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Infinity Dice Calculator

Discussion in 'News' started by toadchild, Dec 5, 2017.

  1. Ashtaroth

    Ashtaroth Aragoto GP Organizer
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    Not all heroes wear capes.
     
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  2. toadchild

    toadchild Premeasure

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    As always, you are all very kind.
     
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  3. Barrogh

    Barrogh Well-Known Member

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    I mean, I don't know what toadchild wears when he codes.
     
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  4. toadchild

    toadchild Premeasure

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    Not a cape.
     
  5. inane.imp

    inane.imp Well-Known Member

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    Underwear outside your tights then?
     
  6. toadchild

    toadchild Premeasure

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    Slowly making some progress. From the dice roller perspective, the changes from N3 to N4 are actually much more involved than the changes from N2 to N3 were. This afternoon I spent some time disentangling things so that saving throws are now a weapon property instead of an ammo property. Unfortunately I still have a ways to go before I'm quite ready to share a link.
     
  7. toadchild

    toadchild Premeasure

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    I haven't been able to make progress on this lately, but wanted to share the link with people to start playing around with: http://inf-dice.ghostlords.com/n4/

    No unit data built in, so lots of manual entry, and not everything is supported yet or updated to N4 rules yet.
     
  8. Triumph

    Triumph Well-Known Member

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    I've been using it for a few days now, it's working well enough that I can illustrate arguments with it so keep up the good work.
     
  9. toadchild

    toadchild Premeasure

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    Heh, guess the URL wasn't so unguessable after all.

    Glad you're finding it useful!
     
  10. Lesh'

    Lesh' Infinity LATVIA
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    the new crit mechanic is in, right? so basically we can configure everything what we want with current setup.
    and you've mentioned that some skills are not yet properly implemented.
     
  11. toadchild

    toadchild Premeasure

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    New crits are in!

    A bunch of special rules need at least minor tweaks, but I think I've got most of the core mechanics fairly solid. T2 is going to be a giant pain, because the extra saves from crits are only 1 wound, not 2. Berserk needs to be parameterized so that it can have different mods. Ikohl needs to be redone to reflect the new rules and FAQs for CC(-X) skills/weapons. The martial arts table needs to be updated, and protheion needs to be redone to not require the use of a special weapon. The list goes on, but almost all of those can be worked around if you manually set the right values.
     
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  12. Triumph

    Triumph Well-Known Member

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    Actually I checked my posts it's more like a couple of weeks, I linked someone to it in the JSA forums in late january. Were Crits working correctly on the 25th?
     
  13. toadchild

    toadchild Premeasure

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    Yeah, I did that part a couple months ago - you can page back in this thread to find when I said I made those changes.

    Anyway, consider it officially in beta now.
     
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  14. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
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    upload_2021-2-5_13-40-25.png

    I was trying to see what Kriza in a Fireteam could do vs Armored targets. :cry::cry:

    Love your work as always @toadchild thanks for making the WIP available to us!!
     
  15. toadchild

    toadchild Premeasure

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    I can increase the per-player burst cap to 6, but for performance reasons, the overall maximum burst is going to remain at 9. Linked Kriza vs. a TR HMG is going to remain impossible to calculate.
     
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  16. Triumph

    Triumph Well-Known Member

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    #276 Triumph, Feb 11, 2021
    Last edited: Feb 11, 2021
    toadchild likes this.
  17. toadchild

    toadchild Premeasure

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    Yeah, if you check the raw output, the 1.188% chance for 2 wounds corresponds to the 4.750% crit chance (causing two hits) followed by failing both armor saves.
     
  18. Ugin

    Ugin Well-Known Member
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    Hello, mate! I just wanted to check out if others have the same problem I now have. The Calculator shows no other unit selections other than the custom unit.
    [​IMG]
     
  19. Robock

    Robock Well-Known Member

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    That is what i have too. I feel like the calculator was not able to pull the N4 unit data and therefore we have to enter it as a custom unit every time we use the calculator.
     
  20. toadchild

    toadchild Premeasure

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    That is correct, I was not able to automate a system for adding unit data to the N4 calc.
     
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