So, maybe it's just that I'm pretty new to Infinity in general, and that my first army was Steel Phalanx, but I was wondering how viable something like this would be. General idea: healthy links that can make good use of orders/win some FtF and force the opponent to waste a lot of orders before they actually start disabling the list. This actually grew out of a list intended to abuse tractor mules & large defensive fire teams, so I'm wondering if there's something critical I'm missing. Enomotarchos Style ────────────────────────────────────────────────── GROUP 1 9 MINUTEMAN AP HMG / Pistol, CCW. (1.5 | 34) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) MINUTEMAN Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) GROUP 2 5 GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) 5.5 SWC | 300 Points Open in Infinity Army General idea, Grunts hang back while using their fairly disposable HMG to clear out some threats [TR bots, snipers, etc], and use the character as a backfield specialist/SWC free LRL who can join with the sniper to be a truly annoying ARO unit to waste some orders. Then we have the second order pool with 2 competent fireteams each able to push quickly and then be hard to deal with. HRL + MSV 1 should stand a fighting chance, and once parked on midfield objectives, dogged heavy flamethrowers will be then need to be shifted. Similar APHMG/APRifle for active backed by expendable goons. Questions: ---------------------- Does this work less well in practice than it would seem? (or is it basically the point of USARF and it took me too long to figure that out) Any suggestions for tweaks/changes/suggestions? I actually want to build towards a more complete/balanced Ariadna army, and USARF seemed like a good way in.