I'm a bit confused by the sequencing of some declarations of skills and AROs as it relates to G: Synchronized troopers, and especially one of the examples given. Following the normal order sequence, it would look something like this. First skill: Move. Carmen and Batard both move to engage a ninja. ARO: CC Attack, targeting Carmen. Second skill: CC Attack. Batard is selected to make the attack. Resolution: The ninja makes a normal roll against Carmen. Batard makes a normal roll against the ninja with +1 Burst and +1 PH. In this case, the ninja had to declare its ARO without knowing which of the two models would be making the attack. But one of the examples seems to say the opposite. In that example, the reactive trooper declares its ARO after the CC Attack skill is declared. Am I missile something that allows the reactive trooper to do that?
I think what's going on here is that the two Pan-O troopers started their order in melee, so the sequence is; * Calvin declares CC Attack with Calvin as the attacker and Auxbot as support * Alguacile declares CC Attack as ARO * Calvin, being Engaged, can not declare any legal skills so forgoes second short skill.
So, to understand how it works, we need to step back to N2 era. Back then, CC worked exactly as BS, and when you had more than one trooper in CC - each of them would roll his own attack. (like Coordinated Order shooting for example). So back then there was no problem - two Active troopers could Move into BtB, the Reactive chose who to hit, and then they rolled one FtF and one Normal for the Active player. Now, N3 streamlined CC and made it a bit better. Now you get +1 Burst for each extra model in CC, but only one trooper acts as a sort of Spearhead, and you use her to calculate bonuses and damage. As for the Reactive trooper - he can target any of the enemy troopers in BtB with him, but he'll have to roll against the spearhead of active trooper. So, in your example Ninja would roll Face to Face against Batard, but if she wins - Carmen would take hits and potentially wounds. EDIT: At least that's how we play it in our local community, I could be wrong in the interpretation of the official rules.
Not quite, if the Ninja targets Batard and then Carmen is chosen to make the CC Attack then it will be normal rolls, with the Ninja making one roll against Batard, and Carman making a roll with +1 Burst and +1 DAM on PH weapons vs the Ninja.
It's not "forgoes second short skill" it's "chooses not to use it" at which point this rule from Idle applies: "Whenever a trooper that received an Order in the Active Turn chooses not to perform an action with one of the two Short Skills of that Order, that trooper is considered to declare Idle." My memory was last time this was discussed, when starting an Order Engaged it was possible to either: 3. Choose not to use the first skill, be considered to have declared an Idle, which is a skill that can't be declared while in CC which consequently fails, so the trooper performs an Idle. IE "Idle" 4. ARO is declared 5. CC Attack is declared Or, 3. CC Attack is declared 4. ARO is declared 5. Choose not to use the second skill, be considered to have declared an Idle, which is a skill that can't be declared while in CC which consequently fails, so the trooper performs an Idle. IE "Idle" Tl;dr I thought you can Idle either as the first or second skill of an Order even while Engaged by choosing not to perform an action with that Short Skill.
Added some emphasis. I did not know that was the wording they wrote in the rules. Makes ganging up a lot nastier!
Yup. I'd MUCH prefer if Idle was simply permitted to be declared in CC because effectively that's what you're doing. Or alternatively this behaviour was explicitly FAQ'd as not intended. Because as it is it's kinda rules lawyer-y and that's not great for anyone.