Here's a topic for indexing videos in German (or so it seems) from cerberusnachrichtennetzwer which does list analysis, tacticas and battle reports. As Youtube increasingly deploys its automatic dubbing tool, it's possible that videos will be in English, Spanish, French, Mordor, etc. cerberus nachrichten netzwer https://www.youtube.com/@cerberusnachrichtennetzwer8356/videos
There was a third list against military orders, but the quick summary missed it. Infinity N5 - First experience list (Nomads, Bakunin) Spoiler: Summary by aleph's-ai Introduction The player tested several lists from the Nomads faction and its Bakunin sub-faction in the latest edition of Corvus Belli's Infinity N5 game. He played four games with three different lists, mainly in defensive mode. This report details the unit profiles, gameplay mechanics and fireteam performances in these games. First List: Vanilla Nomads Gameplay mechanics : - Defensive Deployment: The player chose to play defensively with this list. He used mines, crazy koalas, and chain rifles to protect his deployment zone. - Use of AROs: Units like the Go-pod, Morlocks, and Morans were placed to give effective AROs (Automatic Reaction Orders). The Go-pod, in particular, was used for its long range and resilience. - Para mine: Para mine was used to immobilize enemies, making units with a physique of 13 vulnerable. Performance: - Effective defense: The list worked well in defense, although the Go-pod was often the enemy's main target. AROs were well managed, and units were able to survive long enough to inflict losses on the enemy. - Limited Offensive: The player noted that the offensive was more limited with this list, but was satisfied with the overall defensive performance. Second List: Vanilla Nomads with Riot Girrrl Gameplay mechanics: - Riot Girl: The Riot Girl was tested for its ability to threaten enemy fireteams. She worked well on defense, although she was immobilized by enemy fire. - Go-pod: The Go-pod was used both offensively and defensively, demonstrating its versatility and resilience. - Bran do castro: Bran was used for its surprise capabilities, making it a valuable unit despite its fragility. Performance: - Solid defense: The roster worked well on defense, with the Riot Girl and Go-pod playing key roles. The Para mine was also effective in immobilizing enemies. - Moderate Offense: The offense was moderate, but the player noted that the list lacked specialists in the midfield. Conclusion Player Preferences: - The player prefers Vanilla Nomads for their versatility and resilience. - He plans to test a list with a TAG to counter the Seraphs. - Overall, he is satisfied with the Nomads' performance in Infinity N5. Next steps: - The player plans to continue testing and adjusting his lists to optimize performance in both offensive and defensive modes. - He plans to create an optimized list for Highly Classified missions. This detailed report shows the strengths and weaknesses of the different lists tested by the player, as well as the adjustments needed to improve performance in future games.
Cerberus Nachrichten Netzwerk produced a battle report, which I've turned into an ai article. Infinity Battle Report - TTS League - DoktorSchnitzel (Qapu Khalqi) vs. CrazyNomad (Bakunin) 00:00:00 Listening and deployment 00:24:10 Round 1 DoktorSchnitzel (Top) 00:30:48 Round 1 CrazyNomad (Bottom) 00:37:35 Round 2 & 3 00:47:35 Debriefing Spoiler: Article summary by ai #### Introduction Hello space pirates, here's the battle report from my first game in the CNN ‘TTS Light Restriction League’ tournament. To stimulate creativity with the launch of N5, all participants must select a new secto for each mission. The mission being played is **Capture & Protect**. ### Capture & Protect Mission Requirements - For this mission, it is crucial to capture and protect the Beacons. The two lists are designed for this purpose: - **DoktorSchnitzel** uses his hackers to disrupt the enemy's plans and his fire units to dominate the firing lines. - CrazyNomad** uses its template units to control areas around Beacons and its infiltration units to capture targets stealthily. #### DoktorSchnitzel's Army List (Qapu Khalqi) **GROUP 1** - GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15) - NASMAT PARA CC Weapon(-3). (0 | 3) - NASMAT PARA CC Weapon(-3). (0 | 3) - GHULAM (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11) - GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15) - GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16) - LEILA SHARIF (Hacker) Shock Marksman Rifle, E/M Mine, D-Charges / Breaker Pistol, CC Weapon. (0 | 22) - DJANBAZAN (BS Attack ) AP Sniper Rifle / Pistol, CC Weapon. (0.5 | 27) - DJANBAZAN Shock Marksman Rifle / Pistol, CC Weapon. (0 | 26) - AZRA'IL (BS Attack [+1B]) Feuerbach, Chain Rifle / AP Heavy Pistol, CC Weapon. (1.5 | 41) - KAMEEL (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) - SAMSA Plasma Rifle, D-Charges / Pistol, CC Weapon. (0 | 26) **GROUP 2** - RAFIQ REMOTE FTO Red Fury, Flash Pulse / PARA CC Weapon(-3). (0.5 | 19) - SEKBAN (Specialist Operative) AP Rifle, Light Shotgun, Chain-colt(+1B) / Pistol, CC Weapon. (0 | 24) - LAXMEE (Hacker) Submachine Gun, Pitcher, Cybermine, D-Charges / Pistol, CC Weapon. (0.5 | 24) - FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7) - FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7) **5 SWC | 300 Points** ### DoktorSchnitzel's strategy (Qapu Khalqi) 1. **Hackers and Information Control**: - DoktorSchnitzel's roster is very strong in hacking with several hacker units (Ghulam Hacker, Leila Sharif, Kameel). This makes it possible to cover various hacking needs and disrupt the opponent's plans. 2. **Fire Dominance**: - Units like Azra'il with his Feuerbach and the Djanbazan with their Sniper Rifles are designed to dominate firing lines and inflict damage at long range. 3. **Flexibility and Mobility: - The use of Haris Teams allows great flexibility and mobility. Units can move quickly and react to threats while maintaining good cover. 4. **Defence and Repair**: - The presence of Ghulam Doctor and Kameel with EVO Hacking Device keeps units in good condition, which is crucial for mission objectives, avoid giving points with Killed and raise the list if fallen into Unconscious state. #### Army List for CrazyNomad (Bakunin) **GROUP 1** - MODERATOR Boarding Shotgun, E/M Carbine / Pistol, PARA CC Weapon(-6). (0 | 9) - MODERATOR Boarding Shotgun, E/M Carbine / Pistol, PARA CC Weapon(-6). (0 | 9) - RIOT GRRL Missile Launcher / Boarding Pistol, CC Weapon. (1.5 | 30) - KUSANAGI (Lieutenant) MULTI Rifle(+1B), E/M Grenade Launcher, Zapper / Pistol, Shock CC Weapon(PS=7). (+1 | 34) - CENOBITE Heavy Rocket Launcher, Light Shotgun / Heavy Pistol, DA CC Weapon(PS=6). (1.5 | 26) - REVEREND MOIRA MULTI Sniper Rifle, Zapper / Pistol, Shock CC Weapon. (1.5 | 31) - ZERO (Minelayer) Boarding Shotgun, Shock Mine, PARA Mine / Pistol, CC Weapon. (0.5 | 18) - ZERO (Minelayer) Boarding Shotgun, Shock Mine, PARA Mine / Pistol, CC Weapon. (0.5 | 18) - BRAN DO CASTRO Submachine Gun, E/M Grenades / Boarding Pistol, DA CC Weapon(PS=6). (0 | 27) - CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, Viral CC Weapon(PS=6). (0 | 19) - 3X PUPNIK DA CC Weapon(PS=7). (0 | 3) **GROUP 2** - TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) - DENMA CONNOLLY Chain Rifle(+1B), Smoke Grenades / Heavy Pistol(+1B), AP + DA CC Weapon(PS=6). (0 | 12) - GO-POD (BS Attack [SR-1]) Heavy Rocket Launcher, AP Submachine Gun / . (1.5 | 33) - GO-BOT Flash Pulse, Chain-colt / . (0 | 7) - DAKTARI Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 14) - ZONDBOT PARA CC Weapon(-3). (0 | 3) - ZONDBOT PARA CC Weapon(-3). (0 | 3) - MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CC Weapon(PS=6). (0 | 6) **7 SWC | 299 Points** ### CrazyNomad strategy (Bakunin) 1. **Area Control and Templates**: - CrazyNomad's roster is designed for strong area control with units like Riot Grrl (Missile Launcher), Reverend Moira (MULTI Sniper Rifle), and Cenobite (Heavy Rocket Launcher). These units can cover large areas with their templates. 2. **Infiltration and Surprise**: - Zeros with their mines and infiltration capabilities are used to surprise the enemy and disrupt their plans. They can also capture targets by stealth. 3. **Mobility and Flexibility** : - Bran Do Castro, with its Super Jump and camouflage capability, is a highly flexible unit that can move quickly around the battlefield and disrupt the enemy's plans. 4. **Defence and Repair**: - The presence of Daktari means that units can be kept in good condition, which is crucial for relieving troops and avoiding giving away points during missions because of the Killed rule. **Flexibility and Reactivity**: - Both lists are designed to be flexible and responsive. DoktorSchnitzel's Haris Teams and CrazyNomad's mobile units allow you to react quickly to threats and adapt to changing situations on the battlefield. In summary, both lists are well constructed to meet the specific needs of the **Capture & Protect** mission, with a strong emphasis on area control, flexibility, and the ability to disrupt the enemy's plans. #### Sequence of play **00:00:00 Listening and Deployment The Capture & Protect mission is played, where the objective is to capture Beacons represented by supply boxes and bring them back to your own deployment zone. There is also a classified objective to complete. The map includes saturation zones that inflict BTS 10 damage. **DoktorSchnitzel (Qapu Khalqi)** deployment - Group 1**: Samsa is held back. Azra'il and the two Djanbazan form the first Haris. This fireteam is designed to be highly offensive, with units capable of dominating firing lines and inflicting damage at long range. Laxmee, Sekban and Rafiq Remote form the second Haris. Two Flash Pulse are positioned to cover strategic areas. - Group 2**: The remaining units are deployed to maximise cover and defence. Made up of Laxmee, Sekban and Rafiq Remote. This fireteam is more defensive, with units capable of covering strategic areas and disrupting the enemy's plans. Two Flash Pulse units are also deployed to cover strategic areas and provide repeater coverage. **CrazyNomad (Bakunin)** deployment - Group 1**: Comprising two Moderators, Riot Grrl, Kusanagi, Cenobite, Reverend Moira, two Zeros, Bran Do Castro, Chimera, and three Pupniks. This group is designed to control the areas around the Beacons and disrupt the enemy's plans. - Group 2**: Comprising Transductor Zond, Denma Connolly, Go-Pod, Go-Bot, Daktari, two Zondbots and Morlock. This group is more mobile and flexible, able to react quickly to threats. CrazyNomad also uses mines and infiltration units to surprise the enemy and capture targets by stealth. **00:24:10 Round 1 DoktorSchnitzel (Top)** DoktorSchnitzel begins by advancing with the Djanbazan Sniper, forcing ineffective moves from CrazyNomad. The Sniper eliminates the Cenobite and the second Djanbazan. Laxmee isolates and immobilises the Cenobite, costing CrazyNomad numerous orders. **Tactics Used**: - Fire Dominance**: The Djanbazan Sniper is used to dominate firing lines and inflict damage at long range. - Hacking**: Laxmee uses her hacking skills to isolate and immobilise the Cenobite, disrupting CrazyNomad's plans. **Rules synergies**: - Fireteams**: DoktorSchnitzel's fireteams allow for great flexibility and mobility, with units able to move quickly and react to threats while maintaining good cover. - Hacking**: Laxmee's hacking skills are used to disrupt enemy plans and maintain control of information. **00:30:48 Turn 1 CrazyNomad (Bottom)** CrazyNomad uses Denma Connolly to eliminate the Repeater, freeing the Go-Pod. The Go-Pod moves quickly and eliminates Samsa. CrazyNomad then tries to use a Zero to eliminate the Sekban, but the Zero is also eliminated. **Tactics Used**: - Infiltration and Surprise**: The Zeros with their mines and infiltration ability are used to surprise the enemy and disrupt their plans. - Mobility**: The Go-Pod uses its great mobility to move quickly around the battlefield and eliminate threats. **Rule synergies**: - **Infiltration**: Zeros use their infiltration ability to surprise the enemy and capture targets stealthily. - Mobility**: The Go-Pod's high mobility means it can react quickly to threats and disrupt the enemy's plans. **00:37:35 Turn 2 & 3** The following rounds see a battle for control of the Beacons. DoktorSchnitzel's Riot Grrl eliminates several Ghulams. Leila Sharif destroys the Go-Bot. Azra'il kills the Pupnik in melee. The Rafiq Remote completes its classified objective. **Tactics Used**: - Area Control**: The Riot Grrl uses its Missile Launcher to control the areas around the Beacons and disrupt the enemy's plans. - Hacking**: Leila Sharif uses her hacking skills to destroy the Go-Bot and disrupt DoktorSchnitzel's plans. **Rules synergies**: - Templates**: Template units such as the Riot Grrl and Cenobite are used to cover large areas and disrupt enemy plans. - Hacking**: Leila Sharif's hacking skills are used to disrupt the enemy's plans and maintain control of information. **00:47:35 Debriefing** CrazyNomad uses Bran Do Castro to try and capture the Beacon, but fails due to bad dice rolls. Leila Sharif eliminates Riot Grrl. Finally, CrazyNomad uses Morlock to secure the HVT and Kusanagi to eliminate Leila Sharif. Bran Do Castro returns the Beacon to its deployment zone, securing a major victory for CrazyNomad. #### Conclusion The game was very instructive with several lessons learned: - Speedballs are very powerful in Alpha Strike but can be difficult to use for beginners. - It's crucial to watch out for enemy units in fog to establish zone control. - Bran Do Castro proved to be a very flexible and fast unit thanks to its Super Jump. CrazyNomad won a major victory thanks to good order management and effective use of its units' abilities.
Cerberus Nachrichten Netzwerk produced a battle report in german. Infinity Battle Report - Firefight - Alphastrike - chroma.mk (Yu Jing) vs. CrazyNomad (Nomaden) Hello space pirates. Here's the Battle Report for my first game in the CNN ‘Sectorial Madness’ tournament. Here we're given all the random sectors we play the games with. The power supply is played. chroma.mk (Yu Jing) : yj generic14 v9 ────────────────────────────────────────────────── GROUP 1 7 / 2 / 2 DOKKAEBI (Hacker, Killer Hacking Device [UPGRADE: Spotlight]) Combi Rifle, Pitcher, Cybermine ( ) / MULTI Pistol(+1B), PARA CC Weapon(-6). (0 | 22) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon(PS=5). (0 | 6) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CC Weapon(PS=5). (0 | 5) SON-BAE Yaókòng (BS Attack ) Missile Launcher / PARA CC Weapon(-3). (1.5 | 16) GŪDǍN (Camouflage [1 Use], Forward Deployment [+4"]) Submachine Gun, Zapper, Shock Mine / Pistol, CC Weapon. (0 | 12) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) BÌXIÉ MULTI Rifle, Zapper, Flash Pulse / Pistol, E/M CC Weapon(PS=6). (0 | 41) LIÚ XĪNG (Hacker, Hacking Device [Firewall -6]) Boarding Shotgun ( ) / Boarding Pistol, CC Weapon. (0.5 | 30) ZHĒNCHÁ (Hacker, Hacking Device [UPGRADE: Trinity]) Boarding Shotgun, D-Charges ( ) / Silenced Pistol, CC Weapon. (0.5 | 34) GROUP 21 CHAĪYÌ Yaókòng Flash Pulse / PARA CC Weapon(-3). (0 | 7) MECH-ENGINEER Combi Rifle, D-Charges / Pistol, CC Weapon (0 | 14) LÓNG YÁ Panzerfaust(+1B), Flammenspeer(+1B), Submachine Gun, AP Mine / PARA CC Weapon(-3). (0 | 16) LIBERTO (Minelayer) Light Shotgun, Shock Mine / Pistol, CC Weapon (1 | 8) DĀOYĪNG (Lieutenant [+1 Order], Hacker, Hacking Device) Boarding Shotgun ( ) / Breaker Pistol, CC Weapon. (0.5 | 28) YĀN HUǑ Hyper-Rapid Magnetic Cannon / Heavy Pistol, CC Weapon (1.5 | 47) 6 SWC | 300 Points gMkHeXUtamluZw95aiBnZW5lcmljMTQgdjmBLAIBAQAJAIbcAQIAAICIAQIAAICIAQEAAICNAQEAAIcxAQQAAICiAQIAAIY%2FAQEAAITgAQQAAITrAQQAAgEABgCAjgEBAACAigEBAACGAQEBAACE%2BwEEAACE3AEFAACAgAECAA%3D%3D CrazyNomad (Nomads) : N5 V1.1 ────────────────────────────────────────────────── GROUP 1 8 / 1 / 1 JAZZ Hacker & BILLIE undefined / undefined (0.5 | 25) JAZZ (Hacker) Submachine Gun, Pitcher, Cybermine / PARA CC Weapon(-3), Boarding Pistol. (0.5 | 18) BILLIE Flash Pulse, E/M Mine / PARA CC Weapon(-3), Heavy Pistol (0 | 7) MODERATOR Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9) MODERATOR (Lieutenant) Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9) PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mine / Pistol, CC Weapon (0 | 13) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 9) PUPPETBOT (BS Attack ) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) INTRUDER Heavy Machine Gun, Grenades / Pistol, CC Weapon (1.5 | 38) PERSEUS MULTI Rifle, Nanopulser, Smoke Grenades / AP Heavy Pistol, DA CC Weapon(PS=5). (0 | 34) EVADER AP Spitfire, D-Charges / Pistol, CC Weapon (1.5 | 29) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, Viral CC Weapon(PS=6). (0 | 19) 3X PUPNIK DA CC Weapon(PS=7). (0 | 3) GROUP 21 TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) ZERO (Forward Observer) Combi Rifle, Shock Mine, Flash Pulse / Pistol, CC Weapon (0 | 20) GO-POD (BS Attack [SR-1]) Heavy Rocket Launcher, AP Submachine Gun / . (1.5 | 33) GO-BOT Flash Pulse, Chain-colt / . (0 | 7) ZERO (Minelayer) Boarding Shotgun, Shock Mine, PARA Mine / Pistol, CC Weapon (0.5 | 18) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CC Weapon(PS=6). (0 | 6) MORAN (Repeater) Combi Rifle, Flash Pulse, D-Charges, Crazykoala ( ) / Pistol, CC Weapon (0.5 | 17) 6 SWC | 300 Points gfUGbm9tYWRzB041IFYxLjGBLAIBAQAKAIYPAAEAAIGeAQEAAIGeAQkAAIRKAQIAAIRKAgIAAIRKAgMAAIGLAQIAAIRNAQIAAIYHAQIAAIGmAQQAAgEABgCBnAEBAACBkQEIAACHPgECAACBkQEHAACBkwEBAACBpQEDAA%3D I won the initiative and chose Deployment. Chroma decided on the second stage.