Bio Weaponry is not really that advanced. It is just a type of weapon that attacks BTS rather than armor. Super easy to explain. Some of its gets a bit fiddly but I don't see it as being that complex. Climbing Plus is easy to visualize and explain as it really boils down to "can climb more easily and can shoot while climbing". Super Jump definitely is an advanced skill because it is so fiddly. If I were a betting man, I would bet that Total Immunity is going to be simplified to "immune to weapon special ammunition". Also, some units can be more complex but it would only be a minority (maybe 1 or 2). That is why I think CB would have to go with the hand curated core for the various factions (like X-Wing), and then make a real concerted effort to release at least one new model for each faction each season (or at least more regularly than they are managing currently). I suppose C1 could be like Kill Team. If that is true, then I pretty much have zero interest. The game is already a skirmish game. I don't need it to be more skirmish-y. EDIT: Having siad that, I could see the benefits of C1 being a half-sized version of normal Infinity, so you play one a 24x24 in. (or maybe 30x30 in.) board and play with the equivalent of 150 points. That would definitely make it easier for new players to play, who may not have access to a 4x4 board but could easily find the space to play a 24x24 in. (or slightly larger) board).