Here's my homeruling ideas for some stuff that was irritating to me during the first campain: Starting equipment - has value similar to equipment in deck Selling equipment - Half price rounded up - Full refund if you return it after one mission Instructions - Enemies in rooms with locked doors (regular doors) if they have no other targets spend their activation to move and interact with a door. Similar to Mission 10. Assault mode - New characters start on the same level - everyone get money after mission - When mission suggests using Trisha/Rahman - can swap them with other Characters Code samples - Can be sold or bought (2$ each, up to 4 per campain + all that was missed) Ship upgrades - Cryopreservation Container - FREE Medkits instead of just storing. - Component Recycler - FREE Repair kits instead of just storing. Since it's a recycler might as well recycle loot with no value for 1-2 intel packs. Thoughts? Suggestions?