I also think in terms of what scenario is most likely plausible with a given unit. So with Domaru and Daiyokai I look at it like my opponent will position him in such a way that I cant remove his cover bonus and I'll have to engage him within 16 inches. This is the most likely case. Which means my only advantage is the burst mode. An Aragoto Spitfire can out range him, outburst him and outflank him for removing cover but doesnt have cover itself. And the dice calculations arent all that impressive. The Shikami has better vis and cover mods than Aragoto and the ability to outflank and outburst him but range mods are garbage. The RuiShi is in a similar boat and the Oyoroi is overkill as an easy target in the reactive. Hacking game ain't anything to write home about. I even ran a 3 man gang up bonus in CC (JSAs game) and it barely evens the odds to cause one would but he insta kills anything he hits so the best odds look like a Berserking Domaru, at about 60% (edit 80%, missed this when typing it up) success rate but he's dead on arrival as well which is not good design imo if he is the only one who can possibly get the job done. Anyone else got anything? Should CB make adjustments here?