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Infinity Dice Calculator

Discussion in 'News' started by toadchild, Dec 5, 2017.

  1. toadchild

    toadchild EI Aspect
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    For your statistical analysis and enjoyment, I have created a dice calculator for Infinity N3.
    http://inf-dice.ghostlords.com/

    It has profile, weapon, and hacking data for all units in the game, allowing you to easily set up the scenario you want to analyze. I don't have 100% coverage of every possible ability, but I have the vast majority of them.

    If you find any bugs or have any problems, please do not hesitate to contact me, and I will try to fix it.
     
    5th Dimension, Grathak, Aiwe and 15 others like this.
  2. xagroth

    xagroth Posthuman

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    We should have a "Tools" thread, pinned to the top. Maybe in the Game section?
     
    Belgrim likes this.
  3. toadchild

    toadchild EI Aspect
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    I wasn't sure of the best forum to post all of my resources in, so I went with this one. There aren't a lot of general-purpose subforums in the new setup.
     
    jherazob and xagroth like this.
  4. Wyrmnax

    Wyrmnax Well-Known Member

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    Question: Does it consider TAG fatality lv1? Is there a way to make it?
     
  5. toadchild

    toadchild EI Aspect
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    Yes, it currently considers all TAGs to have Fatality L1.
     
    HellLois likes this.
  6. Thaddius

    Thaddius Well-Known Member

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    Thanks very much for this. I really do enjoy it.

    There maybe a function but I haven't been able to find a function for Nimbus or Nimbus Plus zones. If one could be integrated that would be awesome.

    Keep up the good work.
     
  7. toadchild

    toadchild EI Aspect
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    Yeah, I don't have support for visibility zones currently. At the moment, you have to manually set burst and other modifiers. It's on my list, but has been a low priority.
     
    Thaddius likes this.
  8. Skyhusky

    Skyhusky Active Member

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    Thanks for the tool, should be an interesting thing to use!
     
    toadchild likes this.
  9. Death

    Death Well-Known Member

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    Does this calculator take into account that impact template weapons ignore the arm mod of cover but not the BS mod of cover?

    Do units with marksmanship LV2 ignore the bs mod of cover?
     
  10. toadchild

    toadchild EI Aspect
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    Yes and yes.
     
    Icchan likes this.
  11. Death

    Death Well-Known Member

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    toadchild, you are awesome. Thank you so much for this calculator.
     
    toadchild likes this.
  12. Reece

    Reece EI Aspect
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    Could you add D-Charges as a CCW and add NBW options for +3 CC and +1 Dam? I know we talked about it briefly recently. ;)
     
  13. toadchild

    toadchild EI Aspect
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    It's on my list. I'm taking some time off for Christmas soon, and may or may not end up working on projects.
     
    Reece likes this.
  14. Reece

    Reece EI Aspect
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    I vote time off. Be free!
     
    toadchild likes this.
  15. toadchild

    toadchild EI Aspect
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    It really depends on how tired of my family I get by the end of week 2.
     
    Zewrath, Reece and Abrilete like this.
  16. meikyoushisui

    meikyoushisui Well-Known Member

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  17. perseus

    perseus Angry Clown

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    hi.. i was checking about kazakh spetnaz and wondered about,
    there is no suprise factors for camo troops, right?
    we have to give it ourselves as - 3 mod in reactive side ?
     
  18. ijw

    ijw Wargaming Trader, Freelance Editor
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    Correct, because the Camo trooper might already be revealed so it can't be added automatically.
     
  19. perseus

    perseus Angry Clown

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    i see. so spetnaz is the best face to face winning trooper of the game.
     
  20. Mahtamori

    Mahtamori Well-Known Member

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    They are good, but they are far from the best. Absolutely fantastic value for their points, however.