Hey You! Huh? Yeah you. Me? Aren't you fed up of always playing the same lists? Yeah! Aren't you tiered of always picking the "best" profiles? Yeah!!! Aren't you sad for all those awesome models that collect dust on the shelf or are used as proxies for the "cool" guy? YEAH!!!! Then I have the right tool for you son. Infinity Random List Generator! http://www.infinityutilities.de/randomlistgenerator The RLG produces legal Infinity Army Lists for all factions, sectorials and gamemodes. Simply configure the input the way you want your list to look like and hit "Generate". The list will be displayed at the bottom and you can simply export it to Army7. If you have any feedback, comments to the RLG or story of a generated list you used in a game just post it here. Thomas Edit 25 Jan 2021: Updated for N4
Bug: Sometimes, even after selecting "min: 10" and Limited Insertion, the list is provided with less than 10 models (CA vanilla) :p Unintended feature: very unlikely to produce any Fireteam options while playing a Sectorial. Suggestion: if sectorial, select randomly between fireteam options and produce a viable one (Steel Phalanx and Tohaa would try to produce 2 and 3 respectively).
Putting the old idiom of "it's not your list it's you" to the test So far the lists I've generated would've exposed me as a terrible player :p
Awesome, thanks for sharing. I hope the global community will enjoy it as much as we did here in Munich :D
SoF mode on my first attempt gave me 111pts worth of Mercs (unless the 75pts restriction was lifted in ITS 10).
I'd love to do a small tournament with this! Have each guy come up and just tell me what they are playing and then create a random list for them!
This is amazing. I'll definitely be using this to test it out! Some of the lists I randomly generated are absolutely hilarious.
Hey everyone thanks alot for all your feedback, I hope you enjoy this tool In the current implementation the Limited Insertion Gamemode overwrites the Min units input. I will change the gui to vacilitade that. Nice Idea with the Fireteams. I will put in the option to fill up fireteams when one trooper with a Fireteam skill is added. Could be a little bit more difficult, as first I have to extraxt the Fireteam informations from the Army6 datafiles. Thanks. That tool was actualy the inspiration for mine The restriction is within the code Maybe a Merc was added that is normaly available within the army? (Like Knauf in Vanilla forces). I will try to extend the list to include an indicator which trooper are real mercs. Do you still have the configuration that has caused this? I couldn't reproduce that with such a high margin of missing points. Spec-Op at the moment is implemented that way, that you get the chance to i9nclude an Spec-Op within your list but it is not guaranteed. I think I will rework it so that it always adds an Spec-Op. Should work again. Seems like a configuration in the webservice got missing.
Limited Insertion, Nomad's Bakunin. 300 Pts and 3 specialists. I don't care for number of units. This time, i manage to hit a low Pts, but 1 zondbot was included. There is still room in Pts and AVA for a couple more. Logfile: Create Infinity Armylist with 300 Points / 6 SWC Possible unitprofiles: 88 - Adding lieutenant 6 possible profiles Added MODERATOR Lieutenant (Combi Rifle) - Adding specialists 12 possible specialists Added REVEREND CUSTODIER Hacker (Hacking Device Plus) (Combi Rifle) REMs added 13 possible specialists Added REVEREND CUSTODIER Hacker (Hacking Device Plus) (Combi Rifle + Pitcher) 13 possible specialists Added REVEREND HEALER (Combi Rifle, Nanopulser) Servants added - Adding units 21 possible unit profiles Added SIN-EATER (MULTI Sniper Rifle) 21 possible unit profiles Added TASKMASTER (Heavy Rocket Launcher, Light Shotgun, CrazyKoalas) 21 possible unit profiles Added REVEREND MOIRA (MULTI Sniper Rifle) 13 possible unit profiles Added RIOT GRRL (Combi Rifle, Blitzen, Stun Grenades) 14 possible unit profiles Added RIOT GRRL (MULTI Rifle, Stun Grenades) 11 possible unit profiles Added ZONDBOT () No possible unit profile for the remaining points - Generated List with 10 models and remaining Points/SWC: 13/0 Finished listgeneration Here is another log, same specs, No servant was added and there was 3 Pts whole to fill in. Logfile: Create Infinity Armylist with 300 Points / 6 SWC Possible unitprofiles: 88 - Adding lieutenant 6 possible profiles Added MODERATOR Lieutenant (Combi Rifle) - Adding specialists 12 possible specialists Added REVEREND HEALER (Combi Rifle, Nanopulser) Servants added 12 possible specialists Added REVEREND CUSTODIER Hacker (Hacking Device Plus) (Combi Rifle + Pitcher) REMs added 13 possible specialists Added PROWLER (Specialist Operative) (Combi Rifle + Light Flamethrower, Adhesive Launcher) - Adding units 21 possible unit profiles Added LIZARD (MULTI HMG, Heavy Flamethrower) Unit AVA at max 33 possible unit profiles Added REAKTION ZOND (HMG) Unit AVA at max 34 possible unit profiles Added ZERO (MULTI Sniper Rifle, Antipersonnel Mines) 21 possible unit profiles Added REVEREND MOIRA (Combi Rifle + E/Mitter) 11 possible unit profiles Added ZERO (Combi Rifle, Antipersonnel Mines) 5 possible unit profiles Added WARCOR (Aerocam) (Flash Pulse) Unit AVA at max No possible unit profile for the remaining points - Generated List with 10 models and remaining Points/SWC: 3/0.5 Finished listgeneration Similar config : Gamemode = SoF, nomad's bakunin, 300 pts and 3 specialists. No unit count. Got Turner pair (68 pts) 2 Kaplans (27 + 23) and a CSU (12 pts, which is not in Bakunin) for a total of 130. Logfile: Create Infinity Armylist with 300 Points / 5 SWC Possible unitprofiles: 159 - Adding lieutenant 6 possible profiles Added TASKMASTER Lieutenant (Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1)) - Adding specialists 41 possible specialists Added REVEREND CUSTODIER Hacker (Hacking Device Plus) (Boarding Shotgun) REMs added 45 possible specialists Added SCARFACE & CORDELIA TURNER () Servants added Unit AVA at max 44 possible specialists Added KAPLAN Engineer (Combi Rifle, Blitzen) - Adding units 107 possible unit profiles Added KAPLAN (Combi Rifle, Blitzen) 107 possible unit profiles Added REVEREND MOIRA (HMG) 75 possible unit profiles Added CSU (Breaker Rifle) Unit AVA at max 72 possible unit profiles Added SALYUT (Total Reaction, Repeater) (Combi Rifle) 65 possible unit profiles Added SALYUT (Minesweeper, Repeater) () Unit AVA at max 42 possible unit profiles Added MORLOCK (Combi Rifle, Smoke Grenades) 11 possible unit profiles Added MORLOCK (Chain Rifle, Smoke Grenades) No possible unit profile for the remaining points - Generated List with 11 models and remaining Points/SWC: 2/0.5 Finished listgeneration
Thanks for the feedback, I think I was able to identify the causes for these problems. At the moment Zondbots still count as Models in regards of the Unit count, so they are not added when you reach 10 Models in Limited Insertion. As for the Mercs there is a Problem within the database, as CB changed the army ID from Mercs and the references within my code are not updated I should be able to fix these problems during the weekend
i know it is unintended but please please please leave it as a feature. you can make a Vanilla NA2 army composed purely of Mercs (but no Lt). awesome!
Maybe change from number of models to number of regular orders? Also I'd like specify what specialist types to include when using the minimum number of specialists option, ie. doctor, engineer, FO, hacker, etc. This tool has a lot of potential for interesting tournaments and fun casual play, I love it.
Man, you are a freaking genius! I already suggested game night with random lists! Having said so: bug report. Achilles AVA does not work and I have found 2 achilles in the list several times. I guess this is due to the double profile (v1 and v2). Cheers!
Thank you for making this it rocks!! Is there anyway to select hacker as 1st profile? It took generating something like 10 lists before I saw a bot appear in an NCA list. I get that things are random but some factions/sectorials have a ton of units out of the random pool because the hacker generates in the middle or end of the program. If I could have my hacker generate 1st the the whole sectorial is unlocked for the random generator to use.