Mutts are certainly not the unique, faction-defining, much-loved, much-hated unit they were in N3. For a long time, I barely glanced at them in N4. Recently I'm giving them a second look. The 5-point smoke profile seems objectively bad. It's very similar to a 5- or 6- point Shaolin, Galwegian, Desperado, Kum, or Morlock... but not as good as any of them. The 5-point e/marat and 6-point jammer are interesting as super-cheap reactive-turn area denial. But in the active turn, they don't have a good way to spend their impetuous and irregular orders. They don't have smoke, and if they attack a nearby target, it's not that hard to dodge a chain rifle or e/marat. The jammer is maybe the more appealing profile of the two, since if you do attack in the active turn, you can force a dodge/reset choice against your target. The really interesting profiles are the 9- and 10-point boarding shotguns. These guys compare reasonably well to other warbands. Compared to a boarding shotgun Shaolin, Galwegian, Desperado, Kum, or Morlock, the Mutts lose CC skill, but gain an e/marat or jammer. That means they're very good defense in the reactive turn, and still murderous in the active - nobody wants to choose between eating an e/marat or an AP boarding shotgun. My biggest problem with them is that they take slots away from Daylamis, and I feel the loss of every Daylami. But I've tried including one or two of them in lists recently, and been fairly happy with the results. It feels like I gain a lot of orders when I replace a Daylami - who rarely even uses her irregular order - with a Mutt, who often uses both her irregular and impetuous orders to good effect. Have you been bringing Mutts and N4? What are your thoughts on them?