Holo 2 + support hacking progs

Discussion in '[Archived]: N3 Rules' started by System_Override, Jan 30, 2019.

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  1. System_Override

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    situation: a Lu Duan remote is deployed in Holo 2 state pretending to be say a bunch of bikes. During its activation it’s player placed a holo echo token next to it. Now there is a Nisse Sniper nearby. The Lu Duan‘s MSV might be Handy but gaining assisted fire would be even better. The player spends an order on a hacker to give Lu Duan the supportware program. Do the holoechos expire? Is the point moot because the hacker needs to target the actual model anyway? Do you reckon the supportware program would be more useful than the holoechos then?
    Lo
     
  2. Urobros

    Urobros Well-Known Member

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    I'am almost sure that if you put a supportware on a miniature, this don't loose the holoecho status. Is the hacker who perfom the action, and recive a supportware isn't in the cancellation list of holohecho state.
     
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  3. Ben Kenobi

    Ben Kenobi Well-Known Member

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    The holoecho state shouldn't disappear, but you have to but the Marksmanship L2 Marker on the real REM (compare symbiomate and Kotail).
     
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  4. System_Override

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    Thanks guys! I thought so but it sure is good to get confirmation.
     
  5. tox

    tox SorriBarai
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    mmm...

    http://infinitythewiki.com/en/Holoprojector#Holoprojector_Level_2
    Holoechoes, weapons, Equipment and states
    A trooper in Holoecho state cannot replicate those Deployable weapons or pieces of Equipment represented by a Marker or model (TinBots, FastPandas, SymbioMates, Mines deployed by the Minelayer Special Skill...) the imitated model or himself could have.

    However, the Holoecho state replicates all the game state Markers (Prone, Unloaded...) the Holoprojector L2 bearer has.


    Symbiomates are Deployable, so they are not replicated.
    Supportware markers, OTOH...

    Edit:
    I'd like to add this

    http://infinitythewiki.com/en/Repeater
    Repeater + Impersonation or Camouflage and Hiding
    Troopers or pieces of Equipment that have Repeater in addition to any Special Skills that allows them to act as Markers instead of figures (Camouflage and Hiding, Impersonation...) reveal themselves automatically if a friendly Hacker attempts to use their Repeater ability.

    Hackers cannot use a repeater carried by an enemy trooper in a Marker state.

    HP2 is a marker state. If you use the repeater mounted on the HP2 unit to launch Assisted Fire, it cancel out the Holoecho state.
     
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  6. solkan

    solkan Well-Known Member

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    Umm, at the mention of Symbiomates:
    A trooper in Holoecho state cannot replicate those Deployable weapons or pieces of Equipment represented by a Marker or model (TinBots, FastPandas, SymbioMates, Mines deployed by the Minelayer Special Skill...) the imitated model or himself could have.

    However, the Holoecho state replicates all the game state Markers (Prone, Unloaded...) the Holoprojector L2 bearer has.​

    If, for example, you use something like Enhanced Reaction, that SupportWare marker should qualify as a game state marker and be replicated. Because it's not a deployable weapon or piece of equipment.
    Edit: Ninja'd by tox.
     
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  7. Ben Kenobi

    Ben Kenobi Well-Known Member

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    http://infinitythewiki.com/en/SymbioMate
    -A SymbioMate is considered a Game State Marker rather than a model.

    EDIT: Now I'm confused, but ok.
     
  8. tox

    tox SorriBarai
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  9. Arkhos94

    Arkhos94 Well-Known Member

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    Follow up question : how does the hacker declare the target ? You say you target the group ?

    What happen if only 1 or 2 echoes are in the reapeater zone (supposing you don't use the Lu Duan repeater) ? Do you need to inform your opponent that the one out are not the true ones ?

    PS : so we all agree that the marksmanship lvl 2 marker is not attached to the true Lu Duan but to the group of echoes ?
     
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  10. tox

    tox SorriBarai
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    You check the distance from the repeater of the 3 markers.
    If the real one is within range, you place 3 Assisted Fire on the 3 models.
    Your opponent, if not blind, now know that the one(s) outside repeater range are fake holo.
     
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  11. System_Override

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    Neat! That makes it way more useful than I expected
     
  12. solkan

    solkan Well-Known Member

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    Hacker still has to target individual models.

    No, being in a hacking area doesn't give away which one is the real one (although can give away that the trooper isn't what it appears to be). The Hacking example in L2:
    The perfidious Interventor Morgana gets an ARO when the Holoecho of a Yáoxiè Lù Duān enters in her Zone of Control. As this trooper possesses the Hackable Characteristic, Morgana, with an evil smile, declares a Hacking ARO against it. The Interventor succeeds the roll only to realize much to her chagrin that it was just a holographic decoy and not the real Holoprojector L2 bearer. The Holoecho vanishes into thin air, and is remove atd from the game table.

    Edit: Oops, I thought this was asking about making an attack, not using the support ware.
     
  13. tox

    tox SorriBarai
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    Order intensive, but you can use Lu Duan repeater to launch Assisted Fire on it (and lose Holo state), then spend an order to reactivate it and get a "free base displacement".
     
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  14. System_Override

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    That’s not the issue :) I can use another repeater or even set up the hacker in range. The idea is this - deploy as three bikes. Juicy ones say. Spitfire or Hackers to have the opponent set up msv shooty troops for aro against them. Then pop assisted fire on the rem and take them out with surprise shot
     
  15. System_Override

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    But I agree the free displacement can be great especially with suppression fire
     
  16. colbrook

    colbrook Grenade Delivery Specialist

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    Just as a side note, if I saw 3 Aragoto Spitfires, or 3 Aragoto hackers, all within ZoC of each other I would usually assume it's a Lu Duan!
     
  17. daszul

    daszul Well-Known Member

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    Yeah, and even if you can cancel the Aragotos' impetuous orders, they still have to get those first. And if they don't get them in the first place it is obvious that they must be something else.
     
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  18. System_Override

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    Fair enough. I count on it. Nextvtime i will then actually field three ;)
     
  19. System_Override

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    That doesn’t matter. It’s only about setting up the minis anyway. Once my turn starts I need to place a Holoecho Marker.
     
  20. Mahtamori

    Mahtamori Well-Known Member

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    Set up 6 or 7 of them. Sometimes the perfidy you need is the opponent not knowing which are true, rather than if they are true at all.
     
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