Senor Massacre has a regeneratoin skill, but it useless in most of cases: This is entire order that trigger ARO - If you uncountious in blank field - use regen is suicide, because you will get normal rolls in your face from enemy ARO - If you uncountious in result of close combat, and your opponent decide not cancel engaged state, you will get normal rolls in your face from enemy even if you in eclipse smoke (because models in cc always has lof to each other) - And you need pass PH roll or die. Or lose one more wound if you have 2 or more. I like the idea of rising Deadpool but its unrealizable. Or I don't see the way. Your thoughts?
It's a niche skill but it has a couple of uses. - Regeneration grants bioimmunity which grants shock immunity. This is definitely convenient with the daktari also being present in the MB link. - An unconscious unit drops to S0, so if Massacre got shot while in waist high partial cover then he's often times out of line of site from whatever shot him. You're free to use this skill and just stay prone. - The risk of Massacre getting back up will often lead an opponent to double tap him, which at least wastes an order I guess? - In one game I needed to secure an objective with too few orders, instead of throwing eclipse and crossing firelanes I had him move-move to make distance. This resulted in a free ARO that knocked him unconcious, but the full movement got him behind full cover and regeneration picked him back up. This happened twice and I ran out of orders 2" from the objective. It may have been more effective to throw eclipse then run but it was certainly in character for not-Deadpool!
Yup, that would be the right way to do it and eclipse grenades are the perfect tool for that. This was an edge case where I needed to maximize movement so I gambled that my opponent's ARO piece would miss. Not a recommended strat by any stretch, just a funny thing that happened once so I figured I'd share.
Sorry, but the Movement with Dodge only works in the reactive turn. In active turn it is not allowed.
Hmmm, why? Dodge is a short skill and only requirement is LoF to attacker. I use order on Senor, first short skill is move. On ARO my opponent declare attack into Senor. On second short skill I declare dodge. What's a problem?
Example of Dodge in Active Turn In his Active Turn, Fendetestas the Irmandinho declares Move as the first Short Skill of his Order to reach the protection of a Total Cover. This action is seen by four enemies, all of whom declare BS Attack as their ARO. Fendetestas, who cannot return fire with his limited-range Chain Rifle, declares Dodge as the second Short Skill of his Order. There is example from wiki.
Sure, you can dodge, it's just that the 2-inch movement only works in the reactive turn: In Reactive Turn only, a successful Dodge allows the user to Move—or use another Short Movement Skill that doesn't require a Roll—up to 2 inches.
Regeneration works great. No you wouldn't activate it if someone has an ARO against Senor Massacre. You would use another troop to kill the ARO first, then spend an order on Massacre to regenerate and stand back up.
If you're shooting with him and not trying to close, then hopefully your move is to break cover and then return to full cover. Or if he is moving, always end behind cover. If he goes down, you regen. I find it useful when I'm using him as a backup beatstick.