1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Fixing the Hungry Link

Discussion in 'Combined Army' started by Teslarod, Oct 24, 2020.

  1. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    3,932
    Likes Received:
    7,468
    I would have liked that way back in Campaign: Paradiso, but yeah. I think the issue is that one-off special rules like that feel like something that N4 is trending away from.
     
    meikyoushisui likes this.
  2. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,121
    Likes Received:
    1,163
    *side eyes Spawn-Embryo*
     
    Lesh' and meikyoushisui like this.
  3. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,532
    Likes Received:
    4,591
    I tend to agree.

    Making them into a multiple-sync unit like the Uberfallkommando does seem like the best "N4" solution.
     
    Lesh' and meikyoushisui like this.
  4. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Joined:
    Nov 28, 2017
    Messages:
    1,800
    Likes Received:
    2,796
    Eh, Spawn-Embryo is a simple enough rule -- "I still score quadrants/whatever when I'm unconscious during the game". CA does kind of take the cake in terms of having the most unique rules, with five unique skills (Protheion, Shasvastii, Seed-Embryo, Mnemonica, Morpho-scan), so there may be a reason to not add any more. Even Tohaa is down to just has Tri-Core and two unique pieces of equipment in N4.
     
  5. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,121
    Likes Received:
    1,163
    Seed/spawn... the deployment one is the one I'm always bitching about
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation