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Ikari Karakuri

Discussion in 'Ikari Company' started by Space Ranger, May 10, 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

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    So I tried out a double Karakuri list. Awesome!!! Maybe not as good as JSA with a Haris but I think Ikari has a little better support for them. I did 2xMk12 mainly because why bother with the Combi? It’s just worth it to take the Mk12. But man moving up these Robotic beauties up onto objectives then going into suppression fire and is great. Now that they are effectively ARM 6+3 with cover is going to make them my go getters for taking any kind of objective.

    Another things that I didn't need but prepared for just in case was taking a Tokusetsu Eng. Due to Remote Presence, the Karakur has 2 levels of Unconcsious, then an Engineer can bring them back to STR1, however, also due to RP, the Engineer can spend another order to bring them up to their full 2 wounds!

    What's your experience so with the new rules?

    karakurix2
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]2
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32)
    KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
    PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
    YÁOZĂO Electric Pulse. (0 | 3)
    YÁOZĂO Electric Pulse. (0 | 3)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1 [​IMG]2
    BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
    TANKŌ (Fireteam: Haris) Blitzen, Light Shotgun / Pistol, Monofilament CC Weapon, Shock CC Weapon. (0.5 | 24)
    BRAWLER (Infinity Spec-Ops) (6 XP) (BS:13) Rifle, Light Shotgun, Akrylat-Kanone, Panzerfaust / Pistol, Knife. (0 | 17)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    6 SWC | 300 Points
    Open in Infinity Army
     
    #1 Space Ranger, May 10, 2019
    Last edited: May 10, 2019
    Abydog likes this.
  2. Maksimas

    Maksimas Maxi

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    Karakuris are indeed amazing for what they do and what they cost
    Couple that fact with the idea that Ikari has really poor specialist coverage ( Not many of them can even exit outside your DZ at the start of the game. ), and you've got a unit that fits in this place like a chemist specializing in acids in a hit-man agency.
     
    Abydog and Space Ranger like this.
  3. Raising

    Raising Member

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    I cant see the purpose of the evo hacker in this list. but having 2 karakuris sound great
     
  4. Space Ranger

    Space Ranger Well-Known Member

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    +3 to PH when doing Combat Jump at not cost or order. Must have for Yuan Yuans.
    Team Pro to keep my weird Ikari links from being broken.
    Baggage for refill on Panzersfausts, mines, etc. Not always in this case. Also to cost 45pts. in an area for missions that count for such things.
     
    Remnar, Abydog and Hecaton like this.
  5. Raising

    Raising Member

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    I do use the evo a lot, but I deploy 4 yuan yuan and 3 or more remotes with repeater to take the +1R on ARO from turn 1.

    the teampro advantage is not really usefull on my book (I dont use to lose the link captain)and having only 2 yuan yuans you are better adding two more and still have 9 points to place a normal bagaje REM
     
  6. Raising

    Raising Member

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    Im thinking on something like this


    Double Trouble
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]6 [​IMG]3 [​IMG]4
    TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32)
    KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11)
    KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]3 [​IMG]2
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    6 SWC | 300 Points
    Open in Infinity Army
     
    RobertShepherd likes this.
  7. Space Ranger

    Space Ranger Well-Known Member

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    Looks great! I guess just through things in the past I've liked the TeamPro. I hate loosing the leader and then the link can't form back up because it's missing that exact group of figs. Lately I haven't even jumped the YY. My opponents know they are coming and set up accordingly. So I set them in deployment just to throw smoke. In the game I had I hardly needed it but it's still pretty useful. I also still rolled a 19 on my last jump and scattered right the middle of the enemy to get riddled with bullets lol.