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First Tunguska run and some consideration

Discussion in 'Nomads' started by stramarvelous, Oct 25, 2018.

  1. stramarvelous

    stramarvelous Member

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    [​IMG] Supplies
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    [​IMG] PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
    [​IMG] SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    [​IMG] SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    [​IMG] SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    [​IMG] GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
    [​IMG] KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
    [​IMG] HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
    [​IMG] ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    [​IMG] SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
    [​IMG] HECKLER Boarding Shotgun, E/Marat / Pistol, Knife. (0 | 19)
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    3.5 SWC | 300 Points

    Open in Infinity Army


    Hi guys!
    Yesterday I've finnaly tungusga in my group, with this list against Steel Phalanx (damn odd) in Supplies mission, so let's go with some considerations.

    -Kriza: ok he's a beast, but playing in a very close setting was not so simple for him. I've found very difficult put him in killing condition, let him behind for 2 round. He's been killed with a double critical hit.....

    -Hecklers: I have to figured out how to use them properly, the killer freeze ad Hacker and stop, while the boarding one do not accomplished nothing.

    - Great experience with Zondnautica, take supplies and take it backe in a safe zone, go straight and chain a small link.

    - I love my Perseus link, with the grenzer taking the supplies buth I have to face a strong Phoenix Link

    - Spektr died bad, but he put a mine behind a link, creating a lot of fear, nothing more.

    I am trying to better understand this Sectorial and this tricks, to you have some advices?
     
    SirGrumpyPants likes this.
  2. natetehaggresar

    natetehaggresar Senior Backlogged Painter Manager

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    I wrote a short article for the @TheDiceAbide 's blog when tunguska first dropped. It wasn't comprehensive, but did give my thoughts on the securitate link and others, which haven't significantly changed.

    I still really like offensive securitate links with perseus. I have started kitting them out some more with grenzers. The MSV can be a significant fixer for when you are dealing with camo and ODD. For instance a Grenzer in a full CORE can get some very impressive numbers against a linked Pheonix. (just be careful not to let other link members get tagged by the blast template) I've also started experiminting with including a FO Grenzer instead of para Securitate. Sensor is a very useful ability. Lately I've been running this, I've been helping some friends practice for the Emerald City Incursion tournament, which is limited insertion.

    [​IMG] Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────

    [​IMG]5
    [​IMG] SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    [​IMG] SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    [​IMG] GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30)
    [​IMG] GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
    [​IMG] PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)

    2.5 SWC | 127 Points

    Open in Infinity Army

    I'm not sure I would always include the Feurbach, but it gives me long range options. I can white noise and furbach something with a visor at range, or I can smoke and get to ideal range with a breaker combi or spitfire.

    Kriza are good at killing, make sure you engage in their good range, and remember they have heavy pistols, up close a B3 pistol at +3 may be a better bet then a B5 HMG at -3. You do have to manage your expectations, at their price bracket, they are probably the best gun fighter in the game, but they are very specialised, and not as powerful as say a swiss HMG, which costs more points. The Kriza isn't the anwser to all problems. You also don't necissarily need to kill anything with them. If a Kriza HMG on the board causes your opponent to spend piles of orders hiding instead of scoring or killing, he might have already done his job.

    Gear really determines a units role. I don't say "I want a Kriza," then pick which one I want. I say "I want long range fire support," then I look at my options, Sally, Kriza HMG, securitate HMG, TR Bot, etc., then pick which ones of those I want to fill the role. (or maybe take a compromise piece like a spitfire or red fury instead). Hecklers may be the same unit type, but their gear allows them to fill very different roles.
    -The killer hacker does just that. He can also cause a lot of disruption to hackable targets with his cyber mines. Cyber mines are resisted by reset, not dodge. Drop a cybermine around a corner, then shoot the target with a big gun, they either take unopposed mines, likely causing IMM 1 (which will let you shoot them unopposed next order), or unopposed shots likely causing wounds. Remember up close he has an assault pistol.
    -The red fury is a disposable decent rambo. Mimitism is a good ability to have on a gun fighter. The camo hides the threat as somthing with less killing power unitl you use it. Really its pretty point and click.
    -The Jammer is a disruption piece. Put it prone on a roof above an approach to your deployment zone, or near an objective. Then when your opponent attempts to strike your guys or score points, start jamming him.
    -The e/Mauler is a denial piece, an e/Mauler will stop any model in the game from spending any more orders. You place the e/Mauler somewhere to guard somthing very important, and you sacrifice the heckler to stop it from doing whatever you don't want it to do. Having a boarding shotgun as a "secondary" weapon isn't bad... and as far as tunguska is concerned hes cheap enough to be a cheer leader.

    Tunguska can be a little tricky to play, you lack cheap and effective sacrificial troops. In vanilla I nearly always include 3 or 4 morlocks whose job first turn is to stand near corners and chain rifle anyone who wants to get into my d zone and alpha strike me. With Tunguksa you have to use passive tools to accomplish your denial. The hecklers, Puppeteer minelayer, warcors, Flashpulse bots, lunkohold sputniks, dismounted zondnautica, chaincolts on hollowmen and just plain troopers guarding approaches in cover in their good range band.
     
    #2 natetehaggresar, Oct 26, 2018
    Last edited: Oct 26, 2018
    BingBong, TaHu, wildchevy and 2 others like this.
  3. HarlequinOfDeath

    HarlequinOfDeath Tha Taskmastaaa
    Warcor

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    I prefer that basic fireteam for my lists:

    [​IMG] Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────

    [​IMG]4
    [​IMG] SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    [​IMG] SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    [​IMG] SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    [​IMG] SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)

    2 SWC | 74 Points

    Open in Infinity Army

    Very cheap and strong long range with 2x Feuerbach. Then, depending on the style and plan switch one Feuerbach for HMG and get Perseus in.

    The repeater guy is to get White Noise for the fireteam to be able to contest MSV.
     
  4. ldgif

    ldgif Well-Known Member
    Warcor

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    A weird thing I have been doing is moving away from a Kriza in most of my lists. Kriza is a beautiful shooty monster, but he is a points investment in a sectorial with not a lot of cheap options.

    Perseus in a core link shooting within 32” is pretty strong and has better odds than a Securitate HMG unless you are facing MSV2. He has become on of my main gunfighters and the versatility he brings is pretty high.

    One thing I noticed in your list is the lack of either Mary Problems or Raoul Spector, both who I feel are very good for different reasons. Mary is probably one of the best AHDs in the game thanks to her KHD, and ODD with a SMG allows for some midfield skirmishing or just going into suppressive fire to rack a -12.

    Raoul on the other hand is our only Drop Troop, but a very good one at that. He is an all star in most of the games I have played with him.

    I have also found a star of the sectorial to be the Hecklers, while they are camo’d up they have a pretty big threat matrix as two of their profiles (Jammer and E-Mauler) will stop threats in their tracks. People tend to treat them very carefully and just the camo markers alone tend to make people use up more orders to maintaining distance from the markers.

    I came into this Sectorial because I loved the Kriza model and profile, but weirdly enough, in a good amount of my lists I rather just have Mary problems and an additional Heckler to keep my midfield strong.

    Sidenote- Hollowmen Special Core is great and should be tried out, one of the most fun linkteams in the game!
     
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  5. thirteenpixels

    thirteenpixels Well-Known Member

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    Meteor Zond would like a word with you.
     
  6. stramarvelous

    stramarvelous Member

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    Thanks guys, I'm trying some combination in this new sectorial!
    The "Kriza Problem" it's something that I feel too, Its my favourite of all Tunguska but I have seen that to play a 14/15 working list is better without him.
    He's a monster but in situation ande fields like the one I've played in, he's almost left behind.

    I have noticed that a Grenzer in a securitate/Perseus link help in a lot of situation, grant a specialist, light flame, a visor and sesor, so so important, but adding another one like you said, it's probably a great idea!
    A spitfire that can shot to an Odd 5 times at 13/16.... Wow!
    Ok this link begin to have an high cost but also begin to transform itself in a all-around link!

    I love Hecklers, the killers help me with hacker and add a camo specialist to my list, for the second one, what do you think of a red fury? Usefull?
    I have to try Raoul, have an Ad like him it's a very problem-solving, the next game I'll try him for sure!


    For the Hollowmen link, they are marvelous to me, when they will return from my painter I'll try them for sure, but they came with a mono group of 10 orders or do you are able to add some other orders?
    What do you think about an haris?
     
  7. Solar

    Solar Well-Known Member

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    I find a Grenzer Sniper and Spitfire in a Securitate link to be extremely good.
     
    TaHu likes this.
  8. natetehaggresar

    natetehaggresar Senior Backlogged Painter Manager

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    @stramarvelous I don't understand your Kriza problem? If I field a Kriza I typically spend a decent amount of orders on him. Hes expensive, and a good fighter, so normally I prefer to attack with him. There are of course exceptions, based on board situation, but normally he gets some use?

    Yes Securitate links are incredbilty flexible, a :"Securitate" link of Rauol, Perseus, and 3 SWC grenzer is very expensive, but can deal with a lot of problems. But you're probably better off mxing and matching, and maybe even bringing along a few spares. One of the best things about the link is being able to use smoke or whitenoise wherever you need it, those repeater profiles are pure awesome.

    If you have a spare SWC sure why not, go ahead and use a Heckler red fury? BS 12, and mimitism is good, red furies are good, limited camo isn't as good as camo, but its still good. Its all good.

    Like I said, I've been practicing for an upcoming limited insertion tournament, one of my lists involves a hollowman link, Spitty, ML, Hacker, Multi + FTO Stempler. The link has worked out well for me so far. The super jump ML has been great for sniping unexpected angles across the board, I've killed a Hector twice with him. The rest of the link is no slouch either, and being able to reliably drop a pitcher when Mary is in your list can really mess up anything hackable. Just be careful about it, because dropping pitcher next to enemy hackers puts your whole hollowman link into their hacking area (with firewall bonuses). If you want to mess with enemy hackers that way, you need to make sure you can finish the jobs.

    Practicing for the LI tournamet I;ve also used lists with a Kriza HMG/Hollowman Hacker duo. I'm not a big fan of assualt hacking devices, but I really prefer bringing a chain colt along to act as point defense if people try to engage my Kriza. The Boarding Shotgun lacks the ability to Autohit, which can be a deal breaker. The Tinbot helping both out is a nice little perk too.

    I have't used the Haris, I expect it is fine, you probably would want to use the Spitifre, Haris profile, and a specialists, unless your scenario didn't really call for specialists.
     
  9. stramarvelous

    stramarvelous Member

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    No no, I've no Kriza Problem but I'm saying that for me it's difficult using him always, because in my group we are using combat field very close, where his hmg doesn't make the difference.
    He's a beast, the best attacker of nomad but If I want to have 14/15 orders, putting him in my list is often difficult.


    Do you find the Kriza/hollow duo usefull?
    I've always want to try it
     
  10. Tourniquet

    Tourniquet TJC Tech Support

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    I find it's surprisingly useful if the kriza is duo'd with a hollowmen specialist. especially if its the AHD HM because the combi+chaincolt provide good point defence, the tin bot helps against opposing hackers, and then your main door kicking piece has the ability to play the mission.
     
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