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Hostile terrain rule, do you use it ?

Discussion in 'Access Guide to the Human Sphere' started by Arkhos94, May 22, 2019.

  1. Arkhos94

    Arkhos94 Well-Known Member

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    Do you use the hostile terrain rule in your games ? If yes how ?

    I'm thinking of using my battle system set to make an "inside ship" table, with either a reactor room (hostile due to radiation) or reactor in some rooms (destroying them turn the room hostile). But I never tried the hostile terrain rule and don't know how playable it is
     
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  2. Aspect Graviton

    Aspect Graviton Friendly Alien Overlord
    Warcor

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    I'm currently working on a board which is going to use it, and I have used it before. the issue I find with it rather than anything else is that it's another thing to remember.

    Examples: my current human edge board uses a Tiberium field which is white noise, mountainous and usually 19+ damaging. My new board is a lavafield and will have a variety of dangerous areas from cooling lava to collapsing hollow tunnels. damaged spaceship corridors have worked previously.

    I like (Read as I'm going to steal) your idea about having scenery objects to destroy to actvate hostile terrain.
     
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  3. Section9

    Section9 Well-Known Member

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    I have enough cars that I can put 4+ lanes of traffic on a table. Yes, the roads are dangerous terrain.
     
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  4. Mahtamori

    Mahtamori Well-Known Member

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    Until someone shoots a tyre, when it becomes a 12m wide chest-high wall.
     
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  5. xagroth

    xagroth Mournful Echo

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    This is soooo "Matrix"... never go near freeways XD
     
  6. Section9

    Section9 Well-Known Member

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    In the interests of simplicity, we didn't allow for shooting cars to stop the traffic. Stand on the lines, you're safe. cross the lane and if you rolled something dangerous (exact roll varied with assumed traffic speed), you are now a speed bump.
     
  7. Savnock

    Savnock Nerfherder

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    I've played with it. In a bunker-complex game, making some of the rooms Hazardous Terrain is really fun (and give the reactor areas White Noise, etc.) It's tons of fun, and not too complicated at all.
     
  8. Kraken1130

    Kraken1130 Well-Known Member

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    I've been playing through the Paradiso Crossroads missions and the hostile terrain (and terrain zones in general) have really improved our game experience for the missions that use them. We are suddenly looking at taking profiles we usually don't, and reconsidering what profiles to take because your rambo piece might slip on a banana peel and die mid-rampage or you might lose that 5 man link bonus as you move up. It's always good to include it, though it sometimes makes it annoying to have to roll every time for every model everywhere they move in cases of total-board coverage or even just dangerous deployment zones.
     
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