Hello, Is it possible to download the 2e revised (2008) PDF from somewhere? My google-fu is not working.
i do have the 2008 edition, are you on discord ? edit: ok, i've finally took them from my archive and added them to my google drive; as it is not the first time people are trying to find them. https://drive.google.com/file/d/1kzcoo5jgkPK7ZsUqLQ4ANEf7jU9yHjKw/view?usp=sharing
I've still got my printed books but I don't seem to have the PDFs lying around anymore. Is there anything specific you wanted to see?
I do. I'll see about putting them into a zip file. Armies and weapons for N2 book, in addition to the newer profiles for HS and CP.
Only started in N3 so this is pretty cool to leaf through. What did attack:Overrun do? It’s listed in the orders but I can’t find any reference to it elsewhere, or on google
Spoiler: N2 Rulebook, page 146, pdf page 20 Overrun. Overrun is a Long Skill that consists of performing a Charge with a T.A.G, or a Light or Heavy Vehicle. The CC Attack is substituted by the MOV Skill, Overrunning the target, who must make a PH Roll or take damage. Using this Long Skill, any subsequent MOV that runs over a figure will be considered an Overrun attack. The Damage caused by an Overrun is equal to the PH of the vehicle. The target of the Overrun can choose to Shoot (Face to Face Roll BS against PH), Countercharge (Normal Roll of CC), or Flee (PH Face to Face Roll against PH). If the Overrunning figure wins the roll, the defender takes Overrun damage and must make an ARM roll or take a wound. The attacker continues on to complete his move. If the defender Shoots and wins the Face to Face Roll, the attacker must make an ARM Roll or take a wound, and passes right by his target without damaging him. He then continues his move in the direction the Overrun was initially declared. If the target declares a Countercharge, he makes a CC Normal Roll but automatically receives the damage of the Overrun, making an ARM Roll or taking a wound. If the target survives the impact, both figures are engaged in CC, and the attackers’ MOV action will be cancelled. If the defender Flees and wins the Face to Face roll, he takes no damage and moves aside from the Overrunning figure, who continues his move in the direction the Overrun was declared. ]I am totally fanboying this old rules atm :-D Some things are real fun, others.... it is better they don´t exist in this manner anymore... Spoiler: Guided Special Ammunition (GUI) and Hacking against Guided This type of ammo is able to move around the battlefield and dodge any obstacle until reaching a target determined by a Forward Observer. It allows shooting at an objective previously marked by the Observer, with no need of LoF or any BS Roll: the projectile automatically hits a marked target. The maximum rate of fire of Guided Special Ammunition, by magazine capacity and fire system re-calibration, is 5 rounds per Game Turn. Guided Ammunition can be hacked and intercepted by ECM as well. Guided projectiles have BTS–3. • Hacking Guided Ammunition. To hack a Guided projectile effectively, the miniature must make a hacking roll, a Normal Roll of WIP modified by the target’s BTS. Guided projectiles have a BTS of –3 and only Guided Ammunition attacks may be hacked. A defending hacker does not need LoF or to be within 8 inches of the projectile: When a Guided Ammunition attack is made, any hackers on the defending side gain an ARO that can be used to hack it. If the hacking roll is successful, the enemy’s projectile is completely deactivated. Hacking Guided Ammunition is a Short Skill. This was great: connecting GML to a Forward observer seems like the most natural thing to be. Also with the Sat-lock special rule it was WAY more complicated to pull this trick out of your sleeve. Plus the option to hack the ammunition. (I think one of the two options would be enough, highly favoring the first one. Having the need to achive LoF with an F/O-Unit is way more complicated (and dangerous) to achive then the pitcher-trick) Spoiler: Exrah: Concordat Exrah Operators are the ephemeral branch of the Exrah race. Their keratinous epidermis is softer, which allows them more mobility and personal speed, but makes them vulnerable to radiation, so their life expectancy is very short. Physical damage suffered by the “Ephemeral” is impossible to cure, as his internal organs, affected by the ambient radiation of their planet and cosmic rays received in their trips, have a very short endurance. Because of this, when an Exrah receives a hit that pierces his ARM, his state directly moves to Dead: he does not suffer the Unconscious state and is automatically removed from the battlefield. Furthermore, the organism of the Exrah is very sensitive to powerful E/M transmitters, which causes them severe internal damage. If an Exrah receives an E/M impact and fails his BTS Roll, he will pass directly to the Dead state and is removed from the game table. Just fyi, lets see how "exrah" turns out later =) Spoiler: Level 2-Optical Disruptor Field: More powerful than the previous level and with a higher range, it creates an Optical Disruptor Field around the miniature the diameter of a Circular Template. Deployment of ODF. This allows deployment with an activated Optical Disruptor Field, without having to spend any Order or make any roll. This functions only in the deployment phase. Defensive ODF. During the battle, any figure aiming at the bearer of an activated ODF will suffer a –6 to his BS Attribute roll. Defensive ODFs do not require any Order or need any roll. Any miniature placed within an ODF area receives a –6 Modifier to be shot at that is lost after leaving the field. ODF in combat. Figures can act normally inside the ODF without losing the –6 effect when shot at. The Modifier from an ODF is not cumulative with those from Camouflage and Hiding (CH). If a figure is in CC within an ODF, the -6 Modifier is not applied to CC Attribute rolls. Ah yes, good ol´ ODD field :-D with no limit how high a MOD can be that was super fun to play with. -15 MOD on BS incoming. Spoiler: Combat Camouflage. This allows a miniature in a camouflaged state to make a BS, Forward Observer, Sepsitor or Hacking attack before his opponent does. This attack is made with a Normal Roll. If the adversary survives the attack, he may then make any attacks he may have declared in ARO which are also made as Normal Rolls, with -3 to BS if shooting at the revealed figure. After this, the player will have to replace the Camouflage Marker with the correct figure. Combat Camouflage is only available for use with Ballistic Skills. In ARO, the reactions of Camouflaged soldiers are simultaneous to the Order they react to, so Face to Face Rolls will be made. An the best of it all. Ariadna peasent spam with chain rilfes. Hope you survive your coinflip, and maybe you are allowed to shoot down a low cost modell and in the next order we try again. Defenetly one of the better rules to be changed.
Neat. Guessing light vehicles were motorcycles, were there other vehicles in the game classified as heavy back then??
not that I remember anyone actually playing with vehicles, but i think it was like a holding spot in case u want to house-rule or mission specific Trucks or cars in your game. I am not sure if Maghariba was considert a vehicle, but i remember him having braces for modells to hold on and drive with them ^^ Spoiler: Braces Some vehicles and T.A.G.s can carry troops on their bodywork. Each figure can cling to a single brace. The number of braces, indicated between brackets, marks the number of figures that the vehicle or T.A.G can transport. In order to get on or off a brace, a figure must use the Short Skills Mount/Dismount. Troops gripping braces cannot perform any other action save Dismount or Dodge. When Dodging, it is always assumed that the figure jumps off the vehicle. Troops cannot be deployed already gripped to braces. Miniatures must be positioned next to the brace positions on the vehicle model when clinging to braces, in Order to determine LoF and cover situations. The Maghariba Guard, for example, has its Braces in the rear area. If a vehicle or T.A.G. with figures gripped to braces is shot at, it must be indicated whether the T.A.G. or the troops clinging to it are being targeted. Template weapons fired against the vehicle or T.A.G. will also affect the passengers.
https://drive.google.com/drive/folders/1CLr8rQbQU9qV6sDfdcy03NC-7QnsAGFt?usp=sharing here are some more files. I do have N2 profiles (and any later releases). I don't have the N3 profile which were in the army app anyway.
No, even Aragoto was just a MI. Overrun was really only TAGs. Light and Heavy vehicles were for fan-made special scenario. Note that vehicle always have STR, not W. Vehicle drops off Mech Deployment during Deployment phase and runs off lol
Overrun was only TAGs, but realistically it wasn't an ability people used, which is why it was removed in N3. The vehicle rules were extremely half-baked; IIRC motorcycles were described as light vehicles but were explicitly not allowed to overrun.
N3 also had pdfs of the profiles (and at few iterations to fix issues). I have several v.3 and v.4 iterations. (archive drive has all my N3 pdfs, in addition to the N2 stuff (when I started) and I collected ALL of those files.