I've got a tournament coming up using this extra, the missions are: Tic tac toe Hunting party Show of force Engineering deck Transmission matrix Joan with an extra seventy five points of irregular mercenaries just seems ridiculously powerful, and I actually suggested house ruling against it (by making Inspiring Leadership not apply to them), but it looks like it will be allowed so I'll take the opportunity to field the absurdity. However, I'm getting slightly lost in the shear number of options, so I've come here for suggestions. My current thoughts on useful profiles, in order of usefulness, are: Warcor. I'm obviously taking an extra two of them. Bashi bazouks. Deployed on the table as cheap holo-Joans to have some decoy lieutenants. Yuan yuans. Smoke(!) on a Warband(!). Probably deploy most of them on the table. McMurder. Overpowered troop, does things PanO generally can't, can be a Datatracker in this list. Monstrucker. A second one of these will be nice if I end up playing many mechanical units. Uhahu. Hacking device plus, primarily for white noise to counter the MSV other people will take in factions which normaly don't have smoke. I may be overthinking this one, but Oblivion is a handy addition by itself if I have a decent repeater net. Libertos. Saito Togan. Adds smoke and excellent melee to a skirmisher. Aviccenna. The best doctor in the game, with patients like kamau snipers and swiss guards.