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Gravity...or not?

Discussion in 'Modiphius Entertainment' started by Chris McCoy, Dec 16, 2018.

  1. Chris McCoy

    Chris McCoy Member

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    Hey boys and girls!
    I'm in a little bit in struggle about the background of the game. Is there artificial gravity on spaceships and stations or not? When you search for "gravity" in the main rulebook, there is an entry about the mothership Bakunin, it have a (low?) gravity, made by drive-pillars(p. 168). Mothership Corregidor made gravity by rotation.
    I'm not an expert, but for rotation the ship should be symmetric or have rotating sections.
    But when i see some pics of ships(like the light Yu Jing frigate of the campaign or in the comic) there are not very symmetric for rotation. Also the Caravanserai pic in the Haqqislam Faction book does not look like it's going to rotate. And Zero G is noch very good for space travelling for log time periods.
    I would say, there is some kind of artificial gravitation. How you use this detail in you games?
    THX for all answers,
    Chris
     
  2. stevenart74

    stevenart74 Well-Known Member

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    It is an UNCLEAR decision from the very earliest inceptions of the Game. . .

    Could swear that there are some (probably VERY old and so, outdated) citations of Combined Army AND Tohaa to have SURELY some kind of "Artifical Gravity", that could or could NOT be present, maybe reverse-enginereed Alien Ships, in the MOST powerful Hyperpowers BIG VESSELS (so "Main Battlecruisers" of A.L.E.P.H. / Yujing / Pan-O) while there are oblique references about NOT being "Hitech Gravity" on Haqqislamite and Nomads Vessels (such as the need to rotate centrifugally to have a sort of "Weak Grav Pull" towards the sides of the Ship, and surely MORE difficult and costly done on an asymmetrical cruiser rather than a Toroid / Cylinder shaped Space Station). . .

    There were some issues debating that ESPECIALLY in the Roleplaying Game (where are MULTIPLE depictions of Human Sphere Civilian Citizens "A-Grav Jetbikes" that SHOULD be Combined Army ELITE Stuff, or at least HIDEOUSLY expensive and fuel-guzzling "Rocket Engines with a Saddle") the "Interior of Spaceship" SHOULD depict people walking on metallic floors with powerful magnetic boots (but if this is the case this will means that some floating tiny object, such as Pens / Screws / Paperclips SHOULD be floating around). . .

    The Outrage Manga have the Circulars having POWERFUL Gravitic Generators (they are essentially "Long String-Chain" of City Blocks tied together like a Chain) and the Druze Caravanserary, NOT AT ALL a Kubrik Toroid, start to leak Gravity Power when seriously damaged. . .

    The main gist and accord between Discussing Gamemasters is "Whatever is FUN and FITTING the Chronicle's Mood"; a light hearted Game COULD have all shehaningans of Gravity malfunctions (either embarassingly comicals or more dangerous in Boarding Firefights) or be GRITTY with difficulties resulting from Long Zero-G Travels. . .

    It could also be a "Plot Hook" with the rickety "Serenity's Firefly" of the Players having a A-Grav BETTER than its usual size would accomodate, because was realized by unscrupolous "Junker Mechanics" that fitted and crushed a bigger Hulk that coud have been either:

    1°) Alien in Origin (and the Race / Culture that owned it wants it back; they could ALSO better "Spoor" the weird energy signatures even in Deep Space. . .

    2°) Hi-Tech Military / Corporate Secret (and the Owners wants it back, but Competition with Rivals is fierce). . .

    3°) Scratch-Built by a Shipwright Genius (MAYBE a Player Character), but is rickety, in CONTINUOUS need of Repairs, guzzle Fuel like a Lamprey and also often prone to WEIRD Malfunctions (embarked Drones glitch and "Go Mad"; Sensors read awfully; Ship is a "Homing Beacon" for Space Pirates of ALL stripes, and so on. . .!!). . . . . .

    . . . . .

    Infinity "Physics" seems to bounce from "Gritty Cyberpunk Grounded In Reality" to "Mass Effect / Star Wars Space-Fantasy where Techno-Magic make EVERYTHING Possible" . . . . .!!!
     
  3. Solodice

    Solodice Freshly Squeezed Troll

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    It mainly appears to be artificial. There's rarely any talk about using thrust or centrifugal forces to create gravity on ships or stations.
     
  4. inane.imp

    inane.imp Well-Known Member

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    This.

    There also doesn't appear to be an issue with Nomads fighting on planets. So they clearly don't spend extended time in low G. Most small scale thrust and centrifugal systems still end up with long periods of low G.
     
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  5. chromedog

    chromedog Less than significant minion

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    I've seen nothing in the background of the game to suggest that humanity has mastered star trek wars' style of handwavium antigravity.
    Gravity in this setting is far more likely to be one of the usual three kinds:
    natural (inhabited mudballs like the settled worlds and larger moons/asteroids),
    rotational via centripetal force on stations - Oneill cylinders or toroidal stations (babylon5 or Elysium (or the Halos/ringworlds)
    or thrust based (floors perpendicular to the vector of acceleration). All three of these are shown in "The expanse" as well.
     
  6. Chris McCoy

    Chris McCoy Member

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    If there is no artificial gravity, there is a lot of time in space zero G time. The means, the people start to degenerate muscles and bones. Especially on the circulars, the accelerate in the Vila Boosters, after that, the people on board are weightless until they decelerate on the planet.
    And the circulars don't rotate. Maybe rotating areas inside the hull?
    But everybody can play his game he wants. Maybe the answer is coming with the spaceship supplemental.
     
  7. Chris McCoy

    Chris McCoy Member

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    Ok, there ist definitly a note in the Gamemasters Guide, that is NO artificial gravity. On page 146 left side in the blue square.
    There are experiments with artificial gravity but not very successful. Ok then, we still drifting around.
     
  8. daszul

    daszul Well-Known Member

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    Maybe medicine/technology can help versus degeneration.
    I mean, they got silk, nanobots, and what not...
    Just take your daily dose of nanoids,
    and you will be just fine.

    Edit:
    Yeah, just as they said in that blue box:
    - medicine can help,
    - some use the ship's acceleration
    - some got rotating segments,
    - and some even got diamagnetism*

    (* I guess just some small rooms/areas for the rich...)
     
    #8 daszul, Dec 23, 2018
    Last edited: Dec 23, 2018
  9. Section9

    Section9 Well-Known Member

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    Infinity ships are pretty big, so it's rather trivial to put a pair of counter-rotating** grav wheels completely inside the hull (in the style of most Gundam anime and Starship Operators). A 40m diameter wheel spinning at 6.7 rpm will give you 1 gee. That same wheel at 5rpm only gives you 0.55 gee. Link to the calculator.

    Babylon 5 (which is an O'Neil Cylinder type station) is 840m is diameter, so can get away with spinning at about 1.7rpm. Assuming that the gardens in the center are a 300m radius, that puts gravity at the Green Zone at 0.97 gee, and gravity at the deepest parts of the cylinder at 1.29 gee. Increasing that spin to a mere 2rpm would put the gravity at the deepest parts of Downbelow at 1.8 gee, and gravity at the Green Zone at 1.35 gee.

    Now, you really don't want to spin at even 6rpm if you can avoid it, there are some pretty significant adaptation times involved. So a bigger centrifuge wheel would be better. Limiting the speed to 4rpm, you'd need a 60m radius centrifuge to get 1 gee, but that means a ship some 400 feet wide. That's bigger than an aircraft carrier!

    With this type of setup, the operational parts of the ship (bridge, engineering, etc) would be zero-gee, but the parts of the ship where people spend most of their off-watch time (galley, most bathrooms, sleeping spaces) would be under gravity.




    ** counter-rotating so that the ship doesn't spin the opposite direction from your centrifuge.
     
  10. Chris McCoy

    Chris McCoy Member

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    Thanks for the dimensions. I think, the Nomads Motherships are really huge ships, not only a bit bigger then todays aircraft carriers. Almost the size of a Star Wars Star Destroyer. There is a lot more space required for life support, trash recycling and things like this.
    I hope for the spaceship sourcebook soon, but the faction books are the most important books. Maybe in the Nomad faction book is more about living and survive in space.
     
  11. Section9

    Section9 Well-Known Member

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    I agree that the Nomad Motherships have got to be huge. Corregidor was a space station before someone bolted maneuvering thrusters on it, and was big enough that it kept thousands of the worst of the worst in cryo-storage. Plus whoever was necessary to keep the cold storage working, and add more people to said cold storage. That's easily bigger than an aircraft carrier just for the core prison module, and they've added a LOT since then.

    "That's not a moon" indeed!

    The Outrage manga has a few pics of Circulars, they're "only" a couple hundred meters (maybe a KM tops) in diameter, but are hundreds, if not thousands, of KM long. You don't see either end of the Circular that the Dolly Dagger is docking with!
     
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  12. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    The solution to issues with 0G which the Human Sphere has settled on is medical treatment.

    They have found ways to nearly totally eliminate the challenges of space on the physical body, alongside rotation and other "tricks" they get by.

    But it does seem like the Combined Army, at least, have anti-grav tech.
     
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