I'm building my Undertown table from Antenocitis and a few buildings have elevator. Activate don't seem appropriate to use them as it would take 2 orders to use them (activate to bring him/move inside, activate to move it/move outside) making climbing more easy to use than an elevator. Instead I would think of the following skill to make the elevator more or less equivalent with climbing : Use the elevator ENTIRE ORDER Movement, No LoF, No Roll. REQUIREMENTS - The user's base must be in contact with one of the elevator access - Cannot be used during an impetuous order - Troopers cannot Move through spaces narrower than their base EFFECTS - The user must be placed in contact to any of the elevator access - Using an elevator does not require a Roll. - Troops can be in the Prone state while using this skill What do you think of it ?
The way I've understood elevators to work is that a model moves into base contact with the Elevator Area (not a game term, EA for short) and uses Activate short skill. When the Activate skill resolves during the resolution step, all models in the EA (or more typically the only model that fits in the EA) gets transported to the designated floor's EA. Since the floor change happens in resolution, the model will not generate an ARO on the new floor. The deep ins and outs of terrain rules tend to be extremely house-rule prone, however, just look at how people tend to handle doors.
To expand on Mahtamori's post, make note of the first and last Effects bullets for Lifts - because the door always counts as open, you can walk in with a Move and then Activate the Lift with the second half of the Order: Effects To activate a Lift it is necessary that a trooper be in base contact or inside the Lift and declare the Activate Common Skill. The player must specify which level he wants the Lift reaches when declaring Activate. Everything inside a Lift will appear in the level declared by the player, at the end of the Order, in its Conclusion, after the Guts Rolls, if they were necessary. If both players declare Activate in the same Order, but specifying different levels, then the Elevator will be blocked and will not move in that Order. A Lift is always available. If there are any troopers or items inside the Lift on the same level the player has declared he wants the Lift to reach, then they are placed outside the Lift with their base in contact at the end of that Order, in its Conclusion. Unless the scenario rules indicate otherwise, Access points on Lifts are always open.