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Hunger Games JSA

Discussion in 'Japanese Secessionist Army' started by geo67, Jul 12, 2018.

  1. geo67

    geo67 Well-Known Member

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    So next week we have a Hunger Games going down in our meta.

    The rules, (which may be subject to change):
    When building Army Lists, each player has 75 points and 1.5 SWC to spend with the following limitations:
    -A maximum of three models may be chosen (g:sync count as separate models for this purpose)
    -No Lieutenant is required. You may take 1 unit with the Lieutenant special rule, but they will not gain a Lieutenant order, nor will your force go into Loss of Lieutenant status if it is killed.
    -G:Servant units are not permitted.
    -A hacker is not necessary to field remotes.
    -Models cannot form any type of link team.

    I was thinking:
    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]2 [​IMG]1 [​IMG]1
    [​IMG] OYAMA Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)

    0.5 SWC | 73 Points

    Open in Infinity Army

    or

    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]2 [​IMG]1 [​IMG]1
    [​IMG] OYAMA Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    [​IMG] RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)

    1.5 SWC | 72 Points

    Open in Infinity Army

    or

    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]2
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    [​IMG] DAIYŌKAI Red Fury, Panzerfaust / Pistol, DA CC Weapon, AP CC Weapon. (1 | 49)

    1.5 SWC | 73 Points

    Open in Infinity Army

    I think it's a pretty casual event, but I want to have fun, and at the same time kill some stuff.
     
  2. ambisinister

    ambisinister Broken Zoetrope

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    Given those specs, I’d probably bring something like one of these:

    [​IMG] Japanese Secessionist Army──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]3
    [​IMG] YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
    [​IMG] KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 40)
    [​IMG] KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]1 [​IMG]3
    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    [​IMG] ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 28)
    [​IMG] ARAGOTO Spitfire / Pistol, Knife. (1 | 26)

    GROUP 3[​IMG] [​IMG] [​IMG]3
    [​IMG] KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    [​IMG] KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 40) 2 SWC | 223 PointsOpen in Infinity Army

    [​IMG] Japanese Secessionist Army──────────────────────────────────────────────────[​IMG]2 [​IMG]1 [​IMG]1
    [​IMG] YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
    [​IMG] RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)
    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21) 1.5 SWC | 68 PointsOpen in Infinity Army


    Is it one team vs another or will there be a bunch of teams in a free for all?
     
    #2 ambisinister, Jul 12, 2018
    Last edited: Jul 12, 2018
    geo67 likes this.
  3. tox

    tox SorriBarai
    Warcor

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    I'd go with Yojimbo + Musashi (regular)
    Add at your choise:
    Ninja Tactical Bow for added sword surprise - or
    Kempei MSV2 for those pesky TO/ODD to go with Yojimbo's smoke - or
    Tanko Flammenspeer for more threats - or
    Panggulling Total Reaction to reload Koalas... - or
    Lu Duan for that protection given by HP2 (and a HFT is not so bad) - or
    Aragoto KHD to remove any AHD fool enough to get in the way (anyway he is a fast assaulter)
     
    geo67 and Káosz Brigodéros like this.
  4. Yasashii Fuyu

    Yasashii Fuyu Well-Known Member

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    I think I'd try something like this:
    Oniwaban with SMG
    Ryuken with SMG
    Tokusetsu Eisei Doctor
    0,5 SWC, 75 Points


    Though I could see hilarious fun to be had in a List like this as well:
    Yojimbo
    Aragato Spitfire
    Aragato Assault Hacker
    1,5 SWC, 75 Points

    Because Hunger is for chumps, we're just riding our bikes here :-P
     
    geo67 likes this.
  5. geo67

    geo67 Well-Known Member

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    Last team standing wins
     
    ambisinister likes this.
  6. Fire@Will

    Fire@Will Well-Known Member

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    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]2
    [​IMG] SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
    [​IMG] NINJA Tactical Bow / Pistol, DA CCW, Knife. (0 | 26)

    0.5 SWC | 73 Points

    Open in Infinity Army

    What army?
     
    loricus likes this.
  7. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    [​IMG] Japanese Secessionist Army
    ──────────────────────────────────────────────────

    [​IMG]3
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    [​IMG] RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)

    1.5 SWC | 72 Points

    Open in Infinity Army

    This seems a bit obvious, I'm surprised it hasn't been suggested yet.

    Alternatively you can do SMG Oniwaban, an Aragoto Spitfire, and a Keisotsu Paramedic, or Saito/Aragoto Spitfire/Keisotsu if you want to take advantages of heavy weapons. That said, wide-base size gets you killed in hunger games depending on how many players you have.
     
    clever handle, coleslaw and geo67 like this.
  8. 8vius

    8vius Member

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    Just curious, what are the other rules to the Hunger Games mode? Map size, is it 1vs1 or FFA?
     
  9. geo67

    geo67 Well-Known Member

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    I'll put them in here for you:

    Up to 8 players per table. If we get more than 8, additional tables will be added and the participants split accordingly.

    When building Army Lists, each player has 75 points and 1.5 SWC to spend with the following limitations:
    -A maximum of three models may be chosen (g:sync count as separate models for this purpose)
    -No Lieutenant is required. You may take 1 unit with the Lieutenant special rule, but they will not gain a Lieutenant order, nor will your force go into Loss of Lieutenant status if it is killed.
    -G:Servant units are not permitted.
    -A hacker is not necessary to field remotes.
    -Models cannot form any type of link team.

    A bunch of special deployment rules deploying at a point of your choosing on a 6x4 board. Last team standing wins.


    INFINITY HUNGER GAMES

    Up to 8 players fight in free‐for‐all against each other, until only one player is left standing. Secret alliances, deception, and betrayal are not only allowed… it’s recommended.

    Lists:

    A single 75 points and 1.5 SWC list is taken, with the following modifications: ‐3 Models maximum.

    O Symbiomates, Tinbot, and other “marker like” models do not count toward this count

    O Madtraps, Crazy Koalas, and other “weapon like equipment” models no not count either

    O AI beacons, AI bikes, etc. DO count toward this limit

    O When in doubt, ask the organizer‐

    No LT is needed, though one may be taken. No LT order is granted.

    No Fire Teams of any form are allowed.‐

    Hackers and/or TAGs are not required to take Remotes

    Mercenaries may be taken, but the AVA restrictions and 1 SWC cost rule apply.

    All Armies and Sectorial are permitted, but lists must be ITS legal minus the above modifications.

    Setup:

    All players will play on a single 6x4 (4x4 for small matches) board filled with dense terrain. Before deployment, each player will roll a D20. From highest to lowest roll the names are marked. This is referred to as the Initiative Roster

    Game Special Rules


    Retreat! Loss of Lieutenant, and Isolated rules are not used in Hunger Games format

    Finale:

    At the end of the 4th game round the “Finale” begins and the board begins to catch fire. Each player with 6” of any board edge will immediately suffer one DMG 15 EXP + Fire. At the end of round 5th game round it expands to 12” from any board edge. 6th 18” etc., 7th 24”.

    Limited Ammunition:

    Suppression Fire will only last until the declaring player’s next turn. Full Auto 1does not function in Hunger Games format, but Full Auto 2 benefits may be used.

    Deployment:

    Each player, in Initiative Roster order, will place a Deployment Marker

    (25mm token) on the board to represent their arrival location. Each marker must be deployed at least 6” from any board edge and 12”away from any other player’s marker. If this is not possible (typically due to too many players) use best effort to follow the distance from other players. Once all Deployment Markers are placed, start from the top of the Initiative Roster again and deploy units using the following rules modifications.‐

    All models must be deployed during your deployment phase‐

    All models/tokens must be deployed within 3” of their Deployment Marker‐

    Models with any form of deployment distance enhancing skill or alternate deployment method may be placed up to 6” away from their Deployment Marker. However, they must remain 8”away from enemy models. This allowance replaces their normal deployment skills. (AD, Infiltration, Mech Deployment, etc.)

    LTs brought with any level of Strategos may deploy all models up to 6” away from their Deployment Marker. However, they must remain 8” away from enemy models.‐

    AI Beacons count as having passed their PH landing roll and are placed within 3” of their Deployment Marker.

    Due to the untrusting nature of this battle, Impersonation models can only ever achieve Impersonation level 2, not 1.

    Hidden Deployment may be used. However, at the start of game turn 3 if they are not deployed, as either a marker or model, on the table they are automatically discovered.

    Player Turns:

    Players take their turn in Initiative Roster order. Players receive orders from their models, per standard infinity rules, plus one additional bonus regular order each round

    Impetuous orders must move toward the center of the board if no valid targets are available.

    Game End:

    Some players will be eliminated quickly, some players will hide, some players will dominate others, but in the end only one player can remain. Enjoy yourself and try not to take elimination personally… unless you were backstabbed… then take it very personally mwhahaha. The game ends when only one player remains.

    Optional Rules

    Cornucopia:


    During table setup, place 2‐4 scenery elements to represent crates in the center of the board. Exact placements is at the discretion of the organizer to support the theme of the board. These Crates are treated as Panoplies.

    Sponsors:

    At the end of each game round, the player with the least number of points remaining receives a sponsor package. This player may deploy a crate, represented by a 25mm token, using AD: Combat Drop rules at PH 13. Lower Airborne deployment levels may not be used and all standard rules for Airborne Deployment apply. This crate is treated as a panoply, but only one attempt of the USEPANOPLY skill may be made. If the WIP roll was failed, it is assumed the item found is of no tactical use.

    Run! Run!

    The first turn of the match, no attack skill nor the engage skill may be declared.

    USE PANOPLY (SHORT SKILL)

    LABELS

    Attack

    REQUIREMENTS

    The trooper must be in base contact with a Panoply.


    EFFECTS

    »»Allows the trooper to use the Logistics Trait of a Panoply: “By succeeding at a WIP Roll, a trooper can make a Roll on any of the Booty Charts to obtain one weapon or piece of equipment. Once a success has been rolled, that trooper cannot use the Logistics Trait of this piece of scenery again.»»Troopers possessing the Booty or the Scavenger Special Skill, or any other Skill which specifies so, don’t need to make the WIP Roll and may automatically make a Roll on any of the Booty Charts.»»A trooper in base contact with this piece of scenery may spend one Short Skill of an Order to cancel his Unloaded state. “By succeeding at a WIP Roll, the Specialist Troops can roll twice on any of the Booty Charts but they can only choose one of the results
     
  10. geo67

    geo67 Well-Known Member

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    6x4 map, FFE, last team standing wins.

    You can make secret pacts too.
     
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