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German Satellite 2019 - Playing Cloak and Dagger at Furor Teutonicus

Discussion in 'Battle Reports' started by Jonno, Feb 12, 2019.

  1. Jonno

    Jonno Well-Known Member

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    This tournament was held in Recklinghausen, in north-west Germany near Holland. I believe there were 50 players involved, who seemed to be from all over Europe. The tournament was extremely well organised, with staff providing food and beer. Our printed lists and courtesy lists were checked and stamped at the door, and there were plenty of judges around. I’m sure I’ve made some mistakes in these reports, so if anyone wants to correct me please feel free

    It was 300 points, no add-ons, pure ITS. The missions were:

    1. Safe Area
    2. Transmission Matrix
    3. Highly Classified
    4. Unmasking
    5. Show of Force

    I’m of the opinion big tournaments should espouse “it’s not your list, it’s you”, so I’m not generally a fan of missions which restrict list building, especially for only some factions in particular. As a Haqqislam player, I never really have to worry about Highly Classified as I take specialists for their general utility, but I think it’s a bit unfair on other factions and really highlights the luck aspect of the tournament.

    This was my first German tournament since moving to Frankfurt last year. I’ve haven’t yet been able to find any regular Infinity scene in Frankfurt, I think largely due to the fact there’s no club or shop with terrain that’s open to play at. That meant I couldn’t get many games in the last few months except for Cancon, so had never played the last two missions before the day.

    From my one experience at this tournament, I have found German Infinity very similar to Australian. The tables here had a bit more elevation on them than I normally find, and less terrain rules/use of vegetation. I don't think the table I played in the fourth round would be used at Cancon except for on the "fringe tables", especially not for the top tables.The players I met all played Infinity like I know it and there weren't any big cultural clashes.

    The use of chess clocks was new to me and I found they improved my experience. We used them in two of my matches when starting the second turn, and we split the time remaining between the two of us. This let us each spend our time as we liked and made the outcomes more acceptable. I look forward to playing with a chess clock more often.

    Since I couldn’t get any practice in before this tournament, I just took what I’d been playing for Cancon as my “take all comers list”, which I discuss more in that thread (to be uploaded soon). I then built a list for Show of Force to have fun with my Maghariba Guard I’d recently bought. Including the Maggie broke my current “no guns beyond 16 inches” policy, but it was a sacrifice I was happy to make for that one mission.

    A List is a List

    ──────────────────────────────────────────────────


    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1

    SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)

    AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)

    FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)

    TUAREG Hacker (Assault Hacking Device) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 35)

    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)

    HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)

    HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)

    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33)


    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]5 [​IMG]4

    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)


    1.5 SWC | 299 Points


    Open in Infinity Army

    This is the list I've been playing around with recently, and is pretty close to what I've been playing for years. I took it to four games at Cancon, and four games here. It's pretty straightforward:
    • Saladin lets me keep two in reserve, and denies my opponent a reserve. This lets me counterdeploy my Fidays or my Tuaregs.
    • Fidays are great fun and very effective. I find them extremely good at area control, and really slow opponents down which allows my Ghazis to take the midfield.
    • Two Tuaregs are excellent turn 2 or 3 strike pieces, and can hold quadrants by themselves with mines, TO and suppressive fire/shotguns.
    • The minelayers (Farzan and Libertos) give me good midfield control, and help maintain information overload so my opponent has a hard time making a good strategy, let alone calculating how many TO/drop troop/holoprojected units I have.
    • The Hunzakut is a good specialist, and has mines and a deployable repeater, plus a rifle for Suppressive as well as a shotgun and flash pulse for ARO.
    • The Hafza's usually pose as ARO threats/counterattack pieces like MSV2 snipers, HMGs or HI Specialists. This usually gives me control of 1-2 fire lanes, which funnels the enemy into where my TO/Fidays/Ghazis can get them.
    • Ghazis are ridiculous. With Jammers, Smoke Grenades, and Chain rifles/E/Marats they are just the best (and Dogged). They defend my DZ in the first turn or two, then take the midfield and can easily attack the opponent's DZ if required. They can threaten any unit, and always trade up in points value, if not in usefulness. Also, they can reveal camo markers with the Intuitative Attack Jammer.

    So Fresh And So Clean

    ──────────────────────────────────────────────────


    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1

    SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)

    MAGHARIBA MULTI HMG, Heavy Flamethrower / . (2 | 78)

    [​IMG] MAGHARIBA PILOT Light Shotgun / Pistol, Knife. ()

    AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)

    HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

    KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15)

    NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17)

    NASMAT Electric Pulse. (0 | 3)

    NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)

    HAFZA Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

    HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)


    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]4 [​IMG]4

    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)


    2.5 SWC | 300 Points

    This list was designed for Show of Force and to play with the Maghariba Guard.
    • Saladin lets me keep both the Maggie and Al-Djabel in reserve, while forcing their TAG or TAG-killer onto the board.
    • Al-Djabel can delete the opponent's TAG/key pieces with relative ease.
    • The Krakot and Naffatun are secondary TAG removal pieces, as the Krakot has Bezerk with DA, as well as a submachine gun.
    • Like the other list, the Hafzas deny fire lanes, which gives the Ghazis a clearer run up the board to hold the central objective. Ghazis are also great for looting the Panoply, as they usually pick up something that really annoys the enemy even more than usual.
    • Ghazis are natural TAG slayers, if even only to Isolate it so the TAG can be flanked without being able to use it's speed to escape a bad position.
    Open in Infinity Army

    Day One

    Round One – Safe Area
    Opponent: Varuna, Commoner1
    Table: Haqqislam relaxation resort
    Safe Area
    • Dominate same number of Sections at end of game (2)
    • Dominate more Sections at end of game (3)
    • Xenotech in Dominated Section at end of game (1)
    • Control a Console at end of game (1 for each)
    • Place Multiscanner (1)
    • Fail to place Multiscanner (-1)
    • One Classified (1)
    [​IMG]
    [​IMG]
    A nice place for a holiday.
    [​IMG]
    [​IMG]
    [​IMG]

    I pulled Capture as my Classified, which Al-Djabel can very happily do if he survives until the last turn.

    Safe Area is basically Supremacy, but scoring only at the end of the game instead of every round. Going second is important to reshuffle on the last turn, but also it means the player going first can spend more effort killing and doesn’t have to worry about position in the first and second turns.

    I won the lieutenant roll and chose to deploy second on the side the photo is taken from, as I wanted to deny the excellent deployment choices for his likely Kamau MSV2 sniper 5-man link. My opponent was tossing up going second despite deploying first but chose to go first. With Varuna’s Helots his deployment defence would be very strong, but I still generally do not think going second and deploying second is a good idea, particularly against twin Fidays with Saladin (not that he knew that was coming).

    Varuna Immediate Reaction Division
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
    FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    KAMAU HMG / Pistol, Knife. (1 | 28)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    ZULU-COBRA Lieutenant (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
    CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]3
    ZULU-COBRA Hacker (Killer Hacking Device) Breaker Combi Rifle / Pistol, Knife. (0 | 28)
    ZULU-COBRA (Forward Observer) Breaker Combi Rifle / Pistol, Knife. (0 | 26)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    5.5 SWC | 299 Points

    Open in Infinity Army

    Deployment

    He deployed the double sniper link around the building at the far back of his deployment zone, with one sniper behind the white box to the left, where the blue camo marker is in the photo. A camo marker was prone on the tower on the left, with two other camo makers behind it with a Fugazi. The other camo markers are near the link, with the other Fugazi on the right flank. His Kamau HMG is on the right centre, linked to the Xenotech.

    I put Saladin on the left building prone, using his MI Forward Deployment to start in the zone. A baggage bot went near the left trees. I put my Farzan and mine at the left archway, leaving the mine on top as a bluff. The Tuareg was in Hidden Deployment at the left fountain. My Tuareg Doc+ was Hidden behind the middle palm tree, with the Libertos and Hunzakut on my side of the centre building. The Ghazis stayed on the right flank as the centre was just too open, with the remaining remotes hiding in the back. The Djan sniper (Hafza FO) went behind the middle back building to “watch” the left archway, and the Djan HMG (Hafza FO) was prone on the right building with the Xenotech. Al-Djabel started on the far right corner of the centre right building, with the other Fiday on the far left corner, both in my opponents zone.

    Top of turn one - Varuna

    I docked his main pool to limit his movements with the Xenotech and Multiscanner rolls. He walked the Kamau HMG up the central corridor for a few orders, before using the second part of his movement to walk past my prone Tuareg Doc+. I couldn’t pass up such an opportunity, so revealed to shoot. Kamau’s have Stealth, which otherwise would have forced me to reveal on the first part of his order, and my opponent had forgot to tell me that he always doesn’t use Stealth unless specified. We had a bit of a discussion about it, and decided to compromise by allowing the shot, but forcing me not to use my shotgun and instead my pistol, deciding that the Xenotech had walked the exact line of the Kamau which prevents the template being used. Unfortunately, I didn’t get my free shot through, and after a couple of orders the Kamau managed to knock the Tuareg unconscious. He then dropped the Multiscanner and retreated the Kamau a little, leaving the Xenotech in my right zone.

    Bottom of turn one - Haqq

    I saw a nice spot where Al-Djabel could get both ground dwelling Fusiliers, so I walked him up the table. After he reached the green crates on the right and threw smoke to make the kill, I was reminded there was an MSV2 Kamau overwatching where I wanted to walk. I couldn’t think of anything else to do so just left him there to fend for himself, and basically wasted my whole first turn to my great embarassment. One Ghazi went on a run upfield to impede the link team next turn.

    Top of turn two - Varuna

    He started by sending a Helot over to reveal one level of Impersonation from Al-Djabel. The link then moved up and killed him and the nearby Ghazi on the way. He pushed a Zulu Cobra up the midfield, and killed my Farzan, the Hunzakut and another Ghazi. I think he got his Classified, but I can’t remember what it was.

    Bottom of turn two - Haqq

    My Libertos ran out and took revenge on the Cobra. My Fiday dropped a mine in front of the bridge and re-Impersonated. My baggage bot ran up the left flank to sit in the zone, and my Flash bot did the same on the right. I crawled my Djanbazan HMG (Hafza FO) with Xenotech up into the zone and dropped the Multiscanner.

    Top of turn three - Varuna

    He pushed his link up the board but didn’t challenge the minelaying Fiday so was still stuck in his own quadrant. Another Zulu Cobra came into my right quadrant and got Jammed. His Lt Zulu Cobra on the left ran forward, killed the Baggage bot and hid in my quadrant. I let him walk past my Tuareg uncontested as I was thinking Saladin would beat the Zulu Cobra for points even without the bot.

    Bottom of turn three - Haqq

    So I had my two zones, and he had his two zones. I had the Xenotech though, which he didn’t, so I would be 1 over him, and we both had our Multiscanners. The only thing to do then would be to take one zone, get some Consoles and get Secure the HVT. I sent my left Tuareg forward to the far left console and his HVT, and had to out-score two camo markers and the flash bot. If they were both Helots it would be possible, but I wasn’t sure. Luckily he discovered me with the Flash bot, allowing me to take the Console, as otherwise I would have had to reveal, risking the Neurocinetic submachine gun on the Helot in front of me. I didn’t have many orders left, so I ran my Djanbazan sniper (Hafza FO) up to kill his Zulu Cobra, giving my Secure the HVT. In hindsight, I could have also just pulled the HVT back out of 8 inches, which would have been a bit safer, but maybe would have cost more orders due to the one dice WIP roll to Synchronise a Civilian.

    The Tuareg didn't win his quadrant as the second camo marker was not a Helot, although I can’t remember what it was.

    Conclusion

    6-4 minor win

    Things I learnt:
    • Helots are astoundingly good deployment zone defence. They can really put a downer on an assault, with 360 vision due to the Camo state and a burst 3 submachine gun, or a burst 2 light rocket launcher.
    • I should ask about Stealth at the start of games to prevent any conflict later in the game.
    • I should always deliberately walk my Xenotech in the same path as my units, just to prevent any surprise template attacks.
    Things I could have done better:
    • Don't forget about MSV2 units! Forgetting the Kamau sniper was a huge unforced error that cost me at least 5 orders and Al-Djabel’s life.
    • I should have had the Hunzakut on the left flank, if only to be able to grab the Console on the last turn, as the Tuareg was by himself and couldn’t get both.
    Overall a tight game against a good opponent. I wasn’t a big fan of the table due to unexpected and long firelanes, but that was also because we played true line of sight whereas I normally play either “muddy windows” (units can only see and be seen through windows when they are touching them) or “into and out of, but not through buildings”.

    Round Two – Transmission Matrix
    Opponent: Varuna, DrVic
    Table: Kamino facility
    Transmission Matrix
    • Dominate same number of Zones at the end of each round (1)
    • Dominate more Zones at the end of each round (2)
    • Kill the Designated Target (1)
    • Kill with DataTracker (2)
    • One Classified (1)
    • If the Classified has the World Symbol (1)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    I liked to imagine it was in a storm, so the gunshots mixed with the booming of the waves crashing against the rocks.

    I drew Extreme Predjudice and didn’t have a choice of Classified giving me the extra point.

    To me this mission is just about holding three zones, which the Fidays can do on a far zone, or much more easily I can do in the middle zone.

    I forget who won the roll, but I went first. Although going second can be quite nice, my list is good at holding the midfield so I wasn’t too worried.

    Varuna Immediate Reaction Division

    ──────────────────────────────────────────────────


    GROUP 1[​IMG] [​IMG] [​IMG]10

    KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)

    FUSILIER HMG / Pistol, Knife. (1 | 18)

    FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)

    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

    FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)

    KAMAU HMG / Pistol, Knife. (1 | 28)

    PATSY GARNETT Submachine Gun, Nimbus Plus Grenades, D-Charges / Pistol, Knife. (0 | 37)

    MACHINIST (Varuna Div.) (CH: Mimetism, Stealth, Aquatic Terrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 17)

    ECHO-BRAVO Red Fury / Pistol, Knife. (1 | 25)


    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]4

    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)

    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    ZULU-COBRA Lieutenant (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)

    ZULU-COBRA Hacker (Killer Hacking Device) Breaker Combi Rifle / Pistol, Knife. (0 | 28)

    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)

    HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)


    5.5 SWC | 300 Points


    Open in Infinity Army

    Deployment

    He set up the Kamau MSV2 sniper with the Fusiliers on the right back platform, all prone. The Kamau HMG was in a Haris with Patsy and the Machinist on the centre back stairs. Now that I’m writing this I’m not sure it was a legal fireteam. The Machinist can join a Kamau fireteam, and Patsy can join any Fireteam, but can Patsy form a Kamau Haris? Let me know if I’m not understanding it right.

    One Flashbot went under the stairs which had the Kamau, the other on top of the building on the left. A Zulu Cobra KHD hid in the left building, and the Fusilier FO chilled with the Tech Bee to guard the left corner. The Zulu Cobra Jammer went on the right console, hiding in the water. A Helot went on the right edge with the Warcor. I can’t remember where the other Helot started.

    His HVT went nestled up in the centre, backed against the central massif.

    Al-Djabel went into the far building on the right, to be able to kill the camo marker sitting on the Transmission Matrix once I knew if it was a Helot or not. He also had a vector striking the link team, if he wanted to slog his way up the stairs.

    The other Fiday started unimpersonated in the centre left, in a nook unseen by anyone while prone.

    Patsy was his DataTracker, the Fiday was mine.

    Top of turn one - Haqq

    I started with the Fiday, crawling him forwards and throwing smoke onto the HVT. He then waltzed in, dropping a mine on the way, then started attacking the HVT in CC. Unfortunately it took about 4-5 orders to actually knock him unconscious. I then pushed a bit forward to drop a mine on the edge of smoke, then went into Suppressive Fire looking at the Patsy link. My Ghazis ran up into the right centre building, and two of them went on suicide runs at the Kamau HMG. He shot back and killed them both, and managed to tank the Chain Rifle hits, but at least I knocked out a Flashbot. The other two Ghazis took up the far corners of that room, Jammers at the ready.

    Bottom of turn one - Varuna

    The Kamau crawled to the edge of the stairs and took down the Fiday in one order, but the Mine managed to take a wound off Patsy. His Kamau sniper stood up and Discovered the two Mines on the central hill, but couldn’t shoot at them due to cover. His Warcor went to peek at Al-Djabel but couldn’t discover him.

    An Echo Bravo appeared on the right flank in the water and climbed up the rock out of sight. He then came out and killed my HVT, then discovered and killed my Tuareg AHD.

    Top of turn two - Haqq

    I cancelled the two Ghazi orders so save them for later, and instead used them to try and Jam his Zulu Cobra on the right, but they both got Jammed instead.

    Al walked up to the Warcor and killed him, then reimpersonated to kill the Echo Bravo with Surprise Shot. I had earlier planned to use Martial Arts 3 and the pistol to only knock the Warcor unconscious for the Coup de Grace, but I forgot at the time and killed him with Martial Arts 4. He reimpersonated and just hung out.

    My Farzan crawled to the far lip of the central crater and chilled.

    Bottom of turn two - Varuna

    Patsy and the Machinist dropped the Kamau HMG and walked left, then climbed up to the central hill. The Machinist tried to get a bead on the Farzan, but ate a Mine instead and died. Patsy then took out the Farzan and claimed the middle zone. A Helot also climbed up and watched over the zone, but got Isolated for being too close to the Ghazi.

    Top of turn three - Haqq

    My Ghazis both ran out and had a go Isolating the Zulu Cobra, but got killed by the Kamau sniper and the Cobra made his saves. The Libertos climbed the right ladder, and kamikazed at the Helot and Patsy, using the Chaincolt to kill the Helot but Patsy dodged, and the Kamau sniper killed the brave freedom fighter. The Tuareg Doc+ then vaulted over into the central crater, in a little nook hidden from Patsy. From there he placed a mine, then peeked out to shotgun her. She tried to Dodge, but the shots got through and she died. He could then crawl forwards to claim the zone, and recamo’ed.

    I didn’t have much else to do, so on the off chance the Zulu Cobra was his Lt I sent Al-Djabel forward to shotgun him. The shots landed and put the Cobra down, and Al was killed by an overwatching Helot submachine gun.

    My Hunzakut on the left ran forward into a nook and went on Suppressive Fire, overwatching the whole centre and right side of the middle island.

    Bottom of turn three - Varuna

    Luckily for me, the Cobra was his indeed Lt and he was now in Loss of Lieutenant. With his Command Tokens I think he had three orders available and not a lot to do with them. We couldn’t think of anything better, so he ran his Helot all the way up to get in 8 of my HVT, denying me Secure the HVT. My Hunzakut had two shots with his rifle at -3, but didn’t managed to wound.

    Conclusion
    7-5 minor win

    Things I learnt:
    • Use MA3 and a pistol if you want Coup de Grace! Do not use MA4 and viral!
    Things I could have done better:
    • Once I realised he was going to shoot back with the Kamau instead of Dodging, I shouldn’t have sent the second Ghazi to her death. They are much more useful on the second and third turns.
    • I didn’t see the good AD line he had on my HVT. I should have pulled him to safety in my first turn and put my Tuareg in a more defensive spot to be able to Hack Patsy later on (a good trade to the likely Cobra KHD in my opinion).
    It was a fun, cinematic game with some very important dice rolls. My opponent was nice and I hope we get another game in the future.

    Round Three – Highly Classified
    Opponent: Vanilla Aleph, Monster
    Table: Industrial spaceport
    Highly Classified
    • Complete more Main Classifieds (4)
    • Complete same number of Main Classifieds (2)
    • Per completed Main Classified (1)
    • Complete private Objective (2)
    [​IMG]
    [​IMG]
    [​IMG]

    For my private Classified I pulled HVT: Espionage (Hack the HVT within ZoC at WIP-3). The public Classifieds for the whole tournament were Coup De Grace, Telemetry (FO or Spotlight an enemy trooper), HVT: Mapping (WIP roll a FO or Hacker while touching a building fulling in the opponent’s DZ), and HVT:Kidnapping (end the game with a Veteran, Elite, or Chain of Command Troop Synched to the HVT). The first two are easy peasy, the second can be pretty hard.

    I find Highly Classified is often about going first and securing Objectives that are specialist dependent, then killing their specialists to deny them a chance. Additionally, going first means you can Synch your own HVT and pull them back into safety.

    I don’t recall the Lt roll, but I went first.

    ALEPH

    ──────────────────────────────────────────────────


    GROUP 1[​IMG] [​IMG] [​IMG]10

    ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75)

    AGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)

    SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)

    YUDBOT Electric Pulse. (0 | 3)

    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

    THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12)

    THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12)

    LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)


    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1

    SHUKRA (Chain of Command) Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25)

    PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14)

    PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)

    PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)

    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    NETROD . (0 | 4)

    NETROD . (0 | 4)

    NETROD . (0 | 4)


    6 SWC | 299 Points


    Open in Infinity Army


    Deployment:

    My HVT went in the right corner, hidden by the train. Two Ghazis stood watch over him, with the Farzan and Libertos dropping mines both on the tower walkway and down below. The Djanbazan HMG (Hafza FO) started on the right tower, to project threat into the centre and guard the walkway. The flashbot guarded the right table edge against AD, and Saladin hid in the back right corner. On the left tower stood loud and proud my Djanbazan sniper (Hafza FO), with two Ghazi in front of him ready to throw smoke to “clear the field”. This was largely to stop my opponent leaving any good AROs out, particularly TR bots, as they would die in the first order against a real Djanzaban sniper with Ghazi support. My Tuareg Doc+ started in Hidden Deployment on the far side of the train on the right side, where I thought threats might come through. The Hunzakut started prone on the train, just in front of the right tower.

    I aggressively placed the minelaying Fiday on the far right tower, as it would have a good view of his backfield if left uncontested. I held back the Tuareg AHD instead of the Fiday as I needed him to Hack the HVT.

    His HVT went in the middle, on his side of that wall, with the Proxy FO near the right corner and one Thorakites on the left. The Agema stood on the first level of the left tower, and the Sophotect and some bots hid in the back left. Achilles chilled with a Thorakites on the right tower, happy enough to challenge the Fiday, and the Proxy Hacker hid with a baggage bot in the right corner.

    I put Al-Djabel in the centre (seen on the photo), ready to rush the HVT and pull her back. I conservatively placed the Tuareg AHD on the train with the Hunzakut, allowing me to hack Achilles if he chose to cross the walkway.

    Top of turn one - Haqq

    I got two orders docked from the main pool, leaving me with only six to play with as I had both Tuaregs in HD.

    The left Ghazis ran forward to take up annoying positions in the midfield, one trying to Jam the Thorakites but failing. Al-Djabel then threw smoke on the Proxy FO, before murdering him in close combat. He then grabbed the HVT and started walking back to my side, but could only get to where you see in the photo before running out of orders and needing to reimpersonate to stay safe, leaving the HVT on the train.

    Bottom of turn one - Aleph

    Achilles, marvel of mankind, started his charge across the table and tried to shoot my Djanbazan sniper dead, but copped a Flash Pulse crit instead. Disheartened, the Sophotect’s bot tried to repair him, but stopped trying after 2-3 orders (After the game I have been shown that Stunned cannot be repaired). The Agema then took out one Ghazi, and climbed the left tower to get a good vantage point. He tried to discover my two standing camo markers on the right tower (the Libertos, and the Farzan’s mine), but didn’t notice anything amiss. His Proxy Hacker crept up a bit on the right side. The dice were not kind to my opponent this turn.

    Top of turn two - Haqq

    Not to risk my hacker, my Doc+ revealed and put down the Proxy Hacker. The Tuareg hacker ran out, and successfully hacked the HVT for my private Classified. Then he ran up and knocked out the right corner flashbot before doing HVT:Mapping, killing a Netrod, and giving the unconscious flashbot a Coup de Grace. Clocking four points and taking out three units was a pretty nice turn for the pair of Tuaregs.

    Bottom of turn two - Aleph

    The Agema managed to discover the walkway mine, which no one cared about. Achilles strode forth, before getting Flash Pulsed again by the Hafza. He ran the helper bot up and repaired him, and he revealed his Proxy sniper to take out the Hafza as he had just had enough of that. Achilles then marched on, eating a mine as he battled the Libertos. It took a few orders, but he did manage to put the fishman down and ended the turn in range of my HVT, laughing at my weak Jamming attempts.

    Top of turn three - Haqq

    My Ghazis tried to Jam Achilles, but still just couldn’t do it. I didn’t think I could stop Achilles from getting Secure the HVT unless I had his HVT, and I really wanted the last main objective. I didn’t want to leave any corpses around to get Coup de Grace’d, which meant being careful with my attacks. I decided to go for max points, and used the Hunzakut to take out the watching Thorakite, before getting Al-Djabel to synch with HVT and hide in the midfield, surrounded by two snipers and Achilles. Not the greatest place to make a stand, but maybe I would get lucky, and at worst I would still win.

    Bottom of turn three - Aleph

    My opponent only had one good play available – take down Al and the Hunzakut, and Coup de Grace one of their bodies. Achilles shot Al-Djabel dead, then the Agema took out the Hunzakut. He only had a few orders, but a Myrmidon managed to run his way across the board and touch Al’s body, getting the Objective.


    Conclusion
    9-3 major win

    Things I learnt:
    • Thorakites are really good anti-Fiday DZ defence.
    • Proxies are easy to kill in close combat, but they do all pack nanopulsers so you need to have smoke or get them out of their line of sight.
    • Stunned cannot be repaired by an Engineer or removed in any way that I know of, including shedding Symbiont Armour. Also, it forces two BTS saves, not just one.
    Things I could have done better:
    • I should have pulled the HVT towards the right train section, and then just use the Hunzakut to deny Secure the HVT. Also, this would have let me do the HVT hacking from there, and then run the Hunzakut up the board for Mapping. This would have allowed hacking rolls against Achilles, which may have made a small difference.
    My opponent was friendly, and we had a good match. He managed to stay cheerful despite some terrible rolling, including the first order Achilles Flash Pulse crit, and I think he did the best with what he had.

    End of the first day
    I had two minor wins and one major, so I was happy to be looking at getting into the top 10. Considering I hadn’t played the next two missions at all, I wasn’t going to bet on myself to take the win. We had a fun evening program with a speed painting competition, people playing Aristeia and more Infinity, and pizza and beers.

    Day Two

    Round Four - Unmasking
    Opponent: Vanilla Nomads, Weran
    Table: Downtown
    Unmasking
    • Kill the Designated Target (3)
    • Kill the Designated Targe with your Datatracker (2)
    • Kill more Target Decoys (1)
    • Activate the same number of Consoles (1)
    • Activate more Consoles (2)
    • Have your Designated Target not killed (1)
    • Have your DataTracker not killed (1)
    [​IMG]
    [​IMG]
    [​IMG]
    I had never played on a such a table. Each of the five major fire lines are directly from deployment zone to deployment zone, and the central horizontal fire lanes run from the edges to the midfield. We played the buildings as closed as they had way too much stuff on them to handle picking up the roofs.

    My first thoughts about this mission were to just kill all his specialists and deny him the consoles and try for the Targets as a bonus. Given that, I think going first definitely suits my style and list.

    I lost the Lieutenant roll, and my opponent chose to go first. I took the only side that actually had anywhere to hide the HVTs, forcing him to deploy his on the open streets.

    Nomads
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12)
    PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    INTERVENTOR Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 24)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]1
    INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (0 | 26)
    [​IMG] ZONDCAT Electric Pulse. (4)

    6 SWC | 300 Points

    Open in Infinity Army


    Deployment:

    His Interventor started with a Zero KHD, a Jaguar and the flashbot in the left corner. On the left building went his Puppetmaster and an Alguacil, who I guessed incorrectly to be his Lieutenant. Behind the central plant went the actual Lieutenant, and in front of him were the Puppetbots and the Doctor. On the left middle tower building went his Intruder, with a Zero KHD hiding behind the plants at its base. On the right went the Moran with the Libertos and his mine. One of his HVTs was on the left flank, the other in the second left street and the last hiding on the right flank behind the Odalisque billboard.

    I knew I needed to tie his advance, as he could just activate two or three consoles if left him uncontested. I infiltrated Al-Djabel prone on the far central building next to his Alguacil, with line of sight to the Puppetmaster.

    I put my two Decoy HVTs in the left compound behind the way, guarded by my minelaying Fiday and two Ghazis. The Tuareg Doc+ was prone and invisible at the hood of the green car. Saladin hid on the left tower, with the Djanzanban HMG (Hafza FO) and a flashbot at the base. The Djan would have pretty good views to his two HVTs, which depending on how he acted would tell me if they were real or not. In front that building went the Hunzakut, and the minelaying Farzan, with the mine watching over the left console from cover. The Tuareg AHD went in the middle in Hidden Deployment, just in front of the triangular billboard pole. Behind the centre right building went my real HVT, guarded by the Libertos and two Ghazis. The Djanzanban sniper (Hafza FO), sat behind the pink building and guarded the right flank.

    Top of turn one - Nomads

    Having the Fiday next to his Puppetmaster certainly got to my opponent, and he was determined to root him out. First the Intruder stood up, and failed his Discover. Next, the Alguacil failed his. He then walked his other Algualcil up just to fail again. Next came the Puppetbots, and finally got a Discover through. When they Discovered again, I went for the shot against the Puppets in order to keep him burning orders, but really I probably should have gone for the Puppetmaster instead. The Puppets high burst won the rolls and Al-Djabel was dead once again. The left Jaguar ran up, and pulled the left HVT back into safety.

    Bottom of turn one - Haqq

    I should have given up on that HVT now, but instead I just thought about how I was going to kill it. My Ghazis ran up and smoked the central console. One of them then ran forward through the smoke to E/Marat one Puppetbot and died. My Tuareg AHD revealed and Activated the left console, revealing that the HVT he had pulled back was indeed the Target. A better plan would have been to reveal the HVT in front of me and kill the Decoy for the point. Instead I put a mine on the console, recamo’ed and hid behind the left building, ready to run for the HVT in the next turn. My Hunzakut moves up to hide behind the centre left building, guarding the midfield console.

    Top of turn two - Nomads

    His Puppetbots pushed forward, and using the HVT as a meatshield, revealed and destroyed the mine in front of them, before activating the console and revealing one of my left Target Decoys. By a millimetre or two they were able to get around the corner to see my Hunzakut without copping my DZ mine. They were successfully able to kill the Hunzakut before pulling back into cover. His Moran pushed up a little on the right side.

    Bottom of turn two - Haqq

    My Tuareg AHD now crept around the corner to spot the Interventor. Problem One, I had forgotten it was an Interventor, and Problem Two, I had forgotten about the camo marker KHD hiding next to it. They both ARO’d, and the Interventor’s Sucker Punch killed the poor Tuareg outright. Sucker Punch puts the opponent at -3, so my Tuareg was only shooting at 14s against the Interventor’s 15, which deals DAM17 needing two BTS saves. The KHD didn’t even have to roll. I reveal my Doc+ marker and walk him up to the same left building, so he can have a run next turn without having to deal with the hacking AROs. It would probably have been a good idea to just use him in the first-place next time.

    My Farzan pushed up into the middle and put a mine on top of the central KHD, and another to guard against the Intruder, then recamo’ed.

    Top of turn three - Nomads

    His Intruder tried to remove the Farzan but died to the mine instead. The KHD dodged on the spot to clear the mine and survived, then came around the corner and killed the Farzan. He then crept forward to reveal my second Decoy on the left. He then legged it to the right console and revealed my actual HVT, and tanked the guarding mine.

    His waiting Tomcat dropped in on the right flank, and rushed down to get sight on my HVT. He had only one order to get the kill in, and as luck would have it, his shot landed and my HVT was dead. Additionally, the Tomcat survived the chain-colt from the Libertos.

    Bottom of turn three - Haqq

    I saw I was really stuck now. Even if I killed the HVT, I would still lose the mission because of the Consoles I so regretfully neglected. I ran the Tuareg up the left and tried to make my way past his units to the HVT. Unfortunately, the TO Camo didn’t hold, and I couldn’t get a line on the HVT before dying.

    That left trying to get the Consoles just to scrape up some points, so my Djanbazan sniper (Hafza FO) ran forward, but died trying to fight the KHD and Tomcat off the right objective. We’ve now run out of time, so I couldn’t try to get the other Hafza to the middle objective, but it would have been an extreme long shot anyway and wouldn’t have changed the win.


    Conclusion
    1-7 loss

    Things I learnt:
    • In Unmasking, if you can’t get their HVT, just protect your own, get the Consoles and Target Decoys and take the 5-2 minor win.
    • Puppetbots have HyperDynamics level 2 on their first wound and drop to level 1 for their second.
    • Thanks to Sucker Punch, Interventors are really hard to kill if you are a hacker, even if you have a shotgun.
    Things I could have done better:
    • I should have put Al-Djabel next to the Puppetmaster, which would have made him out of sight of the Intruder, (who I didn’t think had a line when I deployed). This would have let me be more aggressive, as I would have shot the Puppetmaster on the order before the Puppetbots could shoot me. Although this would have left Al facing at least two Alguaciles, he would have been in shotgun range which means the odds aren’t as terrible as against the Intruder, and he could have used smoke grenades.
    • After his order count came in I could have calculated that there was a Tomcat coming, and could have positioned the HVT behind 4+ mines and two Ghazis, but I forgot to do that.
    • After he got the first turn and his HVT to safety, I should have abandoned it and concentrated on denying the midzone. I could have done a lot better killing his specialists and defending my own HVT.
    • I’ll try to not forget about where camo markers are.

    Round Five – Show of Force
    Opponent: Military Orders, driemster
    Table: Morat jungle outpost
    Show of Force
    • Control the central antenna at the end of the game (2)
    • Control it with a TAG or Pilot (3)
    • Kill more Army Points (2)
    • Kill the enemy DataTracker (3)
    [​IMG]
    [​IMG]
    [​IMG]

    I hadn’t played this mission yet and had two strategies in mind. One would be to go second, protect my TAG then just rush it to the objective in the third turn and survive. Two would be to go first and kill everything, then physically block the objective to prevent a third turn TO unit contesting the console.

    I won the Lieutenant roll and had to think pretty hard about the choice. The table was quite unusual in that the central elevated area blocked both DZs from seeing each other. That meant that all warbands could get to the middle uncontested, which meant my Ghazis could rampage. I was afraid he would have a Tikbalang or Seraph, which would also have unfettered access to the middle, and would force me to deploy super defensively, and maybe lose the Maggie in the first turn. So, I took first turn and let him pick sides. He took the far side of the photo, I guess because it had some elevation, and had a view onto the central antenna.

    Military Orders

    ──────────────────────────────────────────────────


    GROUP 1[​IMG] [​IMG] [​IMG]10

    KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43)

    FATHER-KNIGHT Missile Launcher / Breaker Pistol, DA CCW. (1.5 | 49)

    ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)

    ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)

    BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)

    SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)

    MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)

    PALBOT Electric Pulse. (0 | 3)

    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)

    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)


    GROUP 2[​IMG] [​IMG] [​IMG]2

    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)

    SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)


    5 SWC | 299 Points


    Open in Infinity Army


    Deployment:

    His link went behind the far building, with the Hacker and Mulebot hiding back and in the right corner on ground level. His two TR bots sat on the elevated right side, guarding the antenna and the right flank. The Machinist hid behind the right tree.

    I knew I had to take out the TR bots, as even with only two orders in the pool they could still crit my Maggie off the middle objective. As much as I wanted to kill the link with Al-Djabel, he just can’t do it sensibly with the Santiago’s 360 visor and good close combat ability. One has to also remember that if you splash the shotgun onto the link, they can all shoot you back due to Sixth Sense even if you’re using smoke to separate your target from the link. I settled on sending him to take out the TR bots and the backfield.

    My Ghazis lined up at the edge of my deployment zone, with the Krakot on the right. Maggie hid behind the central building. I was concerned about a Crusader Brethern jumping in, but just couldn’t find a spot where I could prevent him landing in safety given Season X’s precise landing ability.

    Top of turn one - Haqq

    My main pool was docked, leaving me with 8 regular orders, which was precisely the number required for my plan. Al-Djabel is truly a fun unit, and I highly recommend you give him some play time regardless of your normal faction. First order he walked in front of everyone and went prone in front of the TR bot. The Black Friar Discovered him, but it didn’t really matter as I’m now out of everyone’s line of sight except the victims. Second order, he crawled into base contact with the TR bot. If he shoots, I’ll use MA3 and put him at -12 with Surprise Attack, MA3, and the -3 HMG range. If he dodges, again he’ll be at -12 as he’s a remote. He then of course used Electric Pulse which is an automatic 7 and ignores MA bonuses to hit, so I was forced to either use the shotgun on 18s, or MA4 on 23s. I went bold, and chose the shotgun, as it would catch the Machinist as well. The dice went my way, and both the TR bot and the Machist were down. I then spent two orders to shoot dead the Hacker and the Mulebot. Order number five was to reimpersonate, then six and seven were to take out the second TR bot, and number eight to reimpersonate.

    [​IMG]
    [​IMG]
    [​IMG]
    Left to right: Machinist, TR bot, baggage bot, TR bot, and Hacker.

    My Ghazis ran up to the mid line. The leftmost one tried to open the Panoply, but failed, and then ran forwards to be at the close edge of the building in Jamming range of the link. I only had one order to Jam the Santiago, (likely Lt) but it failed.

    Bottom of turn one – Military Orders

    So he only had the link alive on the table, and there was a Ghazi already on them in Jamming range. He broke the link to allow the Black Friar to circle around the right path and got a shot on the Ghazi out of template range, and successfully put him down. I think the link reformed and moved a bit to the left, leaving the Missile Launcher looking down the left side of the table, and the Santiago went into Suppressive Fire on the left side of the building.

    Top of turn two - Haqq

    I knew there were two hidden units, which I thought one was likely to be a TO sniper. I tried to bait him out with the Krakot running up the right, and the Ghazis up the left, but no one showed. The Krakot killed the Black Friar, who put a Drop Bear down in response. This let a left Ghazi run up and attack the link team with his E/Marat, but he only managed to Isolate an Order Sergeant and break the Santiago’s Suppressive Fire. I was trying to be careful about not putting him into Retreat, but was confident that the two hidden models and a single Order Sergeant should be sufficient. A second Ghazi ran up to the Panoply and picked up the one thing that mattered, a 19 on the Booty chart, the wonderful ODD. An ODD Ghazi is just about my favourite thing in Infinity and is so much fun to run. Mr ODD ran in front of the link, and E/Marat’d again, but nothing happened and he survived to stand there menacingly.

    I wanted to move my Maggie up in order to comfortably reach the central objective next turn. She used her enormous size (actually only 3mm taller than a regular S7 TAG) to clamber over the left plants and rocks, and took shots at the broken link. I knew engaging the Missile Launcher was risky, but hey, someone’s got to do it. She managed to put down both the Santiago and the Father-Knight without troubles but took a stray crit from an Order Sergeant before hiding in cover on the left side.

    Bottom of turn two - Military Orders

    Hmm, so he didn’t have a lot of options. One regular Order Sergeant, one Isolated Sergeant, and two hidden models he was clearly saving for next turn. I think the Sergeants each had a go at the Ghazi, and managed to put him down, but one died for the trade.

    Top of turn three - Haqq

    Ok, so I had to secure the middle objective from the now certain TO units hiding there. We agreed that you couldn’t stand on the objective itself, as otherwise Maggie would just cover the whole thing by herself and he would have no possible chance to contest it. I coordinated some orders to pull everyone to the middle, and eventually had the picture below:

    [​IMG]
    So that’s Maggie, a Naffatun with a heavy flamethrower, a Ghazi, and a Hawwa AHD with boarding shotgun still camo’ed standing on the objective. There is no physical place to contest the objective without killing one of the four units.

    I couldn’t see anything better to do now, so my engineer then took a run up the board to kill the remaining Order Sergeant, just to deny him the third order and hopefully put him in Retreat.

    When the Ghazi reached the middle objective, he revealed a TO unit, who was originally underneath where the Maggie was, and placed a mine. I chain-rifled, and landed the hit, putting him unconscious.

    Bottom of turn three - Military Orders

    One unit, Retreat, and Loss of Lieutenant. Luckily his Order Sergeant was Religious, so he ignored Retreat. However, with only one order it was impossible for him to contest the middle objective. That left his only option being to attack my DataTracker Saladin, who was standing in Suppressive Fire and cover. Calling for God’s great grace, the brave Order Sergeant ran forth and shot at my Lieutenant and landed two hits, but only one got through so Saladin was still alive.

    Conclusion
    10-0 major win

    Things I learnt:
    • Black Friars have Dropbears.
    • Santiagos with spitfires are Specialists, and can still be the Lieutenant. (there’s even a 0.5 SWC discount if he is your Lt). They also have 360 visors, E/M grenades, Nanopulsers, and are good in close combat so are amazing utility units.
    • Religious can actually be useful, instead of always getting my units killed when I want them to get in cover.
    Things I could have done better:
    • I could have tried for the Panoplies more with the Ghazis. There’s a chance they’ll pick up something useful which can change their threat vector, like the sniper rifle, HMG, MULTI or Breaker rifle, mimetism/ODD, or motorcycle. There’s actually only 10 things I wouldn’t be interested in them picking up, so it’s really a coin flip to get something good.
    My opponent was friendly and a great sport. With such a tough first turn he did very well to try to make the most of it and he fought hard the whole game. The dice let all my plans go flawlessly, and he never caught a lucky break to get the tempo back. Additionally, the table denied his main ARO defences, and allowed my Ghazis to reach his link whenever they liked, without contest.

    Overall

    In the end I had two major wins, two minor wins, and one loss, leaving me with 10 tournament points and 33 objective points. It turns out there was a clerical error where my third match had the scores switched, giving me a loss instead of a major win. At this tournament we used only one score sheet per match instead of both players filling in their own sheets, so I imagine we probably accidentally filled it out incorrectly. Ultimately, it would have been my own fault for not double-checking the sheet. In the end my official ranking was 14th, and would have been 6th with my actual scores, but that’s not reliable as I would have played different opponents in the last two rounds if the scores had been correctly recorded.

    The tournament was great fun, very well organised, and I’m happy I went. I met lots of nice people, and I look forward to playing them sometime in the future. If anyone is up for a game near Frankfurt, hit me up!

    If you have any feedback you’d like to give about my playing or battle report write ups I’d love to hear it. I’m working on taking more good quality photos during the matches.

    To my opponents, thanks for the great games and I look forward to the rematches. Apologies if I got things wrong in our games, just let me know and I’ll fix it up.

    Thanks for reading and please share your thoughts!
     
    #1 Jonno, Feb 12, 2019
    Last edited: Feb 15, 2019
    ChoTimberwolf, malnox, zapp and 7 others like this.
  2. Monster

    Monster Well-Known Member

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    Yo man it was me you were playing against, fuck im sorry you got a loss. when you fucking destroyed me- i didnt check the thing either so its my bad as well.im very man Sorry you were an awesome opponent!.
     
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  3. RobertShepherd

    RobertShepherd Antipodean midwit

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    Really well-written and formatted reports. Super easy to follow. Great work - and a great result. Well done :)
     
    Jonno likes this.
  4. Commoner1

    Commoner1 Well-Known Member

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    @Jonno A very good recollection of our game in round 1. I'm still sorry about the misunderstanding in the beginning. But I was so tired that my communication and sense of proportion (I have never been hit involuntarily by so many teardrop templates before) was terrible on day 1 and I screwed that game up royally. I'd love to have a rematch though. You were a very pleasant opponent.

    And yes, while I also loved the scenery itself, it's setup was awful and we shouldn't have played with true LoF there. But that was -again- my fault.

    The missing unit was a Croc Man FO by the way and one of the sensor Zulus Cobra Sensors was an FO instead. :-)

    In hindsight I should have taken the second turn though and lived with the sacrifice of my snipers for that last round advantage.
     
    #4 Commoner1, Feb 13, 2019
    Last edited: Feb 13, 2019
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  5. Jonno

    Jonno Well-Known Member

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    No worries at all! I think it's a perfectly reasonable mistake. It didn't change my tournament experience at all, as all of my games were a good challenge and I had fun.

    It was really fine, we got through it like good players and I was happy with our game. I'll edit my post to include the FO. I look forward to the rematch :)
     
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  6. Weran

    Weran Member

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    Hey m8. Really a battle we had in game 4.
    Moran with Boarding Shotgun is the point you was looking for my list.
     
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