So, after multiple questions, I still fail to understand how we determine if a trooper can go or not through a door/passage/window/hole in a wall.... 1) I understand that REM, TAG and bike cannot go prone so they cannot go through a door lower than their silhouette, is it true ? 2) Let's imagine a 3 cm large and 3 cm high door : - can a S3 HI go through it ? - can a S3 REM go through it ? 3) Let's imagine a 5 cm large and 3 cm high door : - can a S3 HI go through it ? - can a S3 REM go through it ? 4) I also understand that scenery profile play a role : narrow/wide/cargo gate. But if nothing is defined, what then ? 5) If a door is defined as wide, does that mean that everyone can go through, without regard to their silhouette ?
You are mixing 2 "scales", one scale is the base width Vs the door width. The other Scale is the Silhouette, in which you compare S of the model Vs Narrow/Wide/Cargo gate to check what happens. So I can have, in a table, a garage door that lets 2 Maghariba stay side by side without touching the walls, but if it has the Narrow Gate marker, nor the Maghariba, nor the Blackjack nor the Daiyokai can cross. Is it strange? Yeah. But those are the RAW :p
If you have defined Access Width markers for the doorways then it's all based purely on the value of the Silhouette Attribute. If not, will the Silhouette fit through the doorway? It sounds like you're making things more complicated than they need to be.