Just had this stupid idea ... 12 orders (use a command token for the tech bee irregular) if you get turn 1. Better be ready for this kind of joke. Btw, I think it shows the Tik probably deserved to get +4 pts as much if not more than other tags. Shock Army of Acontecimento ────────────────────────────────────────────────── 9 / 1 TIKBALANG (Fireteam: Duo) HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 86) CRABBOT Flash Pulse / Knife. () TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. () REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) PALBOT Electric Pulse. (0 | 3) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) 6 SWC | 299 Points Open in Infinity Army
Probably work better on direct action mission like capture zones, kill stuff. But the TAG have the crabbot specialist (wip 11 with the techbee) and the naga so you could do some button pushing and lay mines to protect objectives (plus a TAG in supressive fire is a tough nuts to crack).
Tikbalang is AVA 1 in Vanilla. And what I see good in this duo is you have 6 STR so once one of the Tik is too damaged to continue the fight without risk of losing it, you just rotate and use the second one. Plus it's harder to circle a TAG if there is a second one watching its 6 and mines around.
Maybe. But the Bag Mari sniper in a 5 men link is a very strong choice too. And in Accon you can use this duo to move arround more order efficiently. What is your idea ?
Some orders may be consumed for moving Naga for anti-hacking screening to be in better position during reactive turn. List seems to be fun, but I feel like it's lacking plan B in case of misplay / Tiks getting bricked by some hidden threat.
That's an inherent drawback of a 2-TAG list: All your eggs are very much in one basket. Short of nasty warbands to clear out the hidden threat (not a Pan O thing), you're just playing rock/paper/scissors. Just don't play this list against Haqq, Druze, or StarCo and good play can keep at least one of the TAGs safe. Against Mutts or E/M LGL you'd be in serious trouble, but otherwise I bet Marduck could take most lists with this.
Damn, I've not played against ASA too long and forgot that now Bagh Mari can join Regulars..... Well nice defensive link with sniper and LT is really nice and strong option. I'm just not sure if you really want to run 2 Tikis in a DUO.
That's exactly one of the 2xTAG list I was thinking about , the other being: Test _2TAG_1 ────────────────────────────────────────────────── 9 1 DRÃGAO Hyper-Rapid Magnetic Cannon, Heavy Flamethrower / . (2.5 | 94) CRABBOT Flash Pulse / Knife. () TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. () NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) 6 SWC | 300 Points Open in Infinity Army Less interesting in my opinion, but better anti-TAG ability with the HRMC. Still wondering if I come to Lyon with Acontecimento or Steel Phlanx though (missions with Limited Insertion: Frontline, Supremacy, Firefight, Supplies, Acquisition)...
I've played double TAG PanO in Vanilla (Jotum/Seraph/Joan) but I think I like the Duo idea at play here. I found that the tac awareness orders were pulling me to split my attention between the two TAGs when it would have been better to focus, and the duo gives you a very tight concentrated offensive package where the extra free orders are of maximal benefit. Yeah, I like it.
deployment look to be a nightmare: you have to put the 2 close together for duo fireteam but not to close in a way that a wildparot / E/mauler template doesn't cover both