A few months back, I began collecting odds and ends to begin constructing a set of Infinity terrain of my very own. Once 3rd Offensive was revealed, I decided to wait for the release of Invincible Army to start putting it all together, as the sectorial looked to be exactly what I wanted. Now we have the profiles, I find myself asking the question; "how do I build a terrain set to make the best possible use of these profiles?" The sectorial has several severe weaknesses and great strengths that are giving me grief when it comes to table design. Some early thoughts: The Haidao has Zero-G Terrain, the only non-Multiterrain terrain skill in Yu Jing. I should exploit this. 8-Inch Cubes: Invincible Army is going to be ruined by E/M Speculative Fire and Hacking. Putting big cubes in the way should help mess with ZoC and trajectories, and provide sniper nests. Model counts are usually going to be low, with great long-range firepower. Maybe make it more open? Liu Xings can take a hit, Landing Areas will be fairly good. Anyone else have any thoughts about building terrain to wring the utmost value out of the Invincibles?