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Infinity Army - N5 - Updates & Bugs

Discussion in 'Infinity Army' started by Koni, Dec 19, 2024.

  1. DamionThrakos

    DamionThrakos Member

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    I'm assuming this is a bug, or an oversight from the edition change.
    • Army: Morats
    • Troop: Tyrok Hunter
    • Browser used & OS | App version and mobile OS: All
    • Description of the bug: The Tyrok Hunter does not have a CC Weapon other than the Trench Hammer, which is disposable. Previously, when out of hammers, she would fall back to the +1 Burst Heavy Pistol. With the removal of Pistols having CC attacks, was the Tyrok supposed to gain a non-disposable CC Weapon to cover this? If not, they are effectively helpless in melee once they are out of Hammers.
     
    bladerunner_35 likes this.
  2. MattB89

    MattB89 Well-Known Member

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    Army: Vanilla Nomads and Tunguska
    Troop: Tunguska Triggermen
    OS: All
    Description: Silhouette size of Triggermen is S4 seemingly for no reason as the model does not have guard and is not a Motorcycle. Is this supposed to be S2?

    Triggermen also do not seem to have any link options. Is this intentional?
     
  3. StephanDahl

    StephanDahl Well-Known Member

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    Army: Aleph, OSSS
    Troop: Sophotect, Shakti
    Browser, OS: All
    Description: In addition to the turrets stats, the profiles with deployable turrets include the stats of all possible variants of turret weapons, not just the one specified on the profile.

    Compare and contrast:

    Army: Kestrel, Generic PanO
    Troop: Machinist, Crux Knight, Fireflies
    Browser, OS: All
    Description: The turret stats are not included in the profile at all; neither the turrets stats, nor the guns stats.

    I would prefer a happy middle, where the profile included the turret stats and the stats of the weapon on it (only).
     
    burlesford likes this.
  4. Abrilete

    Abrilete Well-Known Member

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    Sorry for insisting on this, but has it been looked at that Tohaa's Pheroware Tactics are "Technical Weapons", a rule that doesn't even exist in the game any longer?
    It's shown as such in the Army and in the rulebook.
     
  5. Koni

    Koni BanHammer
    CB Staff

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    Dev team is aware of it and will be fixed very soon, as the team is working in releasing a fixed version of the rules PDF addressing typos, erratas and those kind of stuff.
     
  6. Kaufi

    Kaufi New Member

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    Disco baller in Oban (didnt check anywhere else), in army shows double shot, while in rules it doesnt have it.
     
  7. Iskandar

    Iskandar Well-Known Member

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    The weapon does have Double Shot in the rules

    upload_2025-2-5_11-39-20.png
     
    Abrilete likes this.
  8. Rez Kalamari

    Rez Kalamari New Member

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    Army: Tohaa
    Troop: Kiel-Saan
    Description: Not available for fireteam, could be intentional as it wasn't able to fireteam in tohaa before but with the loss of Spiral this makes the Kial-Saan even less useful.

    Opinion: Should either be put into the fireteam chart or get Impetuous/Frenzy and cost reduction and negatives that go with them to at least make the unit useable. Also metachem on an expensive model is such a gamble especially when most of the cheaper metachem units get reroll.
     
  9. Rez Kalamari

    Rez Kalamari New Member

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    The picture of the unit in the N4 lorebook has it and a robot "guard" it may not have guard but it does still seem to be two models on the same base. Which is likely where the +1B comes from and maybe the regeneration as well
     
  10. MattB89

    MattB89 Well-Known Member

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    Yes it may be intended to be that way, which is still a weird design decision by CB as other S2 models have these abilities and still are S2.

    Being S4 with short range weapons, no marker state and M6-2 means this is a not a profile that will be able to move through the midfield easily due to base size, despite thats what the profile is clearly designed to do considering weapon load out.

    Not a unit that will see much play with these stats sadly. If there were link options then that would possibly be a point in it's favour's but Triggermen are clearly quite confused in what they want to do.
     
  11. Kaufi

    Kaufi New Member

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    So it seem in the quick reference but on page 70 it doesnt.
     
  12. Sungwon

    Sungwon Well-Known Member

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    Many other weapons from P67 to P74 do not have their full traits written in their boxes. It is acceptable for me as it allows to add or remove traits or labels for the balance purposes without editing the rules page. I can agree to disagree.
     
  13. dogborn

    dogborn Member
    Warcor

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    Army: vanilla ariadna and kosmoflot
    Troop: polaris bearpod
    Description: Should have the trenchhammer pos fixed to pos 2 as they had damage 18 in n4 and should they have no cover and no impeatous order? looks iffy to me.
     
  14. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    A note is missing about both Jamie Arantes profiles sharing AVA (like with Jeanne)
     
  15. Ctws87

    Ctws87 New Member

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    • Army: vAriadna, Kosmoflot, Tartary Army Corps, USAriadna
    • Troop: Wardriver
    • Browser used & OS | App version and mobile OS: All
    • Description of the bug: Wardriver no longer has an EVO hacker profile. This means that no Ariadna armies can utilise the EVO Hacker Bonus rules in 4 of the ITS16 missions. Mercenary armies that contain wardriver have access to other units with EVO Hacking.
    • Previously when there was a ITS rule for foward observer and sensor remotes Ariadna received a new temporary Traktor Mul profile to allow them to benefit
     
  16. archon

    archon Well-Known Member

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    • Army: JSA, Oban
    • Troop: Genbutai, Kyosho, Sohei
    • Browser used & OS | App version and mobile OS: All
    • Description of the bug: None of these units has fireteam options like all other Reinforcements unis from other factions have. Sohei are also only exclusive in Reinforcments mod available - maybe this is intentend but it makes the very expansive JSA Reinforcments box not very tempting.
     
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