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I have been assimilated. Looking for any advice.

Discussion in 'Combined Army' started by Snack_Happy, Mar 12, 2018.

  1. Snack_Happy

    Snack_Happy Member

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    I went to the rumble to check it out. It was pretty cool to see all the tables and armies. I ended up purchasing the Onyx Contact 300 point Force. I haven't played but one demo maybe a year ago. I'm looking for any advice you guys have to give whether it is the best sections of the rule book to read first or the best ways to use the models I got.
     
  2. Rothin

    Rothin Member

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    For the 300 pt box, you should run the 2 drones as the Q-drone and E-drone. The E-drone can buff your Q-drone with the hacking program Assisted Fire which turns it into a killing machine, and it having a EVO-hacking device will give your Fraacta an auto +3 MOD to the roll to air drop in.

    Rodoks can be used as an aggressive link team and their mimetism helps them survive. The 4-2 movement makes them a bit slow, but Rodoks should be move-shoot and not move-move anyways.

    The Maakrep HMG and Sniper profiles are the same cost, and I usually run the sniper as an ARO piece. The HMG can be better used during the active turn though.

    The Umbra is going to be your LT usually, but if you want to run the hacker profile then you'll have to make a Rodok your LT which costs an extra SWC.

    Unidron are alright, and the 15 point Forward Observers are going to he your cheapest specialist. Plasma ammo is brutal, so don't underestimate them hold things down mid field.

    The Fraacta can be your last turn objective grabber or sneak behind the enemies line or flanks to do damage. Don't forget you can walk her in from the table edge instead of air dropping in.

    Units you'll want to get soon:
    -Medtech Obsidon Mechinoid, AKA Dr. Worm (only doctor and engineer)
    -Noctifer (TO camo missile launcher)
    -Ikadron & Imetron x2 (2 flamethrowers, repeater, baggage and cheap orders)

    Sent from my SM-G892A using Tapatalk
     
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  3. xagroth

    xagroth Mournful Echo

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    Add to that the Rodok Missile Launcher blister :p

    I'm no fan of the Noctifer ML, however. I prefer the Spitfire ("cheap-o Glass Sphinx"). And the Maakrep will stay at home most of the time, I'm afraid.

    Then, the non-urgent troops:
    • Unidron SWC box
    • Sphinx (cheaper TAG and force multiplier)
    • Malignos (not really urgent, but it depends on playstyle) blister (there is only one, the other model is in the Shasvastti starter box. You could use the Shrouded blister for a second Malignos... if you really want to use one).
    • IF you want more tags (or don't wanna pay the Sphinx... but she is cheaper than the Xeodron haris and one slot for Limited Insertion), Xeodrones + Legate Boarding Shotgun.
    Suggestions:
    1. DO NOT buy the Umbra Samaritan model, unless you are REALLY confident in your assembling skills. It is unbalanced AF, and if you want it to conform to the Silhouette rules, you need to saw off part of his "shadowy mist". It's better to go and buy more Legates (spitfire or BS, I prefer the BS because the Spitfire model is too like the one in the starter).
    2. SAVE the bits that you won't use, specially from the remotes. Sawing carefully the Missile Launcher from them (since you will mount the EVO and the Total Reaction, like 80% of us do, the other 20% mounting a second box) and using some magnets lets you transform a Xeodron into an Overdron proxy (my Xeodrons hace a smal magnet glued to a drilled hole on their back, and the ML has another magnet glued, so they snap together). Even if you decide to buy the Overdron, you better use some magnets when mounting the sniper rifles, because they are too fragile and can break or bend easily.
    3. Get ready to start buying more EC troops. The Charontid is an obvious given, the Skiavoros is one of the best Lt for generic when your Lt won't be ramboing all the time, and you will have Speculo killers, smoke thowers, and more! And the Rodok HMG works wonders even unlinked.
     
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  4. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

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    Welcome to the army, mate! Hope you have fun.

    Another model you might consider is the nexus as he gives you hacker support and makes for a good back line lieutenant instead of the umbra.
     
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  5. Aspect Graviton

    Aspect Graviton Friendly Alien Overlord
    Warcor

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    Welcome.

    I would second picking up a Nexus, a cheap versatile Lt choice is a tool worth having in Onyx (all your others tend to cost quite a few points and want to be put forward, and therefore at risk, which if you're just starting out is a play style I'd avoid). Onyx is a faction of mono-task glass hammers. On the other hand having 4 Rodoks who all have the veteran rule as part of morat you're more insulated from loss of Lt than most starting players.

    Sections of the rulebook to read, probably mimetism, hacking (with a view to supportware) and super jump, onyx has all the super jump and with Rodoks you'll want to use it a lot, since you've jumped in at the deep end with a sectorial also the fireteam rules.

    I'd also follow the advice given above about drone combo building for an E-drone and a Q-drone, you could also always proxy both as M-drones.

    Supportware will probably end up being a big part of your game plan, CA drones are genuinely excellent and the ability to put supportware: assisted fire on Unidrons makes a line trooper into something a lot more useful (template attacks, dogged and marksmanship), it comes with the downside that while you can use hacking to make you're stuff better you're also more vulnerable to it.

    [​IMG]
    Onyx starter [​IMG]12
    ──────────────────────────────────────────────────

    [​IMG]Group 1 [​IMG]7
    [​IMG] UMBRA LEGATE Lieutenant Spitfire, Flash Pulse / Pistol, DA CCW. (1.5 | 41)
    [​IMG] UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
    [​IMG] UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)
    [​IMG] UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)
    [​IMG] E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
    [​IMG] Q-DRONE HMG / Electric Pulse. (1 | 26)
    [​IMG] FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 29)

    Group 2 [​IMG]5
    [​IMG] RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26)
    [​IMG] RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26)
    [​IMG] RODOK HMG / Pistol, Knife. (1.5 | 27)
    [​IMG] RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

    6 SWC | 300 Points

    Open in Infinity Army

    Suggestions for starting:

    You have two potential link teams to start out with the umbra and the unidrons or the umbra and the Rodoks you can only have one as they are both core teams.
    • To start with I'd probably use the umbra and the unidrons, it's a less powerful link but requires less finesse to use and your rodoks can be doing nasty little pop up attacks from different locations with a bit more freedom.
    • The E-drone schoolps about behind the Q-drone or the Unidrons to buff them as the situation requires.
    • the Maakrep goes and stands in a high place behind a wall (that way if they get Ko'd they fall behind cover and can automed kit
    • The Umbra with his friends does most of your pushing, the rodoks sweep the sides using their manuvreability to harrass and cover your advance
    • The Fraacta either jumps on using assisted jump or walk on from a side once secured by a rodok.
    Thing to look out for:
    • Shock, basically all your units that aren't robots hate it and suffer more than other faction as it will stop them using valour or auto medkit
    • MSV will stop your units benefiting from mimetism (7 of your units in that box have mimetism)
    • Killer hackers who can target your E-drone
    • Mines: which ignore mimetism and are shock
    • Cheap warbands, you don't have a force with a high model count, so it's harder to deploy in depth or to cover everything to stop some expendable monk running into your line and firing a chain rifle at something important.
    • Attrition, all your stuff costs loads of points, humans breed like rabbits, piece exchanges will almost always hurt you more than them.
    Things you're good at:
    • Plasma: probably the best ammunition in the game, is it a shotgun with better range or is it damage 14? Whichever one, it hits twice as hard and it's on your line troops.
    • Movement and nasty suprises: Onyx have one of the best drop troops in CA, and CA drop troops are all pretty amazing, you also have 3 unit entries with superjump allowing you to re position or strike from strength or ignore cover more often than not. You haven't got any of the CA TO camo stuff yet but it's good.
    • Big scary guns, probably the best big scary guns in the plasma sniper, the HMC, TO surprise missile launchers and mimetic super jumping HMGs
    Things to expand with:
    • Nexus operative, discussed to death all over this forum and already alluded to.
    • Dr Boobworm: Medical Doctor And Supreme Badass Of The Combined Army: Fixer of Overdrons, Medic Of Daturatzi And Completer Of Classified Objectives, And Replacement Lieutenant.
    • Ikadron batroid and immetron x2: your useful cheap line orders, I rarely leave home without 2 9pt Ikadron
    • An Overdron, the other tags need finesse, an overdron just needs a target more than 16" away
    • Malignos: TO ambush unit, general trouble maker and mid field button pusher
     
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  6. itsuncertainwho

    itsuncertainwho Well-Known Member

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    Where to start with the rules....

    1. Read the basic play rules. Don't worry about skills or weapons right away.
    2. Look up each unit profile that you have and read what skills, equipment and weapons they have. Learn the skills of your units before worrying about what other units can do.
    3. Once you are comfortable with the units you have start looking at what the rest of Onyx has for skills and equipment.
    4. Expand to looking at CA as a whole.
    5. Start looking at armies you play against or are interested in.

    There are a lot of rules, skills, weapons, and equipment that take a lot of time to absorb. When taken in small chunks the Infinity rules aren't bad to get through.

    Captain Spuds Hacking Helper is gold. It makes hacking easy.
     
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  7. Snack_Happy

    Snack_Happy Member

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    Played my first game. Got obliterated. It was fun.
     
  8. C0MR4DE

    C0MR4DE Malfunctioning Unidron

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    So....
    1, know your units. The main point is, when you have to improvise, try to chose the most capable unit to do so.
    2, Read, be up to date, know your mission and always have a plan.
    3, Onyx is hard. I mean HARD. You have good troops, but they are not the best. If you want to win, read 2.
    4, Forget the maakrep. 33 point goes down the sink with a single crit hit or a single shock hit. Pick a Q drone instead, and support it with hackers.
    5, Use E drone! Immune to shock, Exile + Goodnight.
    6, Read rule 2.
    7, Important to understand that if you have a link (5) do not invest into big guys. Pointless. If you have tags etc, you will move that and you have a pointless 5 man link in the back, which is good but not so good to def.

    Gl, hf :)
     
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  9. alchahest

    alchahest Well-Known Member

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    I disagree with #7 - the order efficiency a link can give you lets you spend 1 or 2 orders to get the team in place, then the rest of them to mov the tag (or you can move the tag into place and set up a defensive point, and move the team instead.)
     
  10. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

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    I think you're missing the point when he says that you shouldn't invest on TAGs if you have a link. Generally speaking, you want to focus on one or two attack pieces for your offensive, and big links OR tags can have that function. While having both might seem like a good idea for redundancy, depending on the case you might end up in a scenario where you have more models than you have orders for.

    again it is situational, but someone who is starting should focus on the basics before moving on to more complex tactics.
     
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