HoloEcho ARO

Discussion in '[Archived]: N3 Rules' started by konuhageruke, Feb 13, 2019.

  1. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    AVE
    I was wandering. All 3 Holoechoes generate a single ARO. Since this is a marker then AROing unit can declare delay. ARO. I assume I need to declare to which Holoecho I declare delay, and if I chose the wrong one, then the ARO is lost even if the holoprojector L2 bearer decides to shoot. Am I correct?
     
  2. Ben Kenobi

    Ben Kenobi Well-Known Member

    Joined:
    May 2, 2018
    Messages:
    1,390
    Likes Received:
    1,642
    No, you have to chose one if you wan't to discover as an ARO. You haven't to delay against a single Holoecho
     
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,066
    Likes Received:
    15,369
    If you delay against a Holoecho, you delay against the Holoecho trooper. When your opponent spends an order on the trooper, you will know which echoes make up the trooper's.

    http://infinitythewiki.com/en/Holoecho
    Underline added for emphasis
    • This allows the player to replace the model with others from the same army possessing the same Silhouette value, and also to replace the Holoecho Markers with figures. However these must represent the same type of trooper as the model, possessing the same weapons and equipment, like the Holoecho Markers do. If it is not possible, then the player must place a Holoecho Marker beside that model to reflect its condition.
    If the player is using models instead of Holoecho Markers, then at the start of his Active Turn or if he activates the Holoecho state in his Active Turn, the player must place a Holoecho Marker next to one of the three models, but it is not compulsory that model be the real Holoprojector L2 bearer. By this way, his adversary can know he is facing a Holoprojector L2 trooper in order to be able to delay his AROs. The player can remove that Holoecho Marker at the end of his Active Turn.​
     
    ijw likes this.
  4. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    "AROs against Holoecho state
    Bear in mind that when reacting to a Holoecho, you may delay your ARO declaration until after the Holoecho declares its second Short Skill.
    However, if you choose to delay your ARO, you may only declare it if the Holoecho revealed itself with its second Short Skill. If the Holoecho does not reveal itself, the reactive trooper loses his right to ARO."

    Holoecho is a state that can be a real trooper or a decoy. So i guess, the ARO is made to a single marker.

    I can see example:
    "Angus and Silva decide to delay their ARO until the Remote declares the second Short Skill of its Order. "
    And yet this is not consistent with the quote I gave befoce.
     
    #4 konuhageruke, Feb 13, 2019
    Last edited: Feb 13, 2019
  5. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,336
    Likes Received:
    1,985
    Notice in that very first game example the absence of Angus and Silva having to choose who to delay against:
    In their Reactive Turn, the Fusiliers Angus and Silva see how three Lù Duān come at them. In fact, there is just one Lù Duān with its Holoprojector L2 activated. Trusting in its equipment, the Lù Duān declares Move to get closer to its enemies. Angus and Silva decide to delay their ARO until the Remote declares the second Short Skill of its Order. The Lù Duān declares Surprise Shot L1, revealing itself automatically. The player removes the holographic decoys and places the model in the position he has already noted. Now Angus and Silva declare their AROs, BS Attack, but they have to apply the -3 MOD to BS provided by Surprise Shot L1.
     
    inane.imp likes this.
  6. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    As I wrote, I can see this example. I would like to know why is there a different wording just few sentences above.
    "AROs against Holoecho state
    Bear in mind that when reacting to a Holoecho, you may delay your ARO declaration until after the Holoecho declares its second Short Skill.
    However, if you choose to delay your ARO, you may only declare it if the Holoecho revealed itself with its second Short Skill. If the Holoecho does not reveal itself, the reactive trooper loses his right to ARO."

    If example is correct, and I ssume it is, then the quote I gave should be "AROs against Holoprojector L2 trooper". I wouldn't have any questions then.

    ps. I play the way you described, and I was surprized by the interpretation I came out with, so I wanted to clarify.
     
  7. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    The absense can always be a mistake, the presence is usually intentional ;)
     
  8. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    Why didn't you guys quote this part:
    "While in the Holoecho state, the trooper is represented by three Holoechoes".
    Ok we can close this thread now. I solved my own case :)
     
  9. DukeofEarl

    DukeofEarl Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,444
    Likes Received:
    1,385
    Additionally, the reason for the "Bear in mind that when reacting to a Holoecho" wording is because all Holoechos generate an ARO together. You could be in a situation where you only see an actual Echo and get an ARO. Delaying against that is possible, but it will end up not mattering if the trooper reveals
     
  10. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    Sure. But Fireteams generate single ARO as well. So do Coordinated orders, and Sync units. And especially in CO if the order have camo and non-camo units - you can't decide to delay for entire coordinated: you delay for one of the camo markers
     
  11. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,268
    Likes Received:
    8,102
    If you delay your order against a marker, you can only ARO if they reveal themselves. Once it's revealed itself, there's only one model, and you know it's real. If you were forced to pre-declare which echo you were delaying against, there would be almost no point to delaying at all - it would be like 2nd edition where you were simply forced to guess and hope you picked the right one.
     
    DukeofEarl likes this.
  12. konuhageruke

    konuhageruke Well-Known Member
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    1,128
    Likes Received:
    734
    That is true. As I wrote - I found that ARO is against Holoecho State, and that state is represented by 3 Holoecho markers.

    I think this topic can be closed and maybe even erased, not to create confusion in general correct way of playing this rule.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation