA (EDOCGenKip)
    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────
    [​IMG]10 [​IMG]3

    [​IMG] NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

    [​IMG] NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

    [​IMG] SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)

    [​IMG] TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32)

    [​IMG] TANKŌ Flammenspeer, Contender / Pistol, Monofilament CC Weapon, Shock CC Weapon. (0 | 23)

    [​IMG] TANKŌ Flammenspeer, Contender / Pistol, Monofilament CC Weapon, Shock CC Weapon. (0 | 23)

    [​IMG] DOMARU Spitfire / Pistol, E/M CCW, Shock CC Weapon. (2 | 39)

    [​IMG] DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0 | 26)

    [​IMG] AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)

    [​IMG] UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)

    5.5 SWC | 300 Points
    Open in Infinity Army
    5.jpg
    I drew HVT: Espionage and HVT: Designation.

    I won the roll and decided to go first, as I find Supplies is often a smash and grab job. The Fidays allow you to smoke LoF to the objectives, and I have enough midfield specialists to grab two and run on the first turn.

    I kept Al and Tarik in reserve, as I considered Tarik running rampage first turn as the map was suited to that. Nathan succeeded at a Superior Infiltration roll, so I thought there’s a Shinobu waiting in that gap between the Djanbazan sniper and the middle box, ready to kill whoever has my box near the end, or go after Saladin if he likes.

    I didn’t put Tarik on top of any of the buildings I was scared Nathan’s ninjas could run over the bridges and CC him. In hindsight this would have been a good order sink for him, so I probably should have offered it as a distraction.

    Top of first turn - Haqq

    The extreme height of the Tank Missile Launcher meant I had to cancel my Ghazi’s Extremely Impetuous Order to prevent him being blown up, and instead crawl him forwards in true honourable fashion. Al smoked the middle, and the Doctor ran up and grabbed a box. He then hiked back to safety and dropped a couple mines along the way to ward off that pesky Shinobu. The Hunzakut put a mine on the right objective and everyone recamoed/reimpersonated except for the Doctor.

    Bottom of turn one - JSA

    Seeing the beautiful cross-board firelane Nathan trekked his Domaru-Tanko link all the way to the bushes and barrels on the right and kills the Hunzakut, then moves out further to try and blast the Doctor but just doesn’t make it far enough.

    Top of turn two - Haqq

    The Ghazi heroically sprinted towards the space-samurai link, and managed to sacrifice his life to E/Marat the missile launcher by a millimetre. I then walked the Hawwa into the barrels, where he is discovered on the way (as was my hope – if there was a Ninja KHD nearby it is better to not be camoed, otherwise I am always in a bad situation on the active turn). His next order he crawled further into the barrels, and the expected Ninja KHD appeared prone on the central building to try and hack him, but gets immobilized by the Hawwa instead. Now the Hawwa was free to try to hack the Domaru on their turn. I decided to use Tarik to put some pressure on the link, and hopefully kill Avicenna. He hiked all the way along my deployment zone and took a couple shots at the Domaru, putting one down, a wound on the other and using up the Flammenspeer rounds without taking damage. Not bad work, but not enough.

    Bottom of turn two - JSA

    The Domaru spitfire broke from the link and cornered the barrels to put down the Hawwa. The Ninja managed his reset after two tries. The lone spitfire sprinted ahead and put down Tarik, ate two mines and died, all in a days work for a Domaru. He revealed his TO marker way on the right flank to get the order next turn, which also thankfully took the pressure off me as I now knew the Shinobu was too far away to attack my Doctor holding my supply box.

    Top of turn three - Haqq

    Hmm, tricky. I wouldn’t be able to get any more boxes or my classified, so I needed to just prevent him from picking any up. The Ninja KHD will deny me Secure the HVT, and give it to my opponent, but I don’t see a way to kill it. My Fiday put a mine on the left box and stood guard. The doctor pulled back into my deployment zone into safety. I couldn’t see anyway to prevent the right box so just hoped to the dice gods that Avicenna could somehow fail her rolls on 18s to pick up the box.

    Bottom of turn three - JSA

    Avicenna ran up and grabbed a box without trouble, my prayers unanswered. Uhahu and the Ninja KHD Coordinated an order to put the left Fiday down. Nathan revealed a TO Ninja who had been sitting on the middle objective to run left and gallantly pickup the last box, but he is killed by the mine.

    Conclusion

    1-3 against as he has both his Classifieds and I had none.

    Things I learnt:
    • Tarik in the corner is just too far away, don’t waste the orders!
    • Look at the board – there was a huge firelane that I put my whole midfield in the middle of. If the Ghazi hadn’t succeeded at his hail mary E/Marat attack I would have lost enormously.
    Things I could have done better:
    • Put mines on the three objectives and then do the Classifieds, don’t even worry about picking stuff up first turn. As soon as his link moved to cover the right objective, the middle and left ones were easy pickings. He had no specialists that could survive mines, so would have had to run the link into them which 1) wastes lots of orders getting there and more importantly 2) can only be done to one objective without splitting up the link.
    • Grab the right box with the Hawwa, and recamo both. Yes they would have dropped the boxes, but with a mine in the way no Ninja is going to risk picking it up with my Infiltrator still alive next to it. This would have put enormous pressure on my opponent to play catch up.
    • Put Tarik on the middle building, prone. He could have easily taken out the Ninja KHD, which would have allowed my Hawwa to get my two Classifieds easily.
    This was probably my favourite game of the tournament as it was such a blast playing Nathan. He was really friendly and we were able to celebrate the cinematic nature of Infinity and really enjoy the game.

    Day Three:

    Round Six – Supremacy vs Yu Jing (colt)
    [​IMG] Yu Jing
    ──────────────────────────────────────────────────
    [​IMG]10

    [​IMG] DÀOFĚI Lieutenant Spitfire / Pistol, Shock CCW. (1.5 | 55)

    [​IMG] HAC TAO Missile Launcher, Nanopulser / Pistol, DA CCW. (2 | 65)

    [​IMG] RUI SHI Spitfire / Electric Pulse. (1 | 20)

    [​IMG] HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

    [​IMG] GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)

    [​IMG] GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)

    [​IMG] TIGER SOLDIER Paramedic (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 29)

    [​IMG] CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)

    [​IMG] MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)

    [​IMG] YÁOZĂO Electric Pulse. (0 | 3)

    [​IMG] Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)

    [​IMG] YÁOZĂO Electric Pulse. (0 | 3)

    5.5 SWC | 297 Points
    Open in Infinity Army
    6.jpg
    My opponent was unfortunately in a rush as he had a ship to catch, so may have made some mistakes that don’t reflect his usual level of skill. We had a fun match and he was a nice opponent.

    I drew Experimental Drug as my Classified (heal someone, the best possible classified for me).

    I won the roll, and as much as I like alphastriking decided to take deployment instead. Colt seemed to consider going second anyway, but wisely went first (I have never seen a successful deploy-second, go-second outcome).

    I kept both Fidays as reserve, planning to betastrike with them once he has moved forwards. I deploy Al inside the second story of the top left building, which has a beautiful shooting range if he tries to hold that quadrant, and has a ladder which I could use to assassinate an obvious lieutenant.

    Top of first turn - Yu Jing

    His Doctor bot climbed a ladder and Discovered my right Fiday. I held my ARO, trusting in the -6, but really the better thing would have been to place a mine overlapping the Guilang and the bot. Next order, he of course Discovered+Shot with the Guilang FO and I can’t remember my choice but the result was that the Fiday became unconscious. He then moved the Guilang and takes the top right objective, and revealed another Guilang FO to take the top left. His left flank moved up a bit to take that quadrant, and the Rui Shi moved into the middle but couldn’t get into Suppressive Fire.

    Bottom of first turn - Haqq

    My Ghazi moved up the left flank and stood menacingly in the courtyard. A Coordinated Order with Tarik, Djan, Saladin, and Uhahu pushed them all into the scoring zone. Uhahu had a crack at the bottom right objective but failed. I ran Tarik up and he put down both the Rui Shi and the Guilang FO. He then full-order superjumped to the top of the covered tower as I was concerned about lurking TO ninjas. What I got instead, of course, was a lurking TO Hac Tao Missile Launcher on the top left roof, who proceeds to ARO Tarik unconscious with delicious EXP ammo. Hmm. The Hawwa then had to take Tarik’s palce moved up to take the top right quadrant. Uhahu failed her Cybermask and hid ashamed in her building.

    I had three quadrants, he had one. He had an astounding amount of points in the top left quadrant, and I assumed the camo marker there was his lieutenant so I quite erroneously think this was a Shinobu lieutenant (obviously the news of the Uprising had not reached Bourak yet).

    Top of second turn - Yu Jing

    His left camo marker moved up and opened fire on the Ghazi – It’s a spitfire Daofei! The Ghazi tanked the shots like a champion (common for him this tournament). He moved and fired again, this time the Ghazi went Dogged. The Daofei advanced again, and here I paused to ask my opponent if he was familiar with Ghazis and had my courtesy sheet available, but he was happy with his move. I proceeded to E/Marat the Daofei into Immobilised and Isolated, and the Ghazi died. We both knew this was his lieutenant, so now he had to trundle his Engineer all the way up the field to repair the Isolated, which he spent the rest of the turn doing. The Hac Tao took a shot at the Djanzaban, but ate a crit instead. The TR bot advanced and the Daofei recamoed. A Tiger Soldier paramedic successfully dropped into the top right quadrant to contest it and went into Suppressive Fire (Uhahu was not earning her wage this game…).

    Bottom of second turn - Haqq

    My Tuareg Doctor appeared and waltzed behind the Tiger Soldier, and up the container to be prone next to the Fiday. I then Idled, and his Doctor Discovered so I shoot him dead, no professional courtesy there. I then healed the Fiday (for the Classified, and the salt) and killed the Tiger Soldier with the next order. The doctor then moved out towards the top right objective and recamoed (while standing in the open like an idiot).

    I still had three quadrants, he had one.

    Top of turn three - Yu Jing

    Things look pretty tough for my opponent, and he had to play fast to make it out on time. His Daofei advanced, being wary to skirt Saladin’s repeater range, and killed the Djanzaban. His middle Guilang moved around the back and peeked at the Tuareg, but failed his Discover. He then attempted to Intuitive Attack with a Mine, but the Doctor dodged out of the way.

    Bottom of turn three - Haqq

    I still had all the quadrants, so now it’s just about collecting the consoles and killing his specialists for the face-to-face at the end. The Hunzakut moved and took the bottom left console in two orders. Uhahu got hers, as does the Hawwa (thank you Hacker bonus!). The Fiday climbed down the ladder behind the Guilang FO and stabbed him dead, then moved out to kill the Engineer and die to a Celestial Guard FO.

    The face to face roll was for the top right console, with my Doctor, Hawwa, Uhahu, and Hunzakut beating his lone FO to nobodies great surprise.

    Conclusion

    10-1 my way.

    Things I learnt:
    • Daofei Spitfire can be the lieutenant, and is actually pretty good at it.
    • Saladin’s repeater can actually come in handy sometimes.
    • Sometimes there is a Hac Tao Missile Launcher, and Tarik cannot always (ever?) tank that.
    • Tuareg doctors are worth their weight in gold. (I already knew that, I just want to share)
    Things I could have done better:
    • Tarik should have held back regardless, as the Hawwa was better at holding the quadrant than him anyway with the defence of camo.
    • The Fiday should have placed the mine, which would have trapped the Guilang FO. Alternatively, I should have smoked against the Doc Bot, which would have also saved the Fiday.
    He was a great opponent, unfortunately he was in a rush and that is never easy to play like that.

    Overall

    In the end I had two wins, one draw, and three losses, putting me at 89th out of 140. It stung a bit losing all three games on the Saturday, but they were all hard fought battles with nice opponents which is what I am after. All six of my opponents were pleasant to play against, polite, and respectful. The language barrier did slow the games a bit, with most of my matches getting very close to the 2 hour mark when I normally finish in at least 90 minutes. I’m grateful it was Limited Insertion which helped speed things up, and I got all three rounds for all my matches.

    Interplanetario was fun, and exhausting. I met lots of great people that I hope to see again and play against in the future. There were lots of side events to get involved in including Remote Racing, a trivia session, a cosplay contest, painting competitions, and learn to play Aristeia games. On Sunday we toured the CB offices and factory, it was nice to get an insight into the great company making this wonderful game and I really enjoyed it. Vigo is a beautiful city and was great to explore. Overall the experience was fantastic and I highly recommend you check it out when you can.

    Thanks for reading!
     
    #1 Jonno, Aug 24, 2018
    Last edited: Aug 24, 2018
    volgo, ijw, Koni and 3 others like this.
  2. sorniak

    sorniak Well-Known Member

    Joined:
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    Wonderful reports! Thank you very much, so little info on games from "biggest Infinity tourney" :(
    Very deep and nice list buildings.

    So...was it so effective - playing on two fidays? especially vs Tohaa?

    about rules you've asked from TO
    1. absolutely agree on point 1. ...well their FAQs sometimes add problems instead of solving...
    2. is that thing with coordinate mines is official? Because there are quite a lot of players who plays it differently. For example:
    https://forum.corvusbelli.com/threads/coordinated-order-mines.1449
     
  3. Jonno

    Jonno Well-Known Member

    Joined:
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    Thanks Sorniak! The TO rulings aren't official outside of this tournament (I've edited my post to include that). They might reflect a future ruling but really who knows, I would just play it the way your meta likes it and get TOs to be clear for tournaments.

    Two Fidays and Saladin is astoundingly good. In my humble experience Fidays have a few main roles:
    1. Delete select targets
    2. Counterstrike when they move units out of position
    3. Force inefficient and defensive tactics (which happens just by taking Saladin even without Fidays, or by being known as a Fiday running player)
    4. Infiltrate behind enemy infiltrators and kill them with rifles (First order discover + shoot with WIP 15 from an angle where they don't get cover, people are going to dodge/shoot back everytime)
    5. Put mines where your regular infiltrators cannot reach

    I agree Impersonation-2 is not nearly as reassuring as Imp-1, but I found they still did good work.

    In Frontline against Tohaa the second Fiday wasn't the most amazing, but only because one was killed quickly as I didn't see the vault route allowing his triad to get him (and I forgot about the nanopulsers). Al-Djabel still managed to present a theat by being alive next to his deployment zone, which discourages good expansion. For instance, if I had been able to kill the right sided triad (and therefore the doctor wouldn't have been able to heal them), my opponent would have been forced to move out his left flank, knowing there is a rifle in cover on the tower about to shoot them in the back.

    In Firefight on the first turn Al-Djabel killed a Sukeul ML through 2W and a Symbiomate, killed a Kaeltar AND took the Symbiomate off the Gao-Rael before hiding prone. If I had been sensible enough to Reimpersonate him he probably would have been able to hunt down the Rasail as well in the next turn, saving me my whole destruction at his hands.

    With smoke and Impersonation-2 they still have a huge threat range, especially against solo targets. Eg Against the Rasail I could just walk at him directly, if he Holds, I keep walking and get him in close combat, if he discovers I just shoot him or his bot in the face unopposed. With both levels of Impersonate they have an effective 12 inch close-combat reach, with Al-Djabel delivering B2 CC23 Dam 13 viral hits with the -6 from Suprise Attack.
     
  4. MikeS1173

    MikeS1173 Well-Known Member

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    Thank you for the detailed reports. This was a great and insightful read.

    I believe CB has published time limits for deployment, and for each player turn, I think 10 minutes to deploy, 20min for turn 1 and 2 and 10 minutes for turn 3. How strict was this? Did you or any nearby tables struggle to complete turns and if so, what happened if a player exhausted his 20 minute turn?
     
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