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Infinity: Mercenaries - a skirmish campaign framework for Infinity N4

Discussion in 'Access Guide to the Human Sphere' started by Lareon, Nov 13, 2020.

  1. Wizzy

    Wizzy Well-Known Member

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    FYI, I am working on the French translation of your great project, and we found some mistakes:

    - Post Game Sequence Sheet 1.1:
    It is written in table 1 : "3 RP for each OP achieved".
    That's actually 4 PRs.

    - Rules 1.1.1, p8:
    The example for the Personal Development Table does not match with the text in the table.
    If you have 7 and 18, you get Regeneration or Immunity (Critical) and not Forward Deployment and Regeneration.

    Except some unclear sentences, which my level of English can't help to correct, I didn't find any other mistakes.


    On my side, while working on the French version, I made parodies to create a mini-comic (photos of Komagataheavy) and an artwork of cyberpunk 2077 which was duzed :
    [​IMG]
    [​IMG]

    For the French version, I'm working on the mod to make a nice book, I have still to create a mercenary company background section and a hobby/gallery section, then I'd like to tinker a codeone version. If you're interested in seeing what your mod looks like in French, the temp files are here:
    https://www.dropbox.com/sh/o05aybsfz0p4at7/AAD2Qe1IxsraoXuZABYUXiPYa?dl=0
     
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  2. Lareon

    Lareon Well-Known Member

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    Thanks for catching the errors! Going to fix them as soon as I'm able to update the document.

    The layout you applied is truly impressive. Really, congrats for the work!
    Do you think it could be used as well for the english version of the rules as well? :)



    In the meanwhile a little update about the project.

    I had to put it on hold for some time as I had several IRL things to solve. But now I'm back, yay!

    Right now I'm working to improve the rules with all the feedback I received. In the meanwhile a little spinoff project was born from the guys in the IGL discord, and they're almost ready to publish a variant of the rules, with a different twist and playstyle. The new variant (let's call it "Mercenaires IGL ruleset") will not replace the baseline rules, but will give another approach to play it, with a different focus.

    Stay tuned for new updates coming soon!
     
    #142 Lareon, Jun 10, 2022
    Last edited: Jun 10, 2022
  3. Wizzy

    Wizzy Well-Known Member

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    In which direction is your thinking?

    That I give you permission to take the .docx files and copy/paste the text in English? Yes of course, that's what I was thinking of, the layout is yours.
    If you want I can do it, you'll just have to tell me if I do it now before your corrections (and i correct the example of the Personal Development) or if I do it after your corrections.
     
  4. Wizzy

    Wizzy Well-Known Member

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    Here is a temporary zip file with the English version of my layout (at the same time, I corrected the mistakes that Word detected and those that I had indicated). :the_horns:
    https://cjoint.com/c/LFrpUnGypxU
     
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  5. Lareon

    Lareon Well-Known Member

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    That's honestly great! Thank you very much, I'm going to cry :heart:
     
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  6. Lareon

    Lareon Well-Known Member

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    Hi there!
    Version 1.2 is now live!

    Aaaand I totally forgot to add the fixes I received as feedback, duh. Sorry guys, I'll remember next time.

    So, with the new version I tried to put a different weight on victory point mechanics. Now the final value used to calculate the victory of a company doesn't rely anymore on Equipment (and way less on RP in general), but it takes in consideration the Company performances, calculating Objective points achieved during the campaign.

    I believe this change will be able to solve few things, and help balance the game better:
    • it reduce bloat on units, as equipping them don't automatically gave them more points
    • it avoid too much abuse on RP-generation mechanics (booty, support staff)
    • Support staff mechanics will be less impacting on later matches as the general renown of the units will be much lower than previous versions, and it will award experienced units (with active service) rather than bloated ones (avoiding the "RP generates more RP" problem)
    • It puts more weight on troops active service (xp gain) and company performances through the game (OP) and indirectly buff Services as they help to keep the units competitive rather than be considered a rp-sink
    I'm really eager to listen the feedback on this change, as I hope it will solve some deep flaws still remaining :)

    Now I'm working on putting a few fixes in the contracts, and improving some side-mechanics to improve the general feeling of the game. I hope I will be able to publish them soon!
     
    #146 Lareon, Aug 16, 2022
    Last edited: Aug 17, 2022
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  7. MrChupee

    MrChupee New Member

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    The new rules and formatting look great! I'm hoping to use this in the Fall/Winter period to introduce people to N4. I'm definitely a big fan of rewarding active play and growth of people in the company.

    Would the system still work using 15-point layouts in ITS missions or has the system outgrown it? I want to streamline the cognitive load for people who can't play Infinity that often so I'll probably be looking at some of the simpler ITS missions available.
     
  8. Lareon

    Lareon Well-Known Member

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    I think ITS missions could work, even if they're not optimal. Not having many specialists (especially in the early phases) could hurt a bit the game, and not having twists in place could create a mono-directional match, in which the Company with the best tools will win without issues. Still they could function, so try it and let me know :)
     
  9. Rejnhard

    Rejnhard Well-Known Member

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    A typo I guess in point formula.
     

    Attached Files:

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  10. Lareon

    Lareon Well-Known Member

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    Yeah, I missed it when updated the company starting points. Thank you to point it out, going to fix it asap!
     
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