So, in view of recent decisions by CB in regards to Ariadna sectorials that could be qualified as confusing to players, I thought it might be a good idea to have a separate thread where we can attempt to speculate on what awaits Ariadna in N5 and beyond I would ask that we keep complaints and arguments about what has happened so far to a minimum as there is already a thread for that. So without further ado: What we know so far (confirmed): Crunch: - CB has decided to limit each faction to 3 sectorials + vanilla to declutter the game. Wherever this remains a hard rule or not is too early to tell. - As part of this, MRRF and CHA have been axed as sectorials. - As can be seen on the Army Builder, USA has been moved to OOP but not axed as of yet. - TAK is going nowhere as units have been added to it recently. - Kosmoflot is still getting new minis so they aren't going anywhere. New minis can be noted to be space themed ones as opposed to ones poaching from other sectorials. - MRRF has become source of reinforcements units for Ariadna as a whole. - 45th Highlanders Rifles have rules Fluff: - Hot war with CA is on hold for now so it's back to sneaky cold war stuff for everyone. - CA is present on Ariadna and making a nuisance of itself in sneaky ways. (see lore on Kibervolk and Konduktors) - Ariadna has a colony on Shinju named Greystoke So from these facts, what can we begin to speculate for a hypothetical new third sectorial ? In my opinion, it is unlikely to be one purely based on a specific Ariadnan nation and is going to be some multi national army, Kosmoflot style. But based on what theme ? USA and Caledonia are still fiercely independent in spirit, Paradisio conflict is over for now, space is taken. I believe the answer might potentially reside on the Ariadnan colony in Shinju. I speculated in the past that the English name suggests a Caledonian or USAriadnan, but then, why not both ? If Ariadna is serious about that colony and started fortifying it, we could have a fluff reason for CHA and USA units to be together in the same sectorial. Some frenchies could follow if the commercial agents are following to stake their claim. The force being ground focused would distinguish them from Kosmoflot. So, what are other people's opinions on the matter ? Anything I missed or anyone have ideas ?
I think you might be on to something here, USAriadna picking up from where FRRM got decimated and forming a core of new Ariadnan Expeditionary Unit. It would tie with the fluff you cited, allow for further reimagination of Ariadnan sectorials, and provide a place for US-themed minis and their players. Also, Ranger theme would fit expeditionary unit expected to operate in rough, alien terrain.
I don't know if I'd read much into the name "Greystoke", since it's a pop culture reference to Tarzan. Part of the issue, no matter what, that exists is that Kosmoflot is around. It needs to be axed, immediately, or turned into a Non-Aligned Army themed towards TAK. It just doesn't work, conceptually, unless they have the Rodina removed from power.
I have 0 interest in any sectorial that is not MRRF, USARF, TAK or CHA representing the 4 nations of Ariadna. The faction specifically defined by being formed by those 4 very specific nations.
First and foremost shoving anything people conceptually do not like to NA2 shows really poor understanding in lore and mechanism. Secondly Cosmoflot is about right conceptually for Ariadna evolution to the future, it is exactly what Rodina would do and it is exactly what they did, I can see the discussion for the details of its composition but the core concept is sound.
I would be more enthusiastic about Kosmoflot if it actually looked like low-tech spacefarers. As is, only a few of the units available looks like they would be safe on a spaceship. The visual identity doesn't really match their concept.
I agree! More combat astronauts! Models in flight suits would be great, maybe something with a back-mounted jet pack to move around. Maybe some new/unique Traktor Muls? The MRRF Reinforcements look so good that it makes the lack of MRRF een more painful. Imagine how good Briscards and Metros could look with the modern design standards. I really enjoyed CHA, but I think they were very hamstrung by the 15 model cap, I'd say more so than any other faction. There could be some creative solutions to this (G:Sync Galwegians?), but they'd really need some work.
I know it's a bit different in TAK and Kosmo, but I don't think that's necessarily much of a problem anymore. At least in Vanilla, Ariadna's bottom end feels like it has hiked up in price massively. 6pt AVA2 Volunteers replaced with 7pt AVA1 Konduktors was actually a pretty huge hit, and our difficulty getting efficient access to extra orders, on top of the near obligatory use of Speedballs, means that irregular orders are a significantly greater drain on our order pools. Granted, CHA would supposedly have access to Wally (I mean, so does Vanilla, but let's assume he'd not be broken in CHA like he is in Vanilla), but even then, I don't think it's even that bad. If Mormaers and Greys performed as well as they should, you'd have an excuse to take them as the heart of the faction over body spam, and that problem would begin to solve itself.
Yeah berserking bears don't strike me as a particularly sensible thing to have rattling about inside a pressured oxygen tank in the void. Waaaay too much scope for disaster there lol
Judging by their trooper catalogue, and beyond that which ones actually saw use on the table, it could even be argued that Kosmo never fought in space.
I'm sure it does, but it's got to get the bears there before the fight! I don't think I'd want to be a loadie on any hauler carrying a couple of those lol
My 2 cents : CB has very little financial interest in reintroducing an old faction. People who already have the old miniatures won't necessarily buy the new ones. Imo they are more likely to create the "Colonial or Expeditionnary Ariadna force X" with some already existing recent minis and a bunch of new ones. Ariadna vanilly is the new home for MRRF. (As a Merovingian player i'm not upset at all. Actually I'm rather happy. Most of MRRF units (except the zouave and metro, but metra are juste line "not" kazak) are in Aradna Vanilla and in a much better position now that they can do actual fireteams). Most of CHA units are in Kosmoflot (grey can be played Volkolak, and Moramer as Kosmosoldat). But most of USAriadna stuff is only in this specific sectorial. So I guess the new sectorial to replace USAriadna could have some US profils
While I don't think you're wrong that CB thinks this way, it's frustrating and short sighted. The financial incentive is the ability to hold on to players for potentially decades because they won't wonder if their big purchases are going to get invalidated in a few years time in favour of making a quick buck off of new players
then, again, what was the point of the sectorial? We already had "multinational Ariadna fighting as a favor to O12". It was led by the French and Caledonians and fought on Paradiso.
CB could remember than Varengian Company exist, and put it there all the CHA, MRRF (and USARF in the future) profiles that are not present in other places and make them playable. Kosmoflot right now makes no sense. If you want a multicultural force, with limited profiles from all the rest of sectorial, hey, you have N5 Vanilla Ariadna. Kosmo had sense in N4, but no more. The other option for future sectorial is like Shinden and KCF. Look at this "totally new" sectorial, that looks like and older sectorial, plays like an older sectorial, but have new troop names, so you have to buy it, because powercreep. Regarding body count and Ariadna non being suitable for the 15 model meta. They know. We know, and then "The Ariadna assassination" happened. The G.Sync seems the best solution. I dont see the 3 bodies in the same base option, like Shatterpoint, viable. Synced option for cheap infantries could lead to something (and also Tac Awar to "fake" another regular order) or even expensive troops with a sync cheap body
I disagree here, if only because of the hassle to move so many troops all around will slow down the game. I think, however, that T2 ammo should be changed to "merely" being AP and all loadouts with it get +1 or +2 to Damage, instead of adding more randomness to the rolls. Giving decoys and hidden deployment (whitout camo) to many infiltrators (changed to forward deployment +10 and +20) will change the situation, making Ariadnan's half of the table extremely hostile, and switching their style from "landslide of bodies" (a meme even CB is aware of) to "we prep the terrain to even the odds", so we can at least accept that, while not having the tech the rest of humanity does, they are not stupid suicidal berserkers, and have some cunning they can leverage. Finally, I would love for the Aridnan HI to be more armored, they should be relatively slow (10-5cm, or 4-2) but have higher ARM values than 3 (which is MI value, frankly). Finally, the should get some really armored bikes (again, slower, but STR 2 and ARM5-6, or ARM4 with Immunity to AP). Developing (and more important, servicing) a walking tank is more complicated than an armored support vehicle, after all.
I am guessing to have an Ariadna "marine" force that protects their new fleet and newly established colonies and that is logically to be compromised by new more tech and space ready units and old but elite units.