Salute, We have a little Infinity League in my area and the next enemy I will be facing is a scots player. The mission is firefight. I have no experience playing against this crazy kilt bearers. What should I bring? Intruders should work, as well as morans an mines.
Moira HMG should be able to kill whatever in a Scots army without getting in danger. Generally speaking, Caledonia has hard-hitting weapons, but can't do a whole lot to win rolls. They do not like ODD, Neurocinetics, Smoke + MSV2, or Total Reaction.
Nomads ────────────────────────────────────────────────── GROUP 1 10 INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20) ZONDBOT Electric Pulse. (0 | 3) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) GROUP 2 5 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army Thought of sometihing like this, maybe swapping a Intruder for beloved Kriza Bo
To much smoke in my personal opinion. Waht do you want to do with all the orders in the second pool? Heres my suggestion for an List Nomads ────────────────────────────────────────────────── GROUP 1 9 1 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) BANDIT Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 22) GROUP 2 2 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) 5 SWC | 300 Points Open in Infinity Army Edit: the two Jaguar may be replaced by Alguacil
As ariadna player I can tell you that what Caledonia dislikes the most is MSV2. This is the most smoke heavy army in Ariadna (and I'd assume in entire game by extension) and nothing disrupts the plan like MSV2 sniper somewhere on the back. Also be prepared for Uxia because no good caledonia (or even vanilla Araidna) list is going to be made without her - hide your lieutenant. All kinds of direct template weapons works decently well, especially in defense (Caledonians have high very PH but it is even more obnoxious when they can boost it by +3 from the smoke - thats where direct template weapons comes in handy). Someone else said that Caledonians struggle against Total Reaction and ODD/TO. That's only partially true. Reason for that being all abundance of smokes that can deal with TR bots while having normal grenades on almost everything in addition to MASSIVE order pools, does help quite a bit against ODD/TO while doing speculative fire.
Caledonia also has really pts efficient heavy firepower but in my experience that often depends on a few elite troops linked with chaff, like a Grey HMG in a volunteer team. Eliminate the elite troops and the teams are much less effective. I reckon Perseus is probably pretty good against CHA actually. Lots of weapons that hit BTS, ODD and good in CC so not as vulnerable to getting rushed.
I thought about the Jaguars for cheap order supply and their ability to threaten advancing lunatics with ther DTW, in Firefight you have a 16 Inch Deployment zone so I plan to deploy them on the front line to protect my long range ARO.