When playing QK, everyone knows to hide their hafza Lt 'as' something else. But are there any other uses in QK for Holomask\projector. I'm also looking at the Bashi. I can see the benefit of using a bashi to decoy a Mobile Brigida HD, to bluff that you have additional hackers. Not a bad choice for hiding your Lt. I don't see the need to drop multiple Lt decoys since we usually hide our Lt as a non-Lt. Maybe use it to drop extra Snipers. The alquacile and ghulams are not that much more that a bashi, so bluffing 1 decoy is not really worth it. But I can see dropping a Bashi as 3 Djanbzan snipers, with 1 real djanbzan sniper to make you opponent guess which is a giving real AROs. Anything else?
Well, anyone who played QK before knows that a Hafza HRL is a nice surprise-type ARO model for Turn 2 when you advance your link a bit further up the field once your linked sniper is dead. Have him masked as some sort of specialist and then pace him prone or maybe hugging a corner and facing some 16-32" fire lane. Once the enemy notices that and magnets towards the inconspicuous contender odalisque to kill your link, you spring the trap and shoot it twice, likely with the blast mode because if that's an attacking Haris and they're trying to murder your SWC-less link member they'll probably be bunched up which will allow you clip more than one link member. Naturally, the more seasoned your opponent is the less likely this sorta thing to happen. Decoying Bashi as Ghulam Lt is also a viable strategy, especially if you are using the E/M Mine Bashi loadout because even if your opponent decides not to kill that Ghulam first turn – you would still have the ability to move him up the field and place some E/M mines in the middle of the table. The same thing applies to when they close in on that decoy and try killing it. You just plant the E/M mine in their face as a goodbye and now the enemy alpha-striker is likely unable to move for the rest of the game (note that Total Immunity units ignore that completely). I have not tried masking them as DJ Snipers and now that I think of it that may be a good way of wasting your opponent's orders. But, again, that strategy is very dependent on what kind of opponent you are facing.
From the top of my head, you could disguise your Bashi Bazouks: Option 1: As 3 Yuan Yuan on the table. Then the real ones enter from the sides... Option 2: Three Ghulam snipers. That will hide the SWC cost of the HRL hafza inside the Djanbazan Core waiting for the enemy Albedo/White Noise move... Option 3: Janissaries. Three of them. Then the last unit you saved for deployment was a TAG... Option 4: three KHD druze with Pitchers against Nomads. Enjoy the order wastage when they try to remove those
Or must Hafza disguised as enough overpriced things so that the Bashi are logically not really in group 2...
Back in 2ed I have used a Hafza (basic rifleman, there were no HRLs back then) disguised as a Janissary or Mobile Brigada HMG a few times. Watching a suitable line-of-fire, he either made the enemy avoid that vector of approach, or - much more rarely - convince him to spend enough resources there to get rid of a HI in Cover. In the meantime, I was free to act elsewhere.
Disguised as a hacker is always good so that your opponent wastes orders trying to hack a non hackable unit .
Actually thats an interesting question. Impetuous is a little different now, there aren't actually impetuous orders per se. I wonder how that gets tracked vs public info. Not that it matters hugely because you're really only trying to conceal the existence of yuan yuans really for the deployment and maybe first reactive turn.
Not really, if your goal is to mess up their deployment then it's useful. Let's say you want to go first which usually means you give your opponent control of deployment (ie they make you deploy first). You deploy your HoloeEchos Your opponent deploys thinking your YY are deployed. You generate your order pool (revealing irregular order) You go first, bring in in the real YY The main issues with this tactic is you need to build your list so the courtesy list has room for 3 YY, and looks legal. Secondly, this tactics main use is when you deploy first and you go first. If your opponent controls deployment, you are pretty much guaranteed to deploy first. But going first is 50%ish your control, and 50%ish your opponents control. So 25% of the time you have a wasted slot in your list.
Which seems like it would be very difficult. Group 1 is 10 units, group 2 is random unit A, 1 Bashi, 3 Yuan Yuans. Your deployed group 2 appears to be A and three Yuan Yuans. Even if your opponent is willing to believe that for some reason you wanted your Yuan Yuans in your DZ, they'll still see an empty slot in your list, and some missing points. The logical conclusion would be that you're got a Bashi waiting to drop. So, at best, you fool them about which drop troop is coming, but they still know you have a drop troop. I guess you could do it by only bringing two Yuan Yuans in your list, and disguising the Bashi as three Yuan Yuans. "During the Turn's Tactical Phase, the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated." So the impetuous totally-not-an-order is still public.
My 'Default' QK list has a second battlegroup with 2 fanous and 3 YY, it's not too hard to go with 2 Fanous, 2 YY, and a bashi. OR at worst drop a fanous for an extra YY. It wouldn't look too odd to only have 1 fanous in the second battlegroup as long as you have 10 visible models in the main. Let your opponent assume you have a camo or something.
QK doesn't have any hidden deployment, though. You'd have to use a Hawwa minelayer and hope they think the mine is a second Hawwa. If they see 14 slots, they will surely assume you have a Bashi. It's QK, of course you'd fit in a Bashi to get your full 15 slots. At the very least, they'll know you might have a Bashi and deploy accordingly.
Whenever your Bashi enters hacking are you have to inform the opponent, that this model is not hackable. Or it was so in N3.
Even without it, they may waste orders needlessly avoiding it, or moving a khd or repeater to try to target it. I believe it is revealed as non hackable as soon as it is the target of a hacking attack . I’m unclear if the active player gets their short skill back (as it was never spent) or if declaring the hacking short skill causes them to loose that half order .
You check legality at resolution, not declaration - so the order spent trying to hack something unhackable is wasted.