Forward Operating Base Sphinx ────────────────────────────────────────────────── GROUP 1 10 MENTOR Lieutenant Boarding Shotgun / Pistol, Knife. (1 | 22) VICTOR MESSER (Hacking Device Plus) Boarding Shotgun, 2 Nanopulser, D-Charges / Breaker Pistol, Knife. (0.5 | 28) SPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106) SCINDRON Flash Pulse / Knife. (0 | 0) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) CALIBAN Engineer Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 28) SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25) SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0.5 | 24) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) GROUP 2 4 4 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5) TAIGHA Chain-colt / AP + Shock CCW. (0 | 5) GAKI AP CCW. (0 | 4) GAKI AP CCW. (0 | 4) 6 SWC | 300 Points Open in Infinity Army Been brainstorming a Combined Army List based around the idea of setting up a Forward Operating Base with the Sphinx. The idea is that you have two Shrouded minelayers (one with Dazer and the other with AP mines) who own part of the midfield with their overlapping area-denial abilities. The Dazer makes folks who don't have multiterrain not want to swing in, and the AP mines force catch-22s on people (like skirmishers who have multi-terrain) to reveal+dodge/eat the mine. Your Sphinx of course doesn't care about any of this, since it has Multiterrain and can happily duck in and out of the mine-ridden Dazer field. It is disgusting Shaas synergy. The Dazer is actually an incredible piece of kit. I'm not sure that I'd make it my reserve piece, but it could be worth it, just so you can have complete and perfect information about which firelane to shut down (and where to put down your roots for your FOB). The Sphinx uses this Forward Operating base and therefore allows it to stay in the midfield as opposed to having to run back to its own lines for the reactive. This in turn gives you more effective orders during your Active turn, which helps alleviate it being a Limited Insertion list. Messer is there as a semi-durable Toolbox (White Noise+++, though wasted utility in the since he can't Cybermask). Mentor is there as camo Lt despite the 1 SWC since Vanilla Combined gives me Imetrons + Gakis which let me scrimp a few points here and there compared to SEF. Doctor Worm is missing as I don't think there's really a need for a Doctor given that all my pieces either stay mostly in Marker State/Have NWI/Are a Tag/I don't care if they die (Taighas, Gakis); so he's replaced by a midfield Caliban Engineer who also fulfills the role of camo specalist. Do you think that instead of the two shrouded, you could instead get away with a single Malingos KHD who has both Dazers and AP? The only thing I don't like about him is that I need to burn orders to set up the Forward operating base and while he's doing so, he's vulnerable to say another enemy TO model who through dumb luck started right next to him. Also, not having the mine/dazer field makes me feel a tad exposed. My kingdom for like 20 more points, so I wouldn't have to take Imetrons and could make them Flash Pulse bots, etc. Another option is also replacing the two gakis with a throw-away Libertos. Idea for the list came from playing around with the SEF list, wanting to run a Sphinx, realizing that Sphinx killed a meaningful fireteam - leading me to think Vanilla Combined is the proper home for a Sphinx. Obvious weakness with the list is that its another "all-the-eggs-in-one-basket" due to the Sphinx. Would be keen to discuss what pieces can play an effective second fiddle. My first thought was a Q-Drone HMG, but to do that, I'd have to give up my Imetrons, etc. Open to feedback - and want to continue brainstorming the list since there's some time before all the new Shaas models rock out.