1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Hassassin Mindwipe

Discussion in 'Haqqislam' started by QueensGambit, Apr 21, 2021.

  1. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Mindwipe is a weird mission. The more I play it, the more I dislike it. But I'm trying to reframe it for myself as a challenge instead of an annoyance :-)

    Poking the initial console is trivial, but destroying the enemy server is extremely order-intensive. Compared to Looting and Sabotaging, which is already an order-intensive mission, the servers in Mindwipe are lower ARM and STR, but significantly further away. Even the center server is far away, but the side servers are really remote.

    Conversely, compared to L&S it's a lot harder to defend your server, because you don't know which of the three targets you need to defend.

    For Hassassins, for a long time I used Asawira fireteams in Mindwipe, but they're actually not as good at server smashing as they initially seem. Few of the profiles have anti-material weapons, so if you lose one or two of them to attrition, you can lose the ability to smash the server at all. They can also be held entirely at bay by a good hacking network. Plus, putting so many points into an attack link doesn't leave enough points for defending your own server.

    I decided to try something totally different, and very weird:

    Too many muyibs
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)

    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)
    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)
    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)

    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)
    YARA HADDAD (Lieutenant, Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    1.5 SWC | 299 Points
    Open in Infinity Army

    The idea is that each of the Muyibs sets up next to one of the servers with its mine. On turn one they'll coordinate into suppression, maybe dropping more mines first. Hopefully that will be enough to protect my servers even though I don't know which one I need to protect.

    For server smashing, I have four skirmishers to spread over the table, so that hopefully I'll have one near the target no matter which server I roll. As a backup, I have the Ghulam uberhacker in a "haris" with smoke.

    I have almost no ranged gunfighting, but my theory is that in this mission, I need all my orders to go after the server so I won't want to do any fighting anyway. The plan is to ignore the opponent as much as possible and just do the mission.

    I tried it out last night, and liked it more than I expected to. By the end of turn 1, I had seven mines on the board. My opponent couldn't come near my server, and one of the Fidays successfully smashed the enemy server. The server was guarded, but there was a blind spot behind it that the Fiday was able to hunker down in while smashing away.

    I want to try it with one less Muyib, on the theory that two of them should be enough to guard the three servers if they drop some extra mines on turn one. Problem is, I can't figure out what to replace the Muyib with. A Nadhir, Shihab, or Muyib HRL would provide extra defense, but if I wanted more defense I'd just keep the third minelayer.

    What are your experiences with Mindwipe? How do you approach this weird, weird mission?
     
    #1 QueensGambit, Apr 21, 2021
    Last edited: Apr 21, 2021
  2. Brokenwolf

    Brokenwolf Well-Known Member

    Joined:
    Mar 8, 2019
    Messages:
    1,207
    Likes Received:
    1,876
    I like the idea of the list as it serves the mission very well. Is there any reason you chose a ghulam hacker over a Barid, since you have the extra point?

    For replacing a Muyib, maybe a AP Rifle Shujae as another backup troubleshooter? But It looks great as is.
     
  3. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    My thinking was that I wouldn't be using a pitcher anyway, since I don't have room for a Barid KHD - putting out a repeater just seems like an invitation to hack the Ghulam through it. And I don't have room for a GML bot either. So I figured I'd take a shotgun over a pitcher.

    I could replace the extra Muyib with a GML bot, and use the spare points to upgrade Yara:

    Fewer muyibs
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FIDAY Rifle, Light Shotgun, Smoke Grenades / Pistol, DA CC Weapon. (0 | 26)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)

    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    BARID (Lieutenant, Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (1 | 17)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)

    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)
    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    5 SWC | 300 Points
    Open in Infinity Army

    I think it might be worth it - I lose the ability to forward deploy the uberhacker, but I should have the orders to move him up on turn 1.

    Or, replace the GML bot with a Barid KHD:

    Starting to look almost normal
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)

    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    BARID (Lieutenant, Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (1 | 17)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)

    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, Viral Mines / Pistol, CC Weapon. (0 | 26)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    3.5 SWC | 300 Points
    Open in Infinity Army

    Now, since I'm not forward-deploying anyway, I can probably put one of the Muyibs close enough to the core to make a full 5-link. When the link advances, I can decide whether to leave the Muyib behind or take him with me. The Barid KHD threatens the opposing uberhacker and provides a degree of protection for my uberhacker.

    But it seems weird to have two linked pitchers and no GML...
     
  4. BrianJ

    BrianJ Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    51
    Likes Received:
    45
    I’d like the idea of trying to work in the kameel TR bot with some of the concept you have going. Providing close in-defense of a server with rifle or shotgun, providing a repeater net over it in the event they try to come with hacker or HI, and offering baggage to resupply your minelayers might be a good fit for you here. I’ve been trying to include them in my vanilla Mindwipe lists (haven’t considered HB at all).

    I’d be worried about putting the khd and hd in your core together as it advances due to split AROs.
     
    QueensGambit likes this.
  5. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Definitely worth considering... although replacing a Muyib minelayer with a unit to resupply the other minelayers could result in fewer mines, not more.

    More and more, I've been finding that I split my core before this becomes a problem anyway. They typically only stay together long enough to leverage the bonuses on turn one (improving pitcher odds and Asawira or Yara gunfighting), then they go their separate ways and a lot of them end up in suppression.

    In this list, the likely play would be for the Asawira, uberhacker, and maybe the smoke Ghulam to advance while the rest of the link stays behind. I doubt I'd want all five of them in the midfield - they're too squishy.
     
    BrianJ likes this.
  6. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,353
    Likes Received:
    2,536
    CTRL + F, "Nadhir", 0 results, :cry:
     
  7. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    I'm actually curious how folks are finding the Nadhir. I feel like it was a lot of excitement when it came out, followed by a gradual loss of interest. My current feeling on it (subject to change) is that the Nadhir would be fantastic if we didn't have Daylami.

    In the Mindwipe Muyib-spam context, though, if three Muyibs is too much defense, then I don't want to replace one of them with a different defensive piece. If I did, I'd just keep the third Muyib.
     
    Urobros likes this.
  8. RobertShepherd

    RobertShepherd Antipodean midwit

    Joined:
    Jan 2, 2018
    Messages:
    2,048
    Likes Received:
    4,191
    A Nadhir is finding its way into my vanilla lists as a cheaper piece to replace the Mukhtar hacker I would previously take but can't now that daylami are appropriately costed. It's getting ok but mixed results; the trick I'm finding is to not just treat it like a noctifier i.e. it isn't a single role piece.

    Ideally across a game it needs to be doing some or all of;
    - performing suprise AROs
    - slowing down the enemy and getting healed by a doctor when it goes down
    - making use of its specialist talents including being a forward observer with WIP14 and mimetism -6 as a way of marking targets
    - dropping into suppression when it can to become a hard ARO element at short-ish range

    Actually puling more than one of these off any game, mind you, is eluding me.
     
    Urobros, BrianJ and QueensGambit like this.
  9. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,353
    Likes Received:
    2,536
    I'm strongly in the camp of "The only good direct AROs in the game are Hidden Deployment + Direct Template".

    At 0 SWC and their price point, it's pretty low opportunity cost, and with FD and FO, they can be relevant even if they don't ARO.
     
  10. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    I think of their price as being 16 points to upgrade a Daylami, since a Nadhir will always use a slot that would otherwise have a Daylami in it.

    And that's a hard sell when Daylamis are already so good.
     
  11. BrianJ

    BrianJ Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    51
    Likes Received:
    45

    Would you use the nadhir as a turn one button pusher option (table/opponent depending)? That’d allow a Farzan to stay in marker state and become an attack vector with the dcharges at least.
     
  12. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    The problem is that the Nadhir would be in group 2. It's 3+ orders to move up, push the button, and go into suppression. So I'd be spending 1-3 command tokens on this play, and this is a command-token hungry list. (Early coordinated orders to deploy mines and put the Muyibs in suppression, and later coordinated orders to move multiple skirmishers towards the server).

    Putting the Nadhir in group 1 would work. Not only would I have plenty of orders to move him, he could also be part of the Muyibs' coordinated suppression. But then I'd be committing to using him as my turn 1 button pusher, and rarely using him as a hidden ARO. Taking @RobertShepherd 's point that he earns his points when he performs multiple roles, I'm hesitant to put him in a list where he'll rarely perform the most notable of those roles.

    Also, I don't hate using a Farzan as the button-pusher. While she's out of marker state anyway she can drop a mine, and it's only one order to go back into marker state. And the uberhacker is a decent button-pusher too, especially if forward-deployed by Yara.

    It's funny, this is a pretty good illustration of why I like the Nadhir in theory but never seem to put him in my lists. He's good! He does a lot of things I want. But at list-building time, whenever I consider him there always seem to be better options for whatever I want him to do.
     
    RobertShepherd likes this.
  13. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Here I keep saying I never take a Nadhir, forgetting that I have already have a list in the pipe that I want to try out featuring that very unit:

    The kitchen sink?
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)

    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)

    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    NADHIR (Forward Observer) Rifle, Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 26)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    6 SWC | 299 Points
    Open in Infinity Army

    I've been running an Asawira Spitfire/Doctor duo a lot recently for button-pushing missions (especially Supplies). Here, I thought why not try downgrading the doctor to a Ghulam? I save a lot of points, and my button-pusher is no longer hackable. They can't natively duo, but I can just deploy them with 8" of each other, and form them into a very small core link once my main core link has disbanded.

    But I couldn't figure out what to do with the points I saved. HB doesn't have any good solo pieces in the 27-point range... except the Nadhir! So let's give him a try :-)

    Haven't tested it yet, so we shall see...
     
    Urobros likes this.
  14. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    And yet, reading this again, I'm an idiot. The Fiday is 27 points. Once again, I find a different unit that I'd rather take than the Nadhir.
     
    Urobros likes this.
  15. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Hello,

    I had played severel times mindwipe with Hassasin or Acontecimento, and I find it funny, but it is true that sometimes can be a little to dependand on lucky, if the "enemy server to destroy" is exactly where the most enemy troups are, it could be a problem, but yet funny.

    First, I really didn't see the Nadhir in my lists, but I gave the guy an opportunity with really good feelings.

    I used mostly this list:

    2021KEKOLBorrado
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]2
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)
    MUYIB (Tactical Awareness, X Visor) Spitfire, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 34)
    LEILA SHARIF (Hacker) Shock Marksman Rifle, E/M Mines, D-Charges / Breaker Pistol, CC Weapon. (0 | 20)
    GHULAM (Lieutenant [+1 Command Token]) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15)
    AVICENNA Combi Rifle, Flash Pulse / Pistol, CC Weapon. (0 | 27)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    YARA HADDAD AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 25)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    NADHIR (Forward Observer) Submachine Gun, Flammenspeer / Pistol, CC Weapon. (0 | 24)

    6 SWC | 300 Points

    Open in Infinity Army

    The idea is:

    Main Group.

    Core --> Asawira, Ghulams Lt, Ghulam Smoke Launcher, Avicena and Muyib HRL.
    Haris --> Muyib Spitifire, Leila, Yara.

    Barid Überhacker at first alone and well hidden.

    Fiday close to the server on the center and one of the sides, but not too close, I prefer let the fiday where it can have some covert.

    Secondary Group.

    Daylamis + Nhadir.

    Going First:

    Daylamis will be place to protect the consoles and put down some "heavy aro piece" using coordinate order if neccesary. If heavy ARO can be avoid with smoke then I use this option. In this point if I can use the Nhadir to activate some console I will use it only if I see the option to get against any enemy server with the fiday, if not I will move the daylamis if neccessary to beter protection or to make mines "jump" then I will do good use of the haris to activate one of the consoles, while doing this I will drop some E/M to protect the the paths to my servers. In this point I will let the haris as a haris or I will put the three in supressive fire. It could happen that the enemy server could be reached for the haris, if so I will do it without hessitation and place several D-Charges there.

    Going Second:

    Daylamis should do hard for my rival catch any of the consoles and the nadhir it will be the "last card" to avoid the "button push" or he with patient wait to do harm agains the "server destroyer" when the enemy will be cofident of "no AROs". The muyib HRL should be another obstacle in "console pushing button" or "protecting the servers". The muyib HRL it will be replace for the barid. In this point probably I will use the core to activate my console and I will try to get the server "erased" with the barid. If I can't I let the "core" well place to in the next turn get against the server. This will be a distraction of the fiday, because probably the enemy see more dangerous the "core" than the fiday. If all goes wrong in the reactive turn the fiday probably will have only 4 (haris+his own) orders to try to catch the server and destroy it, but if it is well place on board the fiday will have at least the chance to roll the dice at least one time.

    This is the "main idea" with this list, the "tactical awarenes" on the muyibs can be really useful to move forwards the haris or to recolate the core.

    Best regards.


    Going second
     
    QueensGambit likes this.
  16. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    After further testing, I'm not so sold on the massed skirmishers approach to server breaking. The problem is that the opponent can do the same thing I do - deploy a giant minefield all over their servers. You have to push the button on turn 1 (the mission is too order-starved to do it later), so your opponent finds out early on which server they need to defend, and can drop a bunch of mines around it. The skirmishers aren't enough to get through a minefield.

    I think I might have to go back to massed Asawiras for console-smashing. That leaves fewer points for console defense, so I'm considering Mutts with Jammers (and just hope my opponent isn't Morats):

    Back to normal
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Doctor [+3]) Boarding Shotgun ( | MediKit) / Pistol, DA CC Weapon. (0 | 36)
    ASAWIRA AP Rifle, Light Shotgun / Pistol, DA CC Weapon. (0 | 33)

    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)

    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]3 [​IMG]3
    GHULAM Rifle, Light Shotgun, E/M Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 13)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    MUTTAWI'AH Boarding Shotgun, Jammer, Smoke Grenades / Pistol, CC Weapon. (0 | 10)
    MUTTAWI'AH Chain Rifle, Jammer / Pistol, CC Weapon. (0 | 6)
    6 SWC | 298 Points
    Open in Infinity Army
     
    Urobros likes this.
  17. Urobros

    Urobros Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,792
    Likes Received:
    1,381
    Hello,

    in N4 I am barely confident on jammers to stop anything... If the enemy have troups with tactical awareness or NCO and some playskills, then probably at least he will have some "order to try a reset" in his active turn. Yes, jammers can do the work even when smoke is present, but still we need to do one roll and the enemy the saving roll too, so,the chances on let something "isolated" before the "jammer gets empty" are in the best scenario scarce. I prefer be confident to use the emarats, because they don't have limited uses, so the enemy can't allow wait until you run out of ammo, so, smoke or try to kill the "mutta" will be the only options available.

    If you are experienced too many problems struggling against enemy deployable weapons I recomend you to give "yasbir" an opportunity, with "holos" he has really easy with a few orders to make all the deployables "jump".

    I did some mods to your list, I hope you find it suitable to your gameplaye style or at least it brings to you some ideas.


    Mindwipe back to normal 2
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]2
    MUYIB (Tactical Awareness, X Visor) Spitfire, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 34)
    ASAWIRA (Doctor [+3]) Boarding Shotgun ( | MediKit) / Pistol, DA CC Weapon. (0 | 36)
    ASAWIRA AP Rifle, Light Shotgun / Pistol, DA CC Weapon. (0 | 33)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    YARA HADDAD (Lieutenant) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 25)
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    HASSASSIN HUSAM YASBIR (Surprise Attack [-3], Infiltration, Holoprojector) Rifle, Light Shotgun, Smoke Grenades ( ) / Pistol, Viral CC Weapon. (0 | 34)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]3 [​IMG]3
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MUTTAWI'AH Chain Rifle, E/Marat / Pistol, CC Weapon. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat / Pistol, CC Weapon. (0 | 5)
    MUTTAWI'AH Chain Rifle, E/Marat / Pistol, CC Weapon. (0 | 5)

    6 SWC | 300 Points

    Open in Infinity Army

    Still, I really like the list you presented above, and not only to play "mindwipe". Maybe next time I will play with hassasin I use it, I will let you know ;)
     
    QueensGambit likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation