Hey all, I really want to thank Into the Hexadome and Heart of Hyperpower for the lovely and deeply interesting articles they shared here and on their blogs... I'm actually preparing for a tournament in ma local gaming club. The scenarios will be : - Carnage - Capture the flag - Conquest So we do have here 3 different kind of scenarios : some of them need control and/or speed, other abilities to frag quickly... My original thoughts of a good multitool 8 to deal with this variety are : - for carnage : do I want to give low points to the opponent? take players with 2 hp... and try to score in the zone. Do I want to prevent the opponent killing me? Take players with max hp... and healers to support them. I found it quite risky as with good rolls, the opponent can bring havoc with a mushashi or wild bill so easily killing 2 players in one activation, before I can heal... So, average could be take only players with 4 hp... a mix between bursters and supports - for capture the flag : I need a really fast player (Gata and Bixié) who could endure a whole round of fire carrying the flag... or who could cross the field from the opponent's camp to mine. Any placement tool could help them doing so (Gaia, Hexxer, 8 Ball). What could be another strategy? Preventing the opponent to score with the flag imply to have fast fraggers and/or from a good distance (Mushashi and Bill seem to be must haves) - for conquest : need some speed, endurance, control, frag... a mix as many of us have different playstyles. I have the full game/extensions at home (and preordered Reckless hearts but don't know if I'll receive them on time for the tournament... so I prefer not to include them). My actual 8 with all of those elements taken into consideration is : - Parvati : the multitool per definition - 8Ball : because of control, good agility, and placement shenanigans - Mushashi : always need him to score frags - Wild Bill : hope to get the new tournament exclusive miniature one day lol... need him to frag at a distance and for deck management - Shona Carano : why? Because 2* on her attack... you don't know how bad are my dice ! - Kozmo : because I need some off-tanks and smoke against shooters, he also has a good agility and 8 points of movement when needed - Bixié : I want to try her, and I think she is more valuable than Gata on Capture the flag - ??? who else as my last one? Actually I'm open to any suggestion or idea, this is why I opened that thread. Tell me what's wrong or right with my team compo, what do you think should be better for those 3 scenarios combined, etc. Hope to read you soon. Thank you very much for your help !