So while there is still a lack of clarity about the interaction between MA and Monofilament, I wanted to pose a question: Should MA be allowed to modify Monofilament damage? Note, this is not asking how it currently works, but how it should work in Code 1. I just wanted it get people's thoughts on how ideally they would want it to work. Thank you.
Just to check, have you read this thread? https://forum.corvusbelli.com/threa...harts-clarity-and-monofilament-clarity.37086/ Or the key to the CC Special Skills chart? https://infinitythewiki.com/index.php?title=CC_Special_Skills_Charts_Legend In particular: Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack. EDIT - this is in reply to:
As this is an opinion poll, let me just specify why I voted yes; I think that's how it should work simply to have consistency and avoid confusion. The distinction between weapon set damage and PH value is recurring ever since I started reading the forums. Not sure it's entirely balanced for normal hits, though :/